2015-10-19 19:30:27 Start at 10/19/2015 7:30:27 PM - gdXXXXXXX@XXXXXXXXX US 2015-10-19 19:30:27 Bot Version 0.9.467c 2015-10-19 19:30:27 Profile - Nephalem Rifts (Farm After Kill Boss).xml 2015-10-19 19:30:27 Speed settings = True 2015-10-19 19:30:27 Start botting 2015-10-19 19:30:29 Prepare to call start game function 2015-10-19 19:30:54 start game is successful 2015-10-19 19:30:56 Executing 命令 2015-10-19 19:30:56 Executing GoGetKeystones, -1 2015-10-19 19:30:56 Executing If, CurrentWorldId == 172909 2015-10-19 19:30:56 Executing If, CurrentWorldId == 161472 2015-10-19 19:30:56 Executing If, CurrentWorldId == 332336 2015-10-19 19:30:56 IfCondition = True 2015-10-19 19:30:56 Executing 移到, 370.1807, 587.4362 2015-10-19 19:30:57 Executing 移到, 370.1807, 587.4362 2015-10-19 19:30:57 Executing If, CurrentWorldId == 304235 2015-10-19 19:30:57 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120) 2015-10-19 19:30:57 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80) 2015-10-19 19:30:57 Executing Params, WillSpeed, false 2015-10-19 19:30:57 Executing UseRiftsTower, 364715 2015-10-19 19:30:57 Unreasonably stopped!!! 2015-10-19 19:30:57 Breakable found! x1_OpenWorld_LootRunObelisk_B-124 364715 2015-10-19 19:30:58 Unreasonably stopped!!! 2015-10-19 19:30:58 Breakable found! x1_OpenWorld_LootRunObelisk_B-124 364715 2015-10-19 19:30:58 Unreasonably stopped!!! 2015-10-19 19:30:58 Unreasonably stopped!!! 2015-10-19 19:31:03 Cannot find rifts dialog in UI 2015-10-19 19:31:03 Executing Params, WillSpeed, true 2015-10-19 19:31:03 Executing 等待, 3000, False 2015-10-19 19:31:06 Executing 传送门, 345935 2015-10-19 19:31:08 UsePortal Cannot find actor with SNO ID 345935 2015-10-19 19:31:08 pos = X: 382.5801, Y: 595.6624, Z: 24.04532 2015-10-19 19:31:08 Executing 等待, 1000, False 2015-10-19 19:31:09 Executing If, Me.IsInTown 2015-10-19 19:31:09 IfCondition = True 2015-10-19 19:31:09 Executing UseRiftsTower, 364715 2015-10-19 19:31:12 Cannot find rifts dialog in UI 2015-10-19 19:31:12 Executing 等待, 3000, False 2015-10-19 19:31:15 Executing 传送门, 345935 2015-10-19 19:31:16 UsePortal Cannot find actor with SNO ID 345935 2015-10-19 19:31:16 pos = X: 375, Y: 595, Z: 23.94533 2015-10-19 19:31:16 Executing 等待, 1000, False 2015-10-19 19:31:17 Executing If, not Me.IsInTown 2015-10-19 19:31:17 Executing 离开游戏 2015-10-19 19:31:17 ping just before leave game = 122 2015-10-19 19:31:17 Leave Game 2015-10-19 19:31:25 Waiting for 1s before after leaving game 2015-10-19 19:31:31 Prepare to call start game function 2015-10-19 19:31:48 start game is successful 2015-10-19 19:31:49 Executing 命令 2015-10-19 19:31:50 Executing GoGetKeystones, -1 2015-10-19 19:31:50 Executing If, CurrentWorldId == 172909 2015-10-19 19:31:50 Executing If, CurrentWorldId == 161472 2015-10-19 19:31:50 Executing If, CurrentWorldId == 332336 2015-10-19 19:31:50 IfCondition = True 2015-10-19 19:31:50 Executing 移到, 370.1807, 587.4362 2015-10-19 19:31:50 Executing 移到, 370.1807, 587.4362 2015-10-19 19:31:50 Executing If, CurrentWorldId == 304235 2015-10-19 19:31:50 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120) 2015-10-19 19:31:50 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80) 2015-10-19 19:31:50 Executing Params, WillSpeed, false 2015-10-19 19:31:50 Executing UseRiftsTower, 364715 2015-10-19 19:31:50 Unreasonably stopped!!! 2015-10-19 19:31:50 Breakable found! x1_OpenWorld_LootRunObelisk_B-125 364715 2015-10-19 19:31:51 Unreasonably stopped!!! 2015-10-19 19:31:51 Breakable found! x1_OpenWorld_LootRunObelisk_B-125 364715 2015-10-19 19:31:51 Unreasonably stopped!!! 2015-10-19 19:31:51 Unreasonably stopped!!! 