2016-01-17 12:09:27 Start at 17.01.2016 12:09:27 - faXXXXXXXX@XXXXXXXX EU 2016-01-17 12:09:27 Bot Version 0.9.483 2016-01-17 12:09:27 Profile - Nephalem Rifts (Back to Town After Kill Boss).xml 2016-01-17 12:09:27 Speed settings = True 2016-01-17 12:09:27 Start botting 2016-01-17 12:09:28 Prepare to call start game function 2016-01-17 12:09:53 start game is successful 2016-01-17 12:09:54 Executing Order 2016-01-17 12:10:00 Salvager located at X: 270,0626, Y: 225,621, Z: 0 2016-01-17 12:10:04 Salvage items 2016-01-17 12:10:04 Salvage 21 items 2016-01-17 12:10:05 Put into stash, count = 4 2016-01-17 12:10:06 Put item Kymbo's Gold into stash 2016-01-17 12:10:07 Put item Wojahnni Assaulter into stash 2016-01-17 12:10:09 Put item into stash 2016-01-17 12:10:10 Put item into stash 2016-01-17 12:10:10 Executing GoGetKeystones, -1 2016-01-17 12:10:10 Executing If, CurrentWorldId == 172909 2016-01-17 12:10:10 Executing If, CurrentWorldId == 161472 2016-01-17 12:10:10 IfCondition = True 2016-01-17 12:10:10 Executing MoveTo, 349,6528, 268,9543 2016-01-17 12:10:10 Executing MoveTo, 349,6528, 268,9543 2016-01-17 12:10:10 Executing If, CurrentWorldId == 332336 2016-01-17 12:10:10 Executing If, CurrentWorldId == 304235 2016-01-17 12:10:10 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120) 2016-01-17 12:10:10 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80) 2016-01-17 12:10:10 Executing Params, WillSpeed, false 2016-01-17 12:10:10 Executing UseRiftsTower, 364715 2016-01-17 12:10:11 Unreasonably stopped!!! 2016-01-17 12:10:11 Unreasonably stopped!!! 2016-01-17 12:10:20 Executing Params, WillSpeed, true 2016-01-17 12:10:20 Executing 传送门, 345935 2016-01-17 12:10:20 Use Portal 345935 2016-01-17 12:10:25 Executing 等待, 500, False 2016-01-17 12:10:26 Executing If, Me.IsInTown 2016-01-17 12:10:26 Executing 等待, 500, False 2016-01-17 12:10:27 Executing If, not Me.IsInTown 2016-01-17 12:10:27 IfCondition = True 2016-01-17 12:10:27 Executing While, IsActiveQuestStep(337492, 1) and not Me.IsInTown and GetValue.GoBack != 1 2016-01-17 12:10:27 IfCondition = True 2016-01-17 12:10:27 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult 2016-01-17 12:10:27 Executing 探索全区域, 60, 0,03 2016-01-17 12:10:27 Explore starting Pos = X: 256,0811, Y: 247,0295, Z: -20,88373 2016-01-17 12:10:27 Start Clear [Box(4, 4)] 2016-01-17 12:10:27 Walk to center point = X: 265, Y: 257,5, Z: 0 2016-01-17 12:10:27 pos after walk to center point = X: 265, Y: 257,5, Z: -19,80616 2016-01-17 12:10:27 [Box(4, 4)] looks like exit 2016-01-17 12:10:27 [Box(4, 4)] direction =  2016-01-17 12:10:27 Start Clear [Box(3, 4)] 2016-01-17 12:10:27 Walk to center point = X: 212,5, Y: 265, Z: 0 2016-01-17 12:10:28 pos after walk to center point = X: 212,5, Y: 265, Z: -20,98373 2016-01-17 12:10:28 [Box(3, 4)] looks like exit 2016-01-17 12:10:28 [Box(3, 4)] direction =  2016-01-17 12:10:28 [Box(3, 4)] direction =  2016-01-17 12:10:28 Start Clear [Box(3, 3)] 2016-01-17 12:10:28 Walk to center point = X: 227,5, Y: 227,5, Z: 0 2016-01-17 12:10:28 pos after walk to center point = X: 227,5, Y: 230, Z: -18,71315 2016-01-17 12:10:28 [Box(3, 3)] looks like exit 2016-01-17 12:10:28 [Box(3, 3)] direction =  2016-01-17 12:10:28 [Box(3, 3)] direction =  2016-01-17 12:10:28 Start Clear [Box(4, 3)] 2016-01-17 12:10:28 Walk to center point = X: 260, Y: 220, Z: 0 2016-01-17 12:10:28 pos after walk to center point = X: 260, Y: 222,5, Z: -20,98373 2016-01-17 12:10:28 [Box(4, 3)] looks like exit 2016-01-17 12:10:29 [Box(4, 3)] direction =  2016-01-17 12:10:29 [Box(4, 3)] direction =  2016-01-17 12:10:29 Cleared [Box(4, 3)] 2016-01-17 12:10:29 Cleared [Box(3, 3)] 2016-01-17 12:10:29 Cleared [Box(3, 4)] 2016-01-17 12:10:29 [Box(4, 4)] direction =  2016-01-17 12:10:29 Start Clear [Box(4, 5)] 2016-01-17 12:10:29 Walk to center point = X: 267,5, Y: 322,5, Z: 0 2016-01-17 12:10:29 pos after walk to center point = X: 276,0707, Y: 321,8407, Z: 3,72529E-09 2016-01-17 12:10:29 [Box(4, 5)] looks like exit 2016-01-17 12:10:29 [Box(4, 5)] direction =  2016-01-17 12:10:30 Start Clear [Box(5, 5)] 2016-01-17 12:10:30 Walk to center point = X: 327,5, Y: 327,5, Z: 0 2016-01-17 12:10:30 pos after walk to center point = X: 327,5, Y: 327,5, Z: 0 2016-01-17 12:10:30 [Box(5, 5)] looks like exit 2016-01-17 12:10:30 [Box(5, 5)] direction =  2016-01-17 12:10:30 [Box(5, 5)] direction =  2016-01-17 12:10:30 Start Clear [Box(5, 6)] 2016-01-17 12:10:30 Walk to center point = X: 332,5, Y: 395, Z: 0 2016-01-17 12:10:34 Moving Stuck! 2016-01-17 12:10:35 Looting CraftingMaterials_Flippy_Global-1123 2016-01-17 12:10:35 Moving Stuck! 2016-01-17 12:10:37 Looting CraftingMaterials_Flippy_Global-1206 2016-01-17 12:10:40 Looting CraftingMaterials_Flippy_Global-1284 2016-01-17 12:10:43 Looting chestArmor_norm_base_flippy-1396 2016-01-17 12:10:45 Looting itemFlippy_deathsBreath_Flippy_Global-1451 2016-01-17 12:10:46 Looting shoulderPads_norm_base_flippy-1482 2016-01-17 12:11:02 Looting x1_twoHandedAxe_norm_base_flippy_02-1885 2016-01-17 12:11:03 Looting itemFlippy_deathsBreath_Flippy_Global-1879 2016-01-17 12:11:04 Looting x1_Diamond_06-1980 2016-01-17 12:11:04 Looting x1_Mace_norm_base_flippy_02-1971 2016-01-17 12:11:07 Looting x1_Topaz_06-2067 2016-01-17 12:11:08 pos after walk to center point = X: 340,903, Y: 394,1072, Z: 0,01668313 2016-01-17 12:11:08 [Box(5, 6)] looks like exit 2016-01-17 12:11:08 [Box(5, 6)] direction =  2016-01-17 12:11:08 Start Clear [Box(5, 7)] 2016-01-17 12:11:08 Walk to center point = X: 327,5, Y: 447,5, Z: 0 2016-01-17 12:11:12 Moving Stuck! 2016-01-17 12:11:14 Moving Stuck! 2016-01-17 12:11:17 Looting CraftingMaterials_Flippy_Global-2483 2016-01-17 12:11:24 Looting Helm_norm_base_flippy-2673 2016-01-17 12:11:32 Looting CraftingMaterials_Flippy_Global-3056 2016-01-17 12:11:57 Looting CraftingMaterials_Flippy_Global-3876 2016-01-17 12:12:25 Moving Stuck! 2016-01-17 12:12:26 Looting x1_twoHandedAxe_norm_base_flippy_02-4867 2016-01-17 12:12:31 Looting CraftingMaterials_Flippy_Global-5049 2016-01-17 12:12:39 cannot move to monster position - Spiderling_B-5321 5468 2016-01-17 12:12:46 Moving Stuck! 