2015-10-14 20:35:07 Start at 10/14/2015 8:35:07 PM - gdXXXXXXX@XXXXXXXXX US 2015-10-14 20:35:07 Bot Version 0.9.459 2015-10-14 20:35:07 Profile - Nephalem Rifts (Farm After Kill Boss).xml 2015-10-14 20:35:07 Start botting 2015-10-14 20:35:07 Executing 命令 2015-10-14 20:35:09 Executing GoGetKeystones, -1 2015-10-14 20:35:09 Executing If, CurrentWorldId == 172909 2015-10-14 20:35:09 IfCondition = True 2015-10-14 20:35:09 Executing 移到, 445.9769, 393.6685 2015-10-14 20:35:09 Executing 移到, 445.9769, 393.6685 2015-10-14 20:35:09 Executing If, CurrentWorldId == 161472 2015-10-14 20:35:09 Executing If, CurrentWorldId == 332336 2015-10-14 20:35:09 Executing If, CurrentWorldId == 304235 2015-10-14 20:35:09 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120) 2015-10-14 20:35:09 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80) 2015-10-14 20:35:09 Executing Params, WillSpeed, false 2015-10-14 20:35:09 Executing UseRiftsTower, 364715 2015-10-14 20:35:18 Executing Params, WillSpeed, true 2015-10-14 20:35:18 Executing 等待, 3000, False 2015-10-14 20:35:21 Executing 传送门, 345935 2015-10-14 20:35:21 Use Portal 345935 2015-10-14 20:35:27 Executing 等待, 1000, False 2015-10-14 20:35:28 Executing If, Me.IsInTown 2015-10-14 20:35:28 Executing 等待, 1000, False 2015-10-14 20:35:29 Executing If, not Me.IsInTown 2015-10-14 20:35:29 IfCondition = True 2015-10-14 20:35:29 Executing While, not Me.IsInTown and GetValue.GoBack != 1 2015-10-14 20:35:29 IfCondition = True 2015-10-14 20:35:29 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult 2015-10-14 20:35:29 Executing If, IsActiveQuestStep(337492, 10) 2015-10-14 20:35:29 Executing 探索全区域, 60, 0.03 2015-10-14 20:35:29 Explore starting Pos = X: 549.9799, Y: 1077.675, Z: 0.1000005 2015-10-14 20:35:29 Start Clear [Box(9, 17)] 2015-10-14 20:35:29 Walk to center point = X: 567.5, Y: 1047.5, Z: 0 2015-10-14 20:35:30 pos after walk to center point = X: 575.9617, Y: 1051.703, Z: 2.384186E-07 2015-10-14 20:35:30 [Box(9, 17)] looks like exit 2015-10-14 20:35:30 [Box(9, 17)] direction =  2015-10-14 20:35:30 Start Clear [Box(9, 18)] 2015-10-14 20:35:30 Walk to center point = X: 557.5, Y: 1092.5, Z: 0 2015-10-14 20:35:30 pos after walk to center point = X: 565.5927, Y: 1091.488, Z: 2.384186E-07 2015-10-14 20:35:30 [Box(9, 18)] looks like exit 2015-10-14 20:35:30 [Box(9, 18)] direction =  2015-10-14 20:35:30 Start Clear [Box(10, 18)] 2015-10-14 20:35:30 Walk to center point = X: 627.5, Y: 1107.5, Z: 0 2015-10-14 20:35:34 pos after walk to center point = X: 630, Y: 1105, Z: 2.384186E-07 2015-10-14 20:35:34 [Box(10, 18)] looks like exit 2015-10-14 20:35:34 [Box(10, 18)] direction =  2015-10-14 20:35:34 [Box(10, 18)] direction =  2015-10-14 20:35:34 Start Clear [Box(11, 18)] 2015-10-14 20:35:34 Walk to center point = X: 675, Y: 1107.5, Z: 0 2015-10-14 20:35:34 pos after walk to center point = X: 672.5, Y: 1107.5, Z: 0 2015-10-14 20:35:34 [Box(11, 18)] looks like exit 2015-10-14 20:35:34 [Box(11, 18)] direction =  2015-10-14 20:35:34 [Box(11, 18)] direction =  2015-10-14 20:35:34 Start Clear [Box(11, 19)] 2015-10-14 20:35:34 Walk to center point = X: 707.5, Y: 1152.5, Z: 0 2015-10-14 20:35:35 pos after walk to center point = X: 709.0199, Y: 1144.984, Z: 0 2015-10-14 20:35:35 [Box(11, 19)] looks