2015-10-19 19:32:01 Executing Params, WillSpeed, true 2015-10-19 19:32:01 Executing 等待, 3000, False 2015-10-19 19:32:04 Executing 传送门, 345935 2015-10-19 19:32:04 Use Portal 345935 2015-10-19 19:32:11 Executing 等待, 1000, False 2015-10-19 19:32:12 Executing If, Me.IsInTown 2015-10-19 19:32:12 Executing 等待, 1000, False 2015-10-19 19:32:13 Executing If, not Me.IsInTown 2015-10-19 19:32:13 IfCondition = True 2015-10-19 19:32:13 Executing While, not Me.IsInTown and GetValue.GoBack != 1 2015-10-19 19:32:13 IfCondition = True 2015-10-19 19:32:13 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult 2015-10-19 19:32:13 Executing If, IsActiveQuestStep(337492, 10) 2015-10-19 19:32:13 Executing 探索全区域, 60, 0.03 2015-10-19 19:32:13 Explore starting Pos = X: 314.3191, Y: 763.7144, Z: 2.556777 2015-10-19 19:32:13 Start Clear [Box(5, 12)] 2015-10-19 19:32:13 Walk to center point = X: 327.5, Y: 747.5, Z: 0 2015-10-19 19:32:13 pos after walk to center point = X: 314.3191, Y: 763.7144, Z: 2.556777 2015-10-19 19:32:13 [Box(5, 12)] looks like exit 2015-10-19 19:32:13 [Box(5, 12)] direction =  2015-10-19 19:32:13 Start Clear [Box(5, 13)] 2015-10-19 19:32:13 Walk to center point = X: 330, Y: 812.5, Z: 0 2015-10-19 19:32:17 cannot move to monster position - p1_LR_Ghost_B-579 418918 2015-10-19 19:32:17 cannot move to monster position - p1_LR_Ghost_B-579 418918 2015-10-19 19:32:18 cannot move to monster position - p1_LR_Ghost_B-579 418918 2015-10-19 19:32:18 Looting CraftingMaterials_Flippy_Global-824 2015-10-19 19:32:19 move a bit when loot 2015-10-19 19:32:20 move a bit when loot 2015-10-19 19:32:20 Looting Belt_norm_base_flippy-802 2015-10-19 19:32:20 pos after walk to center point = X: 332.5, Y: 795, Z: 0.3583512 2015-10-19 19:32:20 [Box(5, 13)] looks like exit 2015-10-19 19:32:20 [Box(5, 13)] direction =  2015-10-19 19:32:20 Start Clear [Box(6, 13)] 2015-10-19 19:32:20 Walk to center point = X: 362.5, Y: 782.5, Z: 0 2015-10-19 19:32:20 pos after walk to center point = X: 343.5763, Y: 790.3849, Z: 0.3583512 2015-10-19 19:32:20 [Box(6, 13)] looks like exit 2015-10-19 19:32:20 [Box(6, 13)] direction =  2015-10-19 19:32:21 [Box(6, 13)] direction =  2015-10-19 19:32:21 Start Clear [Box(6, 12)] 2015-10-19 19:32:21 Walk to center point = X: 385, Y: 755, Z: 0 2015-10-19 19:32:21 pos after walk to center point = X: 364.1238, Y: 766.6782, Z: -2.128523 2015-10-19 19:32:21 [Box(6, 12)] looks like exit 2015-10-19 19:32:21 [Box(6, 12)] direction =  2015-10-19 19:32:21 [Box(6, 12)] direction =  2015-10-19 19:32:21 Cleared [Box(6, 12)] 2015-10-19 19:32:21 Cleared [Box(6, 13)] 2015-10-19 19:32:21 [Box(5, 13)] direction =  2015-10-19 19:32:21 Cleared [Box(5, 13)] 2015-10-19 19:32:21 [Box(5, 12)] direction =  2015-10-19 19:32:21 [Box(5, 12)] direction =  2015-10-19 19:32:21 Start Clear [Box(5, 11)] 2015-10-19 19:32:21 Walk to center point = X: 330, Y: 692.5, Z: 0 2015-10-19 19:32:24 cannot move to monster position - x1_FloaterAngel_A-936 272330 2015-10-19 19:32:27 Looting chestArmor_norm_base_flippy-1072 2015-10-19 19:32:27 Looting x1_xbow_norm_base_flippy_02-1071 2015-10-19 19:32:27 Looting Belt_norm_base_flippy-1073 2015-10-19 19:32:28 move a bit when loot 2015-10-19 19:32:28 Looting x1_Topaz_06-1088 2015-10-19 19:32:29 pos after walk to center point = X: 337.5, Y: 677, Z: 2.384186E-07 2015-10-19 19:32:29 [Box(5, 11)] looks like exit 2015-10-19 19:32:29 [Box(5, 11)] direction =  2015-10-19 19:32:29 [Box(5, 11)] direction =  2015-10-19 19:32:29 Start Clear [Box(5, 10)] 2015-10-19 19:32:29 Walk to center point = X: 327.5, Y: 627.5, Z: 0 2015-10-19 19:32:29 pos after walk to center point = X: 336.3291, Y: 641.0573, Z: 2.384186E-07 2015-10-19 