2016-01-17 12:12:48 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:48 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:48 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:48 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:49 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:49 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:49 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:49 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:49 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:49 cannot move to monster position - x1_WitherMoth_A-5702 261545 2016-01-17 12:12:54 Looting CraftingMaterials_Flippy_Global-5869 2016-01-17 12:12:54 move a bit when loot 2016-01-17 12:12:59 Looting x1_Amethyst_06-6126 2016-01-17 12:12:59 move a bit when loot 2016-01-17 12:13:00 Looting Helm_norm_base_flippy-6047 2016-01-17 12:13:11 Looting chestArmor_norm_base_flippy-6381 2016-01-17 12:13:11 Looting x1_Wand_norm_base_flippy_02-6380 2016-01-17 12:13:21 Looting Helm_norm_base_flippy-6642 2016-01-17 12:13:23 Looting Ring_flippy-6717 2016-01-17 12:13:24 pos after walk to center point = X: 325, Y: 452,5, Z: 5,215406E-08 2016-01-17 12:13:24 [Box(5, 7)] looks like exit 2016-01-17 12:13:24 [Box(5, 7)] direction =  2016-01-17 12:13:24 Start Clear [Box(4, 7)] 2016-01-17 12:13:24 Walk to center point = X: 267,5, Y: 447,5, Z: 0 2016-01-17 12:13:25 pos after walk to center point = X: 277,0496, Y: 454,6796, Z: 0,01668313 2016-01-17 12:13:25 [Box(4, 7)] looks like exit 2016-01-17 12:13:25 [Box(4, 7)] direction =  2016-01-17 12:13:25 Start Clear [Box(3, 7)] 2016-01-17 12:13:25 Walk to center point = X: 207,5, Y: 447,5, Z: 0 2016-01-17 12:13:25 pos after walk to center point = X: 217,3667, Y: 448,5185, Z: 0,01668313 2016-01-17 12:13:25 [Box(3, 7)] looks like exit 2016-01-17 12:13:25 [Box(3, 7)] direction =  2016-01-17 12:13:25 Start Clear [Box(3, 8)] 2016-01-17 12:13:25 Walk to center point = X: 207,5, Y: 507,5, Z: 0 2016-01-17 12:13:26 pos after walk to center point = X: 207,5, Y: 507,5, Z: 0,1550236 2016-01-17 12:13:26 [Box(3, 8)] looks like exit 2016-01-17 12:13:26 [Box(3, 8)] direction =  2016-01-17 12:13:26 Start Clear [Box(3, 9)] 2016-01-17 12:13:26 Walk to center point = X: 207,5, Y: 567,5, Z: 0 2016-01-17 12:13:28 cannot move to monster position - Goatman_Shaman_A-6779 4290 2016-01-17 12:13:37 Looting x1_spear_norm_base_flippy_02-7040 2016-01-17 12:13:38 pos after walk to center point = X: 208,8142, Y: 572,4525, Z: 0,3227946 2016-01-17 12:13:38 [Box(3, 9)] looks like exit 2016-01-17 12:13:38 [Box(3, 9)] direction =  2016-01-17 12:13:38 Start Clear [Box(3, 10)] 2016-01-17 12:13:38 Walk to center point = X: 215, Y: 625, Z: 0 2016-01-17 12:13:38 pos after walk to center point = X: 213,3621, Y: 619,8707, Z: 0,2745221 2016-01-17 12:13:38 [Box(3, 10)] looks like exit 2016-01-17 12:13:38 [Box(3, 10)] direction =  2016-01-17 12:13:38 Start Clear [Box(3, 11)] 2016-01-17 12:13:38 Walk to center point = X: 207,5, Y: 687,5, Z: 0 2016-01-17 12:13:39 pos after walk to center point = X: 207,5, Y: 687,5, Z: 0,2440828 2016-01-17 12:13:39 [Box(3, 11)] looks like exit 2016-01-17 12:13:39 [Box(3, 11)] direction =  2016-01-17 12:13:39 Start Clear [Box(2, 11)] 2016-01-17 12:13:39 Walk to center point = X: 170, Y: 672,5, Z: 0 2016-01-17 12:13:39 pos after walk to center point = X: 181,0017, Y: 675, Z: 0,3468131 