like exit 2015-10-14 20:35:35 [Box(11, 19)] direction =  2015-10-14 20:35:35 Start Clear [Box(11, 20)] 2015-10-14 20:35:35 Walk to center point = X: 710, Y: 1235, Z: 0 2015-10-14 20:35:40 pos after walk to center point = X: 710, Y: 1235, Z: -2.470246E-14 2015-10-14 20:35:40 [Box(11, 20)] looks like exit 2015-10-14 20:35:40 [Box(11, 20)] direction =  2015-10-14 20:35:40 Start Clear [Box(11, 21)] 2015-10-14 20:35:40 Walk to center point = X: 710, Y: 1270, Z: 0 2015-10-14 20:35:40 pos after walk to center point = X: 711.4526, Y: 1258.912, Z: -2.414734E-14 2015-10-14 20:35:40 [Box(11, 21)] looks like exit 2015-10-14 20:35:40 [Box(11, 21)] direction =  2015-10-14 20:35:40 Start Clear [Box(11, 22)] 2015-10-14 20:35:40 Walk to center point = X: 710, Y: 1357.5, Z: 0 2015-10-14 20:35:43 Stuck when attacking a1dun_Leor_Jail_Door_Breakable_A-30285 95481!, Moving nearer mechanism!, health= 1 2015-10-14 20:35:45 pos after walk to center point = X: 712.5, Y: 1355, Z: -2.470246E-14 2015-10-14 20:35:45 [Box(11, 22)] looks like exit 2015-10-14 20:35:45 [Box(11, 22)] direction =  2015-10-14 20:35:45 Start Clear [Box(11, 23)] 2015-10-14 20:35:45 Walk to center point = X: 710, Y: 1390, Z: 0 2015-10-14 20:35:48 cannot move to monster position - a1dun_Leor_Jail_Door_Breakable_A-30452 95481 2015-10-14 20:35:58 Moving Stuck! 2015-10-14 20:35:59 cannot move to monster position - a1dun_Leor_Jail_Door_Breakable_A-30804 95481 2015-10-14 20:36:04 Looting Belt_norm_base_flippy-30957 2015-10-14 20:36:05 cannot move to monster position - Sandling_A-30710 5187 2015-10-14 20:36:08 cannot move to monster position - Sandling_A-30710 5187 2015-10-14 20:36:16 Exception System.OverflowException: Value was either too large or too small for an Int32. at System.Convert.ToInt32(Double value) at ..( start,  Destination,  resetScenes, Boolean& ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean ) at ..( attr, Dictionary`2 xmlNode, XmlNode ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes) 2015-10-14 20:36:16 Leave Game 2015-10-14 20:36:36 Waiting for 1s before after leaving game 2015-10-14 20:36:39 Start at 10/14/2015 8:36:39 PM - gdXXXXXXX@XXXXXXXXX US 2015-10-14 20:36:39 Bot Version 0.9.459 2015-10-14 20:36:39 Profile - Nephalem Rifts (Farm After Kill Boss).xml 2015-10-14 20:36:39 Start botting 2015-10-14 20:36:40 Prepare to call start game function 2015-10-14 20:37:08 start game is successful 2015-10-14 20:37:10 Executing 命令 2015-10-14 20:37:10 Executing GoGetKeystones, -1 2015-10-14 20:37:10 Executing If, CurrentWorldId == 172909 2015-10-14 20:37:10 Executing If, CurrentWorldId == 161472 2015-10-14 20:37:10 IfCondition = True 2015-10-14 20:37:10 Executing MoveTo, 349.6528, 268.9543 2015-10-14 20:37:11 Executing MoveTo, 349.6528, 268.9543 2015-10-14 20:37:11 Executing If, CurrentWorldId == 332336 2015-10-14 20:37:11 Executing If, CurrentWorldId == 304235 2015-10-14 20:37:11 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120) 2015-10-14 20:37:11 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80) 2015-10-14 20:37:11 Executing Params, WillSpeed, false 2015-10-14 20:37:11 Executing UseRiftsTower, 364715 2015-10-14 20:37:11 Unreasonably stopped!!! 2015-10-14 20:37:11 Unreasonably stopped!!! 2015-10-14 20:37:20 Executing Params, WillSpeed, true 2015-10-14 20:37:20 Executing 等待, 3000, False 2015-10-14 20:37:23 Executing 传送门, 345935 2015-10-14 20:37:23 Use Portal 345935 2015-10-14 20:37:26 Executing 等待, 1000, False 2015-10-14 20:37:27 Executing If, Me.IsInTown 2015-10-14 20:37:27 Executing 等待, 1000, False 2015-10-14 20:37:28 Executing If, not Me.IsInTown 2015-10-14 20:37:28 IfCondition = True 2015-10-14 20:37:28 Executing While, not Me.IsInTown and GetValue.GoBack != 1 2015-10-14 20:37:28 IfCondition = True 2015-10-14 20:37:28 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult 2015-10-14 20:37:28 Executing If, IsActiveQuestStep(337492, 10) 2015-10-14 20:37:28 Executing 探索全区域, 60, 0.03 2015-10-14 20:37:29 Explore starting Pos = X: 192.5213, Y: 877.408, Z: 35.1 2015-10-14 20:37:29 Start Clear [Box(3, 14)] 2015-10-14 20:37:29 Walk to center point = X: 207.5, Y: 867.5, Z: 0 2015-10-14 20:37:29 pos after walk to center point = X: 207.5, Y: 867.5, Z: 34.98528 2015-10-14 20:37:29 [Box(3, 14)] looks like exit 2015-10-14 20:37:29 [Box(3, 14)] direction =  2015-10-14 20:37:29 Start Clear [Box(4, 14)] 2015-10-14 20:37:29 Walk to center point = X: 255, Y: 855, Z: 0 2015-10-14 20:37:30 pos after walk to center point = X: 252.5, Y: 852.5, Z: 15.59775 2015-10-14 20:37:30 [Box(4, 14)] looks like exit 2015-10-14 20:37:30 [Box(4, 14)] direction =  2015-10-14 20:37:30 [Box(4, 14)] direction =  2015-10-14 20:37:30 Start Clear [Box(5, 14)] 2015-10-14 20:37:30 Walk to center point = X: 302.5, Y: 842.5, Z: 0 2015-10-14 20:37:30 pos after walk to center point = X: 295.6391, Y: 843.0717, Z: 1.907349E-06 2015-10-14 20:37:30 [Box(5, 14)] looks like exit 2015-10-14 20:37:30 [Box(5, 14)] direction =  2015-10-14 20:37:31 [Box(5, 14)] direction =  2015-10-14 20:37:31 Start Clear [Box(5, 13)] 2015-10-14 20:37:31 Walk to center point = X: 320, Y: 800, Z: 0 2015-10-14 20:37:31 pos after walk to center point = X: 320, Y: 805, Z: 3.756392 2015-10-14 20:37:31 [Box(5, 13)] looks like exit 2015-10-14 20:37:31 [Box(5, 13)] direction =  2015-10-14 20:37:31 Start Clear [Box(4, 13)] 2015-10-14 20:37:31 Walk to center point = X: 285, Y: 822.5, Z: 0 2015-10-14 20:37:32 pos after walk to center point = X: 293.5312, Y: 817.5, Z: -1.144409E-05 2015-10-14 20:37:32 [Box(4, 13)] looks like exit 2015-10-14 20:37:32 [Box(4, 13)] direction =  2015-10-14 20:37:32 [Box(4, 13)] direction =  2015-10-14 20:37:32 Cleared [Box(4, 13)] 2015-10-14 20:37:32 [Box(5, 13)] direction =  2015-10-14 20:37:32 [Box(5, 13)] direction =  2015-10-14 20:37:32 Start Clear [Box(5, 12)] 2015-10-14 20:37:32 Walk to center point = X: 332.5, Y: 752.5, Z: 0 2015-10-14 20:37:37 cannot move to monster position - TriuneCultist_A-663 6024 2015-10-14 20:37:38 Exception System.OverflowException: Value was either too large or too small for an Int32. at System.Convert.ToInt32(Double value) at ..( start,  Destination,  resetScenes, Boolean& ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean ) at ..