19:32:29 [Box(5, 10)] looks like exit 2015-10-19 19:32:29 [Box(5, 10)] direction =  2015-10-19 19:32:29 [Box(5, 10)] direction =  2015-10-19 19:32:29 Start Clear [Box(6, 10)] 2015-10-19 19:32:29 Walk to center point = X: 380, Y: 620, Z: 0 2015-10-19 19:32:30 pos after walk to center point = X: 366.4524, Y: 624.0643, Z: 2.384186E-07 2015-10-19 19:32:30 [Box(6, 10)] looks like exit 2015-10-19 19:32:30 [Box(6, 10)] direction =  2015-10-19 19:32:30 [Box(6, 10)] direction =  2015-10-19 19:32:30 Start Clear [Box(6, 9)] 2015-10-19 19:32:30 Walk to center point = X: 387.5, Y: 567.5, Z: 0 2015-10-19 19:32:44 Looting p1_normal_rifts_Orb-1570 2015-10-19 19:32:44 Looting Amulet_norm_base_flippy-1572 2015-10-19 19:32:45 move a bit when loot 2015-10-19 19:32:51 Looting x1_xbow_norm_base_flippy_02-1739 2015-10-19 19:32:52 move a bit when loot 2015-10-19 19:32:58 Looting Boots_norm_base_flippy-1956 2015-10-19 19:32:59 move a bit when loot 2015-10-19 19:32:59 Moving Stuck! 2015-10-19 19:33:01 pos after walk to center point = X: 404.0167, Y: 574.7939, Z: 4.768372E-07 2015-10-19 19:33:01 [Box(6, 9)] looks like exit 2015-10-19 19:33:01 [Box(6, 9)] direction =  2015-10-19 19:33:01 Start Clear [Box(5, 9)] 2015-10-19 19:33:01 Walk to center point = X: 352.5, Y: 592.5, Z: 0 2015-10-19 19:33:02 pos after walk to center point = X: 369.9715, Y: 586.4951, Z: 4.768372E-07 2015-10-19 19:33:02 [Box(5, 9)] looks like exit 2015-10-19 19:33:02 [Box(5, 9)] direction =  2015-10-19 19:33:02 [Box(5, 9)] direction =  2015-10-19 19:33:02 Cleared [Box(5, 9)] 2015-10-19 19:33:02 [Box(6, 9)] direction =  2015-10-19 19:33:02 [Box(6, 9)] direction =  2015-10-19 19:33:02 Start Clear [Box(7, 9)] 2015-10-19 19:33:02 Walk to center point = X: 447.5, Y: 570, Z: 0 2015-10-19 19:33:02 pos after walk to center point = X: 428.6578, Y: 574.0089, Z: 4.768372E-07 2015-10-19 19:33:02 [Box(7, 9)] looks like exit 2015-10-19 19:33:02 [Box(7, 9)] direction =  2015-10-19 19:33:02 [Box(7, 9)] direction =  2015-10-19 19:33:02 Start Clear [Box(8, 9)] 2015-10-19 19:33:02 Walk to center point = X: 505, Y: 572.5, Z: 0 2015-10-19 19:33:03 pos after walk to center point = X: 488.6461, Y: 572.8232, Z: 2.384186E-07 2015-10-19 19:33:03 [Box(8, 9)] looks like exit 2015-10-19 19:33:03 [Box(8, 9)] direction =  2015-10-19 19:33:03 [Box(8, 9)] direction =  2015-10-19 19:33:03 Start Clear [Box(8, 10)] 2015-10-19 19:33:03 Walk to center point = X: 495, Y: 615, Z: 0 2015-10-19 19:33:03 pos after walk to center point = X: 492.5, Y: 600, Z: 2.384186E-07 2015-10-19 19:33:03 [Box(8, 10)] looks like exit 2015-10-19 19:33:03 [Box(8, 10)] direction =  2015-10-19 19:33:03 Start Clear [Box(9, 10)] 2015-10-19 19:33:03 Walk to center point = X: 567.5, Y: 627.5, Z: 0 2015-10-19 19:33:04 cannot move to monster position - p1_LR_Ghost_B-2047 418918 2015-10-19 19:33:05 pos after walk to center point = X: 552.5989, Y: 609.2875, Z: 1.192093E-07 2015-10-19 19:33:05 [Box(9, 10)] looks like exit 2015-10-19 19:33:05 [Box(9, 10)] direction =  2015-10-19 19:33:05 [Box(9, 10)] direction =  2015-10-19 19:33:05 Start Clear [Box(9, 11)] 2015-10-19 19:33:05 Walk to center point = X: 567.5, Y: 687.5, Z: 0 2015-10-19 19:33:06 cannot move to monster position - FallenChampion_A-2133 4070 2015-10-19 19:33:07 Exception System.OverflowException: Value was either too large or too small for an Int32. at System.Convert.ToInt32(Double value) at ..( start,  Destination,  resetScenes, Boolean& ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean forceDeathGateMode, Boolean ) at ..( attr, Dictionary`2 xmlNode, XmlNode forceDeathGateMode, Boolean ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes)