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Stash Filter Rules Parameters Explanation
09-29-2013, 02:51 PM (This post was last modified: 09-29-2013 02:51 PM by Titanium.)
Post: #1
Stash Filter Rules Parameters Explanation
Please see the following for the full list of parameters you can use. You may change the rules by editing "Rules\High\Legendary.txt"(make sure you select "High" in settings). You can refer to the attached "Legendary.txt" for examples of their usage.

-----------------------------------------------------
BASETYPE: "Weapon", "Armor", etc.
QUALITY: "Legendary" or "Rare"
QUALITYLVL: >=9 is Legendary, >=5 is Rare
NAME: Name
TYPE: Legs, Gloves, Ring, Amulet, Bracer, Belt, Boots
LEVEL: Item Level
TWOHAND: Two-Hand weapon
ONEHAND: One-Hand Weapon
STR: Strength
DEX: Dexterity
INT: Intelligence
VIT: Vitality
REGEN: Life regeneration per second
LIFE%: Life % increase
LS%: Life Steal
LOH: Life on Hit
LOK: Life on Kill
MS%: Movement speed %
AS%: Attack speed %
CRIT%: Critical %
CRITDMG%: Critical Damage %
BLOCK%: Block %
ALLRES: All resistance
RESPHYSICAL: Physical resistance
RESFIRE: Fire resistance
RESCOLD: Cold resistance
RESLIGHTNING: Lightning resistance
RESARCAN: Arcan resistance
RESPOISON: Poison resistance
RESHOLY: Holy resistance
ARMOR: Armor
ELITEDMG%: % increase of damage against Elites
FIREDMG%: % increase of fire damage
LIGHTNINGDMG%: % increase of lightning damage
COLDDMG%: % increase of cold damage
POISONDMG%: % increase of poison damage
ARCANEDMG%: % increase of arcane damage
HOLYDMG%: % increase of holy damage
DPS: DPS
WEAPAS: Weapon attack speed
WEAPMAXDMG: Weapon max. damage
WEAPMINGDMG: Weapon min. damage
THORNS: Thorns
DMGREDPHYSICAL: Physical Damage reduction
MAXARCPOWER: Increase max. arcane power
ARCONCRIT: Gain arcane power on critical hits
MAXMANA: Increase max. mana
MANAREG: Mana regeneration per second
MAXFURY: Increase max. fury
HEALTHSPIRIT: Gain health per spirit spent
MAXSPIRIT: Increase max. spirit
SPIRITREG: Gain spirit per second
HATREDREG: Gain hatred per second
MAXDISCIP: Increase max. discipline
MAXHATRED: Increase max. hatred
GF%: Gold find %
MF%: Magic find %
PICKUP: Pick up radius
PICKRAD: Pick up radius
GLOBEBONUS: Bonus health for health globes
SOCKETS: Number of sockets
MAXSTAT: Maximum of (Strength, Dexterity, Intelligence)
MAXSTATVIT: Maxium of (Strength, Dexterity, Intelligence, Vitality)
MAXONERES: Maximum of one kind of resistance
TOTRES: Sum of different kinds of resistance
DMGFACTOR: Damage factor = AS% + CRIT% * 2 + CRITDMG% / 5 + AVGDMG / 20;
STRVIT: Strength + Vitality
DEXVIT: Dexterity + Vitality
INTVIT: Intelligence + Vitality
AVGDMG: Average Damge = (Max. Damage + Min. Damage) /2
@OFFSTAT: Number of offensive stats (any one of the followings will be counted: CRIT%, CRITDMG%, AS%, AVGDMG)
@DEFSTAT: Number of defenseive stats (any one of the followings will be counted: VIT, ALLRES, ARMORBONUS, BLOCK%, LIFE%, REGEN)
@WIZSTAT: Number of wizard stats (intelligence, max. arcane, arcane on crit)
@WITSTAT: Number of witch doctor stats (inelligence, max. mana, mana regen)
@MONSTAT: Number of monk stats (dexterity, physical resist, fire resist, cold resist, lightning resist, arcane resist, poison resist, health per spirit, max spirit, spirit regen)
@DEMSTAT: Number of DH stats (dexterity, hatred regen, max displine)
@BARSTAT: Number of Barbarian stats (strength, fury)
ITEMID: Item ID
LEVELRED: Reduction on Level Required
INDES: Indestructible
CC%: Crowd Control % Reduction
HAMMERRES: Resource reduction for Hammer of Ancients
CHAKRAMRES: Resource reduction for Chakram
FISTDMG: Damage increase for Fist of Thunder
SWEEPDMG: Damge increase for sweeping wind
RENDRES: Resource reduction for Rend
WEAPONTHROWRES: Resource reduction for Weapon throw
HYDRARES: Resource reduction for Hydra
WOLCRITBONUS: Bonus for critical hits for Wave of Light
SPIKEDMG: Damage increase for Spike
SPIRITBARRAGEDMG: Damage increase for Spirit Barrage
HUNGERINGARROWDMG: Damage increase for Hungering Arrow
ENTANGLINGSHOT: Damage increase for Entangling shot
SZDCOOLDOWN: Reduction of cooldown of Summon Zombie Dog
METEORRES: Resource reduction for Meteor
ELEMENALTDMG: Damage increase for Elemental Arrow[/code]


Attached File(s)
.txt  Legendary.txt (Size: 34.95 KB / Downloads: 535)
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04-13-2014, 03:00 PM
Post: #2
RE: Stash Filter Rules Parameters Explanation
Hi, thanks for providing this great bot!
I really like the bot but have a small request: it seems that the bot is not picking up legendaries and I want to look into the problem and see maybe if I can fix it myself.

I'm using the newest version 0.9.259
Where do I put this Legendary.txt you have provided?
I can't seem to find the place to load this.

Thanks! Keep up the great work on the bot.
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04-14-2014, 12:44 AM
Post: #3
RE: Stash Filter Rules Parameters Explanation
These rules are for stashing legendaries. For picking up legendaries, I've checked your settings in your dedicated post for not picking up legendaries and we'll discussed there.

(04-13-2014 03:00 PM)slotmachine Wrote:  Hi, thanks for providing this great bot!
I really like the bot but have a small request: it seems that the bot is not picking up legendaries and I want to look into the problem and see maybe if I can fix it myself.

I'm using the newest version 0.9.259
Where do I put this Legendary.txt you have provided?
I can't seem to find the place to load this.

Thanks! Keep up the great work on the bot.
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04-05-2015, 06:07 PM
Post: #4
RE: Stash Filter Rules Parameters Explanation
What is the parameter of the reduce cooldown for all skill by X%??
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