( attr, Dictionary`2 xmlNode, XmlNode ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes) 2015-10-14 20:37:38 Leave Game 2015-10-14 20:37:58 Waiting for 2s before after leaving game 2015-10-14 20:38:02 Start at 10/14/2015 8:38:02 PM - gdXXXXXXX@XXXXXXXXX US 2015-10-14 20:38:02 Bot Version 0.9.459 2015-10-14 20:38:02 Profile - Nephalem Rifts (Farm After Kill Boss).xml 2015-10-14 20:38:02 Start botting 2015-10-14 20:38:03 Prepare to call start game function 2015-10-14 20:38:25 start game is successful 2015-10-14 20:38:26 Executing 命令 2015-10-14 20:38:26 Executing GoGetKeystones, -1 2015-10-14 20:38:26 Executing If, CurrentWorldId == 172909 2015-10-14 20:38:26 Executing If, CurrentWorldId == 161472 2015-10-14 20:38:26 IfCondition = True 2015-10-14 20:38:26 Executing MoveTo, 349.6528, 268.9543 2015-10-14 20:38:27 Executing MoveTo, 349.6528, 268.9543 2015-10-14 20:38:27 Executing If, CurrentWorldId == 332336 2015-10-14 20:38:27 Executing If, CurrentWorldId == 304235 2015-10-14 20:38:27 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120) 2015-10-14 20:38:27 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80) 2015-10-14 20:38:27 Executing Params, WillSpeed, false 2015-10-14 20:38:27 Executing UseRiftsTower, 364715 2015-10-14 20:38:28 Unreasonably stopped!!! 2015-10-14 20:38:28 Unreasonably stopped!!! 2015-10-14 20:38:37 Executing Params, WillSpeed, true 2015-10-14 20:38:37 Executing 等待, 3000, False 2015-10-14 20:38:40 Executing 传送门, 345935 2015-10-14 20:38:40 Use Portal 345935 2015-10-14 20:38:43 Executing 等待, 1000, False 2015-10-14 20:38:44 Executing If, Me.IsInTown 2015-10-14 20:38:44 Executing 等待, 1000, False 2015-10-14 20:38:45 Executing If, not Me.IsInTown 2015-10-14 20:38:45 IfCondition = True 2015-10-14 20:38:45 Executing While, not Me.IsInTown and GetValue.GoBack != 1 2015-10-14 20:38:45 IfCondition = True 2015-10-14 20:38:45 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult 2015-10-14 20:38:45 Executing If, IsActiveQuestStep(337492, 10) 2015-10-14 20:38:45 Executing 探索全区域, 60, 0.03 2015-10-14 20:38:46 Explore starting Pos = X: 170.9743, Y: 143.136, Z: 7.95146 2015-10-14 20:38:46 Start Clear [Box(2, 2)] 2015-10-14 20:38:46 Walk to center point = X: 142.5, Y: 157.5, Z: 0 2015-10-14 20:38:46 pos after walk to center point = X: 142.5, Y: 157.5, Z: -0.4467387 2015-10-14 20:38:46 [Box(2, 2)] looks like exit 2015-10-14 20:38:46 [Box(2, 2)] direction =  2015-10-14 20:38:46 Start Clear [Box(2, 3)] 2015-10-14 20:38:46 Walk to center point = X: 157.5, Y: 202.5, Z: 0 2015-10-14 20:38:47 pos after walk to center point = X: 157.5, Y: 196.4915, Z: -0.8012261 2015-10-14 20:38:47 [Box(2, 3)] looks like exit 2015-10-14 20:38:47 [Box(2, 3)] direction =  2015-10-14 20:38:47 Start Clear [Box(2, 4)] 2015-10-14 20:38:47 Walk to center point = X: 160, Y: 275, Z: 0 2015-10-14 20:38:47 pos after walk to center point = X: 162.5, Y: 272.5, Z: -1.048023 2015-10-14 20:38:47 [Box(2, 4)] looks like exit 2015-10-14 20:38:47 [Box(2, 4)] direction =  2015-10-14 20:38:47 Start Clear [Box(2, 5)] 2015-10-14 20:38:47 Walk to center point = X: 152.5, Y: 335, Z: 0 2015-10-14 20:38:51 cannot move to monster position - FleshPitFlyer_B-669 4157 2015-10-14 20:38:51 cannot move to monster position - FleshPitFlyer_B-669 4157 2015-10-14 20:38:53 cannot move to monster position - FleshPitFlyer_B-670 4157 2015-10-14 20:39:04 cannot move to monster position - x1_leaperAngel_A-950 304307 2015-10-14 20:39:11 pos after walk to center point = X: 152.5, Y: 335, Z: -0.8897328 2015-10-14 20:39:11 [Box(2, 5)] looks like exit 2015-10-14 20:39:11 [Box(2, 