2016-01-17 12:13:39 [Box(2, 11)] looks like exit 2016-01-17 12:13:39 [Box(2, 11)] direction =  2016-01-17 12:13:39 Cleared [Box(2, 11)] 2016-01-17 12:13:39 [Box(3, 11)] direction =  2016-01-17 12:13:39 Start Clear [Box(3, 12)] 2016-01-17 12:13:39 Walk to center point = X: 207,5, Y: 747,5, Z: 0 2016-01-17 12:13:39 1st time pathList.Count = 0, destination = X: 207,5, Y: 747,5, Z: 0 2016-01-17 12:13:39 destination walkable but cannot find path to that 2016-01-17 12:13:39 pos after walk to center point = X: 181,0017, Y: 675, Z: 0,3468131 2016-01-17 12:13:39 [Box(3, 12)] looks like exit 2016-01-17 12:13:39 move to looks like exit center try again 2016-01-17 12:13:40 [Box(3, 12)] direction =  2016-01-17 12:13:40 Start Clear [Box(2, 12)] 2016-01-17 12:13:40 Walk to center point = X: 167,5, Y: 770, Z: 0 2016-01-17 12:13:40 pos after walk to center point = X: 167,5, Y: 770, Z: 0,01668313 2016-01-17 12:13:40 [Box(2, 12)] looks like exit 2016-01-17 12:13:40 [Box(2, 12)] direction =  2016-01-17 12:13:40 Cleared [Box(2, 12)] 2016-01-17 12:13:40 [Box(3, 12)] direction =  2016-01-17 12:13:40 Start Clear [Box(4, 12)] 2016-01-17 12:13:40 Walk to center point = X: 287,5, Y: 732,5, Z: 0 2016-01-17 12:13:41 pos after walk to center point = X: 285, Y: 725, Z: 0,01668307 2016-01-17 12:13:41 [Box(4, 12)] looks like exit 2016-01-17 12:13:41 [Box(4, 12)] direction =  2016-01-17 12:13:41 [Box(4, 12)] direction =  2016-01-17 12:13:41 Start Clear [Box(5, 12)] 2016-01-17 12:13:41 Walk to center point = X: 342,5, Y: 735, Z: 0 2016-01-17 12:13:42 pos after walk to center point = X: 332,5598, Y: 731,4854, Z: 0,01668303 2016-01-17 12:13:42 [Box(5, 12)] looks like exit 2016-01-17 12:13:42 [Box(5, 12)] direction =  2016-01-17 12:13:42 [Box(5, 12)] direction =  2016-01-17 12:13:42 Start Clear [Box(5, 13)] 2016-01-17 12:13:42 Walk to center point = X: 327,5, Y: 812,5, Z: 0 2016-01-17 12:13:43 pos after walk to center point = X: 335,5927, Y: 811,4884, Z: 0,01668308 2016-01-17 12:13:43 [Box(5, 13)] looks like exit 2016-01-17 12:13:43 [Box(5, 13)] direction =  2016-01-17 12:13:43 Start Clear [Box(5, 14)] 2016-01-17 12:13:43 Walk to center point = X: 327,5, Y: 867,5, Z: 0 2016-01-17 12:13:43 Exception System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei ...ctor(UInt32 baseAddr, Boolean isACD,  playerPosition) bei ..( ) bei ..( ) bei ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) bei ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) bei ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean ) bei ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean ) bei ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) bei ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) bei ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean forceDeathGateMode, Boolean ) bei ..( attr, Dictionary`2 xmlNode, XmlNode forceDeathGateMode, Boolean ) bei ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) bei ..( node, XmlNode whileTimes, Int32 ) bei ..( node, XmlNode whileTimes, Int32 ) bei ..( node, XmlNode whileTimes, Int32 ) bei ..( node, XmlNode whileTimes, Int32 ) bei ..( rootDocument, XmlDocument ) bei ..(Int32 maxTryTimes)