2015-10-24 08:16:39 Start at 10/24/2015 8:16:39 AM - gdXXXXXXX@XXXXXXXXX US 2015-10-24 08:16:39 Bot Version 0.9.467c 2015-10-24 08:16:39 Profile - Nephalem Rifts (Farm After Kill Boss).xml 2015-10-24 08:16:39 Speed settings = True 2015-10-24 08:16:39 Start botting 2015-10-24 08:16:39 Executing 命令 2015-10-24 08:16:40 Executing GoGetKeystones, -1 2015-10-24 08:16:40 Executing If, CurrentWorldId == 172909 2015-10-24 08:16:40 Executing If, CurrentWorldId == 161472 2015-10-24 08:16:40 Executing If, CurrentWorldId == 332336 2015-10-24 08:16:40 IfCondition = True 2015-10-24 08:16:40 Executing 移到, 370.1807, 587.4362 2015-10-24 08:16:41 Executing 移到, 370.1807, 587.4362 2015-10-24 08:16:41 Executing If, CurrentWorldId == 304235 2015-10-24 08:16:41 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120) 2015-10-24 08:16:41 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80) 2015-10-24 08:16:41 Executing Params, WillSpeed, false 2015-10-24 08:16:41 Executing UseRiftsTower, 364715 2015-10-24 08:16:49 Executing Params, WillSpeed, true 2015-10-24 08:16:49 Executing 等待, 3000, False 2015-10-24 08:16:52 Executing 传送门, 345935 2015-10-24 08:16:52 Use Portal 345935 2015-10-24 08:16:55 Executing 等待, 1000, False 2015-10-24 08:16:56 Executing If, Me.IsInTown 2015-10-24 08:16:56 Executing 等待, 1000, False 2015-10-24 08:16:58 Executing If, not Me.IsInTown 2015-10-24 08:16:58 IfCondition = True 2015-10-24 08:16:58 Executing While, not Me.IsInTown and GetValue.GoBack != 1 2015-10-24 08:16:58 IfCondition = True 2015-10-24 08:16:58 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult 2015-10-24 08:16:58 Executing If, IsActiveQuestStep(337492, 10) 2015-10-24 08:16:58 Executing 探索全区域, 60, 0.03 2015-10-24 08:16:58 Explore starting Pos = X: 441.9871, Y: 330.5264, Z: 0.782853 2015-10-24 08:16:58 Start Clear [Box(7, 5)] 2015-10-24 08:16:58 Walk to center point = X: 440, Y: 325, Z: 0 2015-10-24 08:16:58 pos after walk to center point = X: 441.9871, Y: 330.5264, Z: 0.782853 2015-10-24 08:16:58 [Box(7, 5)] looks like exit 2015-10-24 08:16:58 [Box(7, 5)] direction =  2015-10-24 08:16:58 Start Clear [Box(6, 5)] 2015-10-24 08:16:58 Walk to center point = X: 415, Y: 340, Z: 0 2015-10-24 08:16:58 pos after walk to center point = X: 427.5, Y: 337.5, Z: 0.3414268 2015-10-24 08:16:58 [Box(6, 5)] looks like exit 2015-10-24 08:16:58 [Box(6, 5)] direction =  2015-10-24 08:16:58 Start Clear [Box(6, 6)] 2015-10-24 08:16:58 Walk to center point = X: 415, Y: 382.5, Z: 0 2015-10-24 08:16:59 pos after walk to center point = X: 431.0956, Y: 366.2232, Z: 0.4168538 2015-10-24 08:16:59 [Box(6, 6)] looks like exit 2015-10-24 08:16:59 [Box(6, 6)] direction =  2015-10-24 08:16:59 Start Clear [Box(7, 6)] 2015-10-24 08:16:59 Walk to center point = X: 447.5, Y: 387.5, Z: 0 2015-10-24 08:16:59 pos after walk to center point = X: 438.4218, Y: 375.7254, Z: 0.4168538 2015-10-24 08:16:59 [Box(7, 6)] looks like exit 2015-10-24 08:16:59 [Box(7, 6)] direction =  2015-10-24 08:16:59 [Box(7, 6)] direction =  2015-10-24 08:16:59 Start Clear [Box(8, 6)] 2015-10-24 08:16:59 Walk to center point = X: 507.5, Y: 387.5, Z: 0 2015-10-24 08:16:59 pos after walk to center point = X: 485.7374, Y: 383.7905, Z: 0 2015-10-24 08:16:59 [Box(8, 6)] looks like exit 2015-10-24 08:16:59 [Box(8, 6)] direction =  2015-10-24 08:16:59 [Box(8, 6)] direction =  2015-10-24 08:17:00 Start Clear [Box(8, 7)] 2015-10-24 08:17:00 Walk to center point = X: 530, Y: 430, Z: 0 2015-10-24 08:17:03 Looting Console_PowerGlobe-11552 2015-10-24 08:17:03 cannot move to monster position - Triune_Berserker_A-11459 6052 2015-10-24 08:17:05 Looting p1_normal_rifts_Orb-11640 2015-10-24 08:17:06 Pick up LEGENDARY 2015-10-24 08:17:06 Looting x1_Sword_norm_base_flippy_02-11637 2015-10-24 08:17:06 Looting CraftingMaterials_Flippy_Global-11649 2015-10-24 08:17:09 Moving Stuck! 