5)] direction =  2015-10-14 20:39:11 Start Clear [Box(2, 6)] 2015-10-14 20:39:11 Walk to center point = X: 157.5, Y: 382.5, Z: 0 2015-10-14 20:39:11 pos after walk to center point = X: 157.5, Y: 382.5, Z: -0.6289659 2015-10-14 20:39:11 [Box(2, 6)] looks like exit 2015-10-14 20:39:11 [Box(2, 6)] direction =  2015-10-14 20:39:11 Start Clear [Box(2, 7)] 2015-10-14 20:39:11 Walk to center point = X: 147.5, Y: 455, Z: 0 2015-10-14 20:39:12 pos after walk to center point = X: 150, Y: 455, Z: -0.8386756 2015-10-14 20:39:12 [Box(2, 7)] looks like exit 2015-10-14 20:39:12 [Box(2, 7)] direction =  2015-10-14 20:39:12 Start Clear [Box(2, 8)] 2015-10-14 20:39:12 Walk to center point = X: 157.5, Y: 502.5, Z: 0 2015-10-14 20:39:12 pos after walk to center point = X: 157.5, Y: 502.5, Z: -0.6289659 2015-10-14 20:39:12 [Box(2, 8)] looks like exit 2015-10-14 20:39:12 [Box(2, 8)] direction =  2015-10-14 20:39:12 Start Clear [Box(2, 9)] 2015-10-14 20:39:12 Walk to center point = X: 147.5, Y: 575, Z: 0 2015-10-14 20:39:13 pos after walk to center point = X: 150, Y: 575, Z: -0.8386756 2015-10-14 20:39:13 [Box(2, 9)] looks like exit 2015-10-14 20:39:13 [Box(2, 9)] direction =  2015-10-14 20:39:13 Start Clear [Box(2, 10)] 2015-10-14 20:39:13 Walk to center point = X: 160, Y: 635, Z: 0 2015-10-14 20:39:14 cannot move to monster position - GoatMutant_Melee_A-1131 4295 2015-10-14 20:39:25 Looting p1_normal_rifts_Orb-1308 2015-10-14 20:39:25 Looting x1_spear_norm_base_flippy_02-1305 2015-10-14 20:39:26 move a bit when loot 2015-10-14 20:39:26 Looting p1_normal_rifts_Orb-1307 2015-10-14 20:39:26 Looting CraftingMaterials_Flippy_Global-1316 2015-10-14 20:39:27 Moving Stuck! 2015-10-14 20:39:27 pos after walk to center point = X: 162.5, Y: 632.5, Z: -1.048023 2015-10-14 20:39:27 [Box(2, 10)] looks like exit 2015-10-14 20:39:27 [Box(2, 10)] direction =  2015-10-14 20:39:28 Start Clear [Box(2, 11)] 2015-10-14 20:39:28 Walk to center point = X: 152.5, Y: 695, Z: 0 2015-10-14 20:39:28 pos after walk to center point = X: 162.5, Y: 692.5, Z: -1.195856 2015-10-14 20:39:28 [Box(2, 11)] looks like exit 2015-10-14 20:39:28 [Box(2, 11)] direction =  2015-10-14 20:39:28 Start Clear [Box(2, 12)] 2015-10-14 20:39:28 Walk to center point = X: 160, Y: 752.5, Z: 0 2015-10-14 20:39:29 pos after walk to center point = X: 165, Y: 752.5, Z: -0.9281158 2015-10-14 20:39:29 [Box(2, 12)] looks like exit 2015-10-14 20:39:29 [Box(2, 12)] direction =  2015-10-14 20:39:30 Cleared [Box(2, 12)] 2015-10-14 20:39:30 [Box(2, 11)] direction =  2015-10-14 20:39:30 Start Clear [Box(3, 11)] 2015-10-14 20:39:30 Walk to center point = X: 0, Y: 0, Z: 0 2015-10-14 20:39:30 Cannot pick center point 2015-10-14 20:39:30 [Box(2, 11)] direction =  2015-10-14 20:39:30 Cleared [Box(2, 11)] 2015-10-14 20:39:30 [Box(2, 10)] direction =  2015-10-14 20:39:30 Start Clear [Box(3, 10)] 2015-10-14 20:39:30 Walk to center point = X: 202.5, Y: 637.5, Z: 0 2015-10-14 20:39:31 pos after walk to center point = X: 202.5, Y: 637.5, Z: -0.8059014 2015-10-14 20:39:31 [Box(3, 10)] looks like exit 2015-10-14 20:39:31 [Box(3, 10)] direction =  2015-10-14 20:39:31 [Box(3, 10)] direction =  2015-10-14 20:39:31 Start Clear [Box(4, 10)] 2015-10-14 20:39:31 Walk to center point = X: 260, Y: 640, Z: 0 2015-10-14 