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New Key Profiles for acventures?
04-21-2014, 05:21 AM
Post: #6
RE: New Key Profiles for acventures?
I did a first try on a keywarden profile for Act1 warden in Fields of misery, using the template as provided on the forum.
If we can get for the Bot a if Mob ID XXXXX is killed, do X, then I can trigger so that the next warden would be hunted.
Currently it will clear the hole zone before it will leave the game as the <ExploreArea until="ObjectFound" actorId="255704"/> does not seems to trigger, Guessi tw ould need to be ActorFound, have not the possiblity to test it currently though.


<Profile><Order>
<!-- Profile and Order need to be in the Profile to let the programm know what it can do -->

<Name>[Keywarden Act1]</Name>
<!-- Join the Game even if you are ingame just to be shure -->
<GameParams> </GameParams>

<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>

<!-- WP to The Fields of Misery (8) if Im in the Town -->
<If condition="Me.IsInTown">
<UseWaypoint waypointNumber="8"/>
<WaitTimer questId="1" waitTime="250"/></If>

<!-- If in Fields of missery (71150)-->
<If condition="CurrentWorldId == 71150">
<!-- Below is the purple keywarden mob, if we can get a when killed for the bot then I can trigger such for each of the zones, currently it will explore the hole zone before it is done and leaving game. -->
<!-- GoatMutant_Ranged_A_Unique_Uber-2331, ID=255704, Distance=13 -->
<ExploreArea until="ObjectFound" actorId="255704"/>

<LeaveGame/>

</If>
</Order></Profile>
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Messages In This Thread
New Key Profiles for acventures? - SoEasy - 04-01-2014, 05:24 AM
RE: New Key Profiles for acventures? - nalleman - 04-21-2014 05:21 AM

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