2015-10-24 08:17:09 Moving Stuck! 2015-10-24 08:17:12 cannot move to monster position - x1_LR_DeathMaiden_A-11706 373145 2015-10-24 08:17:14 Looting CraftingMaterials_Flippy_Global-11890 2015-10-24 08:17:16 pos after walk to center point = X: 545, Y: 422.5, Z: 2.980232E-08 2015-10-24 08:17:16 [Box(8, 7)] looks like exit 2015-10-24 08:17:16 [Box(8, 7)] direction =  2015-10-24 08:17:16 Start Clear [Box(9, 7)] 2015-10-24 08:17:16 Walk to center point = X: 562.5, Y: 442.5, Z: 0 2015-10-24 08:17:17 pos after walk to center point = X: 582.67, Y: 428.3801, Z: 0.3783075 2015-10-24 08:17:17 [Box(9, 7)] looks like exit 2015-10-24 08:17:17 [Box(9, 7)] direction =  2015-10-24 08:17:17 [Box(9, 7)] direction =  2015-10-24 08:17:17 Start Clear [Box(9, 8)] 2015-10-24 08:17:17 Walk to center point = X: 567.5, Y: 507.5, Z: 0 2015-10-24 08:17:20 pos after walk to center point = X: 591.9247, Y: 510.9142, Z: 0.1702818 2015-10-24 08:17:20 [Box(9, 8)] looks like exit 2015-10-24 08:17:20 [Box(9, 8)] direction =  2015-10-24 08:17:20 Start Clear [Box(8, 8)] 2015-10-24 08:17:20 Walk to center point = X: 530, Y: 530, Z: 0 2015-10-24 08:17:21 pos after walk to center point = X: 540, Y: 527.5, Z: 0.405234 2015-10-24 08:17:21 [Box(8, 8)] looks like exit 2015-10-24 08:17:21 [Box(8, 8)] direction =  2015-10-24 08:17:21 Start Clear [Box(8, 9)] 2015-10-24 08:17:21 Walk to center point = X: 525, Y: 555, Z: 0 2015-10-24 08:17:21 pos after walk to center point = X: 538.1292, Y: 541.2535, Z: 0.4052353 2015-10-24 08:17:21 [Box(8, 9)] looks like exit 2015-10-24 08:17:21 [Box(8, 9)] direction =  2015-10-24 08:17:21 Start Clear [Box(8, 10)] 2015-10-24 08:17:21 Walk to center point = X: 525, Y: 615, Z: 0 2015-10-24 08:17:21 pos after walk to center point = X: 536.4517, Y: 601.1828, Z: 0.4052353 2015-10-24 08:17:21 [Box(8, 10)] looks like exit 2015-10-24 08:17:21 [Box(8, 10)] direction =  2015-10-24 08:17:21 Start Clear [Box(9, 10)] 2015-10-24 08:17:21 Walk to center point = X: 562.5, Y: 622.5, Z: 0 2015-10-24 08:17:22 pos after walk to center point = X: 546.3141, Y: 608.0167, Z: 0.4052353 2015-10-24 08:17:22 [Box(9, 10)] looks like exit 2015-10-24 08:17:22 [Box(9, 10)] direction =  2015-10-24 08:17:22 [Box(9, 10)] direction =  2015-10-24 08:17:22 Start Clear [Box(10, 10)] 2015-10-24 08:17:22 Walk to center point = X: 602.5, Y: 602.5, Z: 0 2015-10-24 08:17:22 pos after walk to center point = X: 587, Y: 592.5, Z: 0.2359701 2015-10-24 08:17:22 [Box(10, 10)] looks like exit 2015-10-24 08:17:22 [Box(10, 10)] direction =  2015-10-24 08:17:22 [Box(10, 10)] direction =  2015-10-24 08:17:22 Start Clear [Box(11, 10)] 2015-10-24 08:17:22 Walk to center point = X: 690, Y: 627.5, Z: 0 2015-10-24 08:17:26 Looting Helm_norm_base_flippy-12258 2015-10-24 08:17:26 Moving Stuck! 2015-10-24 08:17:28 Looting p1_normal_rifts_Orb-12399 2015-10-24 08:17:28 Looting x1_twoHandedMace_norm_base_flippy_02-12397 2015-10-24 08:17:29 Looting CraftingMaterials_Flippy_Global-12429 2015-10-24 08:17:29 Looting CraftingMaterials_Flippy_Global-12396 2015-10-24 08:17:30 Exception System.OverflowException: Value was either too large or too small for an Int32. at System.Convert.ToInt32(Double value) at ..( start,  Destination,  resetScenes, Boolean& ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean forceDeathGateMode, Boolean ) at ..( attr, Dictionary`2 xmlNode, XmlNode forceDeathGateMode, Boolean ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes) 2015-10-24 08:17:30 Leave Game 2015-10-24 08:17:42 exception in exception when trying to leave game, exception: .: suspended while reading memory at ..( offset, UInt32 size, Int32 ) at ..( offset, UInt32 ) at ..( ) at ..(