20:39:35 pos after walk to center point = X: 260, Y: 640, Z: -1.140757 2015-10-14 20:39:35 [Box(4, 10)] looks like exit 2015-10-14 20:39:35 [Box(4, 10)] direction =  2015-10-14 20:39:36 [Box(4, 10)] direction =  2015-10-14 20:39:36 Start Clear [Box(4, 11)] 2015-10-14 20:39:36 Walk to center point = X: 275, Y: 685, Z: 0 2015-10-14 20:39:36 pos after walk to center point = X: 275, Y: 679.471, Z: -0.8057468 2015-10-14 20:39:36 [Box(4, 11)] looks like exit 2015-10-14 20:39:36 [Box(4, 11)] direction =  2015-10-14 20:39:36 Start Clear [Box(4, 12)] 2015-10-14 20:39:36 Walk to center point = X: 277.5, Y: 742.5, Z: 0 2015-10-14 20:39:38 pos after walk to center point = X: 277.5, Y: 747.5, Z: -0.6289659 2015-10-14 20:39:38 [Box(4, 12)] looks like exit 2015-10-14 20:39:38 [Box(4, 12)] direction =  2015-10-14 20:39:38 Start Clear [Box(4, 13)] 2015-10-14 20:39:38 Walk to center point = X: 267.5, Y: 815, Z: 0 2015-10-14 20:39:39 Looting x1_Sword_norm_base_flippy_02-1507 2015-10-14 20:39:41 Looting CraftingMaterials_Flippy_Global-1512 2015-10-14 20:39:43 pos after walk to center point = X: 276.2818, Y: 811.6906, Z: -0.841986 2015-10-14 20:39:43 [Box(4, 13)] looks like exit 2015-10-14 20:39:43 [Box(4, 13)] direction =  2015-10-14 20:39:43 Start Clear [Box(4, 14)] 2015-10-14 20:39:43 Walk to center point = X: 280, Y: 875, Z: 0 2015-10-14 20:39:43 pos after walk to center point = X: 282.5, Y: 872.5, Z: -1.048023 2015-10-14 20:39:43 [Box(4, 14)] looks like exit 2015-10-14 20:39:43 [Box(4, 14)] direction =  2015-10-14 20:39:43 Start Clear [Box(4, 15)] 2015-10-14 20:39:43 Walk to center point = X: 272.5, Y: 935, Z: 0 2015-10-14 20:39:50 pos after walk to center point = X: 272.5, Y: 935, Z: -0.8897328 2015-10-14 20:39:50 [Box(4, 15)] looks like exit 2015-10-14 20:39:50 [Box(4, 15)] direction =  2015-10-14 20:39:50 Start Clear [Box(4, 16)] 2015-10-14 20:39:50 Walk to center point = X: 280, Y: 992.5, Z: 0 2015-10-14 20:39:50 pos after walk to center point = X: 280, Y: 984.4871, Z: -0.9281158 2015-10-14 20:39:50 [Box(4, 16)] looks like exit 2015-10-14 20:39:50 [Box(4, 16)] direction =  2015-10-14 20:39:50 Cleared [Box(4, 16)] 2015-10-14 20:39:50 [Box(4, 15)] direction =  2015-10-14 20:39:50 Start Clear [Box(5, 15)] 2015-10-14 20:39:50 Walk to center point = X: 0, Y: 0, Z: 0 2015-10-14 20:39:50 Cannot pick center point 2015-10-14 20:39:50 [Box(4, 15)] direction =  2015-10-14 20:39:50 Cleared [Box(4, 15)] 2015-10-14 20:39:50 [Box(4, 14)] direction =  2015-10-14 20:39:51 Start Clear [Box(5, 14)] 2015-10-14 20:39:51 Walk to center point = X: 322.5, Y: 877.5, Z: 0 2015-10-14 20:39:52 Looting CraftingMaterials_Flippy_Global-1701 2015-10-14 20:39:53 Looting Helm_norm_base_flippy-1705 2015-10-14 20:39:54 pos after walk to center point = X: 316.3967, Y: 878.0086, Z: -0.05900551 2015-10-14 20:39:54 [Box(5, 14)] looks like exit 2015-10-14 20:39:54 [Box(5, 14)] direction =  2015-10-14 20:39:54 [Box(5, 14)] direction =  2015-10-14 20:39:54 Start Clear [Box(6, 14)] 2015-10-14 20:39:54 Walk to center point = X: 397.5, Y: 875, Z: 0 2015-10-14 20:39:55 pos after walk to center point = X: 397.5, Y: 880, Z: -1.11138 2015-10-14 20:39:55 [Box(6, 14)] looks like exit 2015-10-14 20:39:55 [Box(6, 14)] direction =  2015-10-14 20:39:55 [Box(6, 14)] direction =  2015-10-14 20:39:55 Start Clear [Box(6, 15)] 2015-10-14 20:39:55 Walk to center point = X: 397.5, Y: 922.5, Z: 0 2015-10-14 20:39:56 cannot move to monster position - shadowVermin_C-1751 135611 2015-10-14 20:39:59 cannot move to monster position - shadowVermin_C-1752 135611 2015-10-14 20:39:59 cannot move to monster position - shadowVermin_C-1752 135611 2015-10-14 20:40:01 pos after walk to center point = X: 397.5, Y: 922.5, Z: -0.6357808 2015-10-14 20:40:01 [Box(6, 15)] looks like exit 2015-10-14 20:40:01 [Box(6, 15)] direction =  2015-10-14 20:40:01 Start Clear [Box(6, 16)] 2015-10-14 20:40:01 Walk to center point = X: 400, Y: 992.5, Z: 0 2015-10-14 20:40:02 pos after walk to center point = X: 400, Y: 982.5, Z: -0.9281158 2015-10-14 20:40:02 [Box(6, 16)] looks like exit 2015-10-14 20:40:02 [Box(6, 16)] direction =  2015-10-14 20:40:02 Cleared [Box(6, 16)] 2015-10-14 20:40:02 [Box(6, 15)] direction =  2015-10-14 20:40:02 Start Clear [Box(7, 15)] 2015-10-14 20:40:02 Walk to center point = X: 437.5, Y: 917.5, Z: 0 2015-10-14 20:40:03 pos after walk to center point = X: 437.5, Y: 917.5, Z: 9.992297 2015-10-14 20:40:03 [Box(7, 15)] looks like exit 2015-10-14 20:40:03 [Box(7, 15)] direction =  2015-10-14 20:40:03 [Box(7, 15)] direction =  2015-10-14 20:40:03 Start Clear [Box(7, 14)] 2015-10-14 20:40:03 Walk to center point = X: 440, Y: 867.5, Z: 0 2015-10-14 20:40:04 pos after walk to center point = X: 437.5, Y: 870, Z: -0.2881458 2015-10-14 20:40:04 [Box(7, 14)] looks like exit 2015-10-14 20:40:04 [Box(7, 14)] direction =  2015-10-14 20:40:04 [Box(7, 14)] direction =  2015-10-14 20:40:04 [Box(7, 14)] direction =  2015-10-14 20:40:04 Start Clear [Box(7, 13)] 2015-10-14 20:40:04 Walk to center point = X: 427.5, Y: 787.5, Z: 0 2015-10-14 20:40:05 pos after walk to center point = X: 420, Y: 790, Z: -1.085008 2015-10-14 20:40:05 [Box(7, 13)] looks like exit 2015-10-14 20:40:05 [Box(7, 13)] direction =  2015-10-14 20:40:05 Start Clear [Box(6, 13)] 2015-10-14 20:40:05 Walk to center point = X: 400, Y: 800, Z: 0 2015-10-14 20:40:05 pos after walk to center point = X: 409.2795, Y: 795.3602, Z: -0.450397 2015-10-14 20:40:05 [Box(6, 13)] looks like exit 2015-10-14 20:40:05 [Box(6, 13)] direction =  2015-10-14 20:40:05 [Box(6, 13)] direction =  2015-10-14 20:40:06 [Box(6, 13)] direction =  2015-10-14 20:40:06 Start Clear [Box(6, 12)] 2015-10-14 20:40:06 Walk to center point = X: 400, Y: 765, Z: 0 2015-10-14 20:40:06 pos after walk to center point = X: 410, Y: 767.5, Z: -1.254516 2015-10-14 20:40:06 [Box(6, 12)] looks like exit 2015-10-14 20:40:06 [Box(6, 12)] direction =  2015-10-14 20:40:06 [Box(6, 12)] direction =  2015-10-14 20:40:06 Start Clear [Box(7, 12)] 2015-10-14 20:40:06 Walk to center point = X: 440, Y: 760, Z: 0 2015-10-14 20:40:07 pos after walk to center point = X: 437.5, Y: 762.5, Z: -1.195858 2015-10-14 20:40:07 [Box(7, 12)] looks like exit 2015-10-14 20:40:07 [Box(7, 12)] direction =  2015-10-14 20:40:07 [Box(7, 12)] direction =  2015-10-14 20:40:07 [Box(7, 12)] direction =  2015-10-14 20:40:07 Start Clear [Box(8, 12)] 2015-10-14 20:40:07 Walk to center point = X: 502.5, Y: 757.5, Z: 0 2015-10-14 20:40:09 pos after walk to center point = X: 500, Y: 760, Z: -0.3047237 2015-10-14 20:40:09 [Box(8, 12)] looks like exit 2015-10-14 20:40:09 [Box(8, 12)] direction =  2015-10-14 20:40:09 [Box(8, 12)] direction =  2015-10-14 20:40:09 Start Clear [Box(9, 12)] 2015-10-14 20:40:09 Walk to center point = X: 562.5, Y: 757.5, Z: 0 2015-10-14 20:40:16 cannot move to monster position - FleshPitFlyer_B-1908 4157 2015-10-14 20:40:18 Looting x1_Sword_norm_base_flippy_02-1963 2015-10-14 20:40:19 move a bit when loot 2015-10-14 20:40:20 Exception System.OverflowException: Value was either too large or too small for an Int32. at System.Convert.ToInt32(Double value) at ..( start,  Destination,  resetScenes, Boolean& ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean ) at ..( attr, Dictionary`2 xmlNode, XmlNode ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes) 2015-10-14 20:40:20 Leave Game 2015-10-14 20:40:39 Waiting for 1s before after leaving game 2015-10-14 20:40:42 Start at 10/14/2015 8:40:42 PM - gdXXXXXXX@XXXXXXXXX US 2015-10-14 20:40:42 Bot Version 0.9.459 2015-10-14 20:40:42 Profile - Nephalem Rifts (Farm After Kill Boss).xml 2015-10-14 20:40:42 Start botting 2015-10-14 20:40:43 Prepare to call start game function 2015-10-14 20:41:10 start game is successful 2015-10-14 20:41:11 Executing 命令 2015-10-14 20:41:11 Executing GoGetKeystones, -1 2015-10-14 20:41:11 Executing If, CurrentWorldId == 172909 2015-10-14 20:41:11 Executing If, CurrentWorldId == 161472 2015-10-14 20:41:11 IfCondition = True 2015-10-14 20:41:11 Executing MoveTo, 349.6528, 268.9543 2015-10-14 20:41:12 Executing MoveTo, 349.6528, 268.9543 2015-10-14 20:41:12 Executing If, CurrentWorldId == 332336 2015-10-14 20:41:12 Executing If, CurrentWorldId == 304235 2015-10-14 20:41:12 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120) 2015-10-14 20:41:12 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80) 2015-10-14 20:41:12 Executing Params, WillSpeed, false 2015-10-14 20:41:12 Executing UseRiftsTower, 364715 2015-10-14 20:41:13 Unreasonably stopped!!! 2015-10-14 20:41:13 Unreasonably stopped!!! 2015-10-14 20:41:21 Executing Params, WillSpeed, true 2015-10-14 20:41:21 Executing 等待, 3000, False 2015-10-14 20:41:24 Executing 传送门, 345935 2015-10-14 20:41:24 Use Portal 345935 2015-10-14 20:41:31 Executing 等待, 1000, False 2015-10-14 20:41:32 Executing If, Me.IsInTown 2015-10-14 20:41:32 Executing 等待, 1000, False 2015-10-14 20:41:34 Executing If, not Me.IsInTown 2015-10-14 20:41:34 IfCondition = True 2015-10-14 20:41:34 Executing While, not Me.IsInTown and GetValue.GoBack != 1 2015-10-14 20:41:34 IfCondition = True 2015-10-14 20:41:34 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult 2015-10-14 20:41:34 Executing If, IsActiveQuestStep(337492, 10) 2015-10-14 20:41:34 Executing 探索全区域, 60, 0.03 2015-10-14 20:41:34 Explore starting Pos = X: 740, Y: 1137.5, Z: 69.82284 2015-10-14 20:41:34 Start Clear [Box(12, 18)] 2015-10-14 20:41:34 Walk to center point = X: 752.5, Y: 1112.5, Z: 0 2015-10-14 20:41:42 Exception System.OverflowException: Value was either too large or too small for an Int32. at System.Convert.ToInt32(Double value) at ..( start,  Destination,  resetScenes, Boolean& ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean ) at ..( attr, Dictionary`2 xmlNode, XmlNode ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes)