2015-10-14 15:39:19 Start at 10/14/2015 3:39:19 PM - gdXXXXXXX@XXXXXXXXX US 2015-10-14 15:39:19 Bot Version 0.9.459 2015-10-14 15:39:19 Profile - act4.xml 2015-10-14 15:39:19 Start botting 2015-10-14 15:39:19 Executing Order 2015-10-14 15:39:21 Executing LogMessage, Act 4 Bounties 2015-10-14 15:39:21 Act 4 Bounties 2015-10-14 15:39:21 Executing If, HasQuest(409895) 2015-10-14 15:39:21 Attempt quest 369878 2015-10-14 15:39:21 Load Profile C:\Users\Everett\Desktop\WinCharge\WinCharge-1\WinCharge-1\Profiles\Act 4 Bounty\Explore_SS2.xml 2015-10-14 15:39:21 Executing Order 2015-10-14 15:39:21 Executing If, Me.IsInTown==False 2015-10-14 15:39:21 Executing 传送平台, 46 2015-10-14 15:39:21 Use Waypoint 46 2015-10-14 15:39:30 Executing SetQuesting 2015-10-14 15:39:30 Executing 探索全区域, 80, 0.05 2015-10-14 15:39:30 Explore starting Pos = X: 1819.833, Y: 839.9462, Z: -1.354988 2015-10-14 15:39:30 Start Clear [Box(22, 10)] 2015-10-14 15:39:30 Walk to center point = X: 1807.5, Y: 832.5, Z: 0 2015-10-14 15:39:30 pos after walk to center point = X: 1819.833, Y: 839.9462, Z: -1.354988 2015-10-14 15:39:30 [Box(22, 10)] looks like exit 2015-10-14 15:39:30 [Box(22, 10)] direction =  2015-10-14 15:39:30 Start Clear [Box(21, 10)] 2015-10-14 15:39:30 Walk to center point = X: 1717.5, Y: 837.5, Z: 0 2015-10-14 15:39:31 pos after walk to center point = X: 1739.537, Y: 827.5, Z: -1.744222 2015-10-14 15:39:31 [Box(21, 10)] looks like exit 2015-10-14 15:39:31 [Box(21, 10)] direction =  2015-10-14 15:39:31 Start Clear [Box(20, 10)] 2015-10-14 15:39:31 Walk to center point = X: 1637.5, Y: 837.5, Z: 0 2015-10-14 15:39:38 pos after walk to center point = X: 1641.665, Y: 860.2385, Z: 0.1483251 2015-10-14 15:39:38 [Box(20, 10)] looks like exit 2015-10-14 15:39:38 [Box(20, 10)] direction =  2015-10-14 15:39:38 Start Clear [Box(19, 10)] 2015-10-14 15:39:38 Walk to center point = X: 1557.5, Y: 837.5, Z: 0 2015-10-14 15:39:39 pos after walk to center point = X: 1565, Y: 845, Z: 3.943195 2015-10-14 15:39:39 [Box(19, 10)] looks like exit 2015-10-14 15:39:39 [Box(19, 10)] direction =  2015-10-14 15:39:39 Start Clear [Box(18, 10)] 2015-10-14 15:39:39 Walk to center point = X: 1477.5, Y: 837.5, Z: 0 2015-10-14 15:39:50 Looting CraftingMaterials_Flippy_Global-1580 2015-10-14 15:39:51 Looting x1_fistWeapon_norm_base_flippy_02-1573 2015-10-14 15:39:57 Looting x1_Shield_norm_base_flippy_02-1774 2015-10-14 15:39:58 Looting CraftingMaterials_Flippy_Global-1799 2015-10-14 15:39:59 pos after walk to center point = X: 1497.5, Y: 832.5, Z: 0.04832506 2015-10-14 15:39:59 [Box(18, 10)] looks like exit 2015-10-14 15:39:59 [Box(18, 10)] direction =  2015-10-14 15:39:59 Start Clear [Box(17, 10)] 2015-10-14 15:39:59 Walk to center point = X: 1397.5, Y: 837.5, Z: 0 2015-10-14 15:40:00 Exception System.OverflowException: Value was either too large or too small for an Int32. at System.Convert.ToInt32(Double value) at ..( start,  Destination,  resetScenes, Boolean& ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean ) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score) at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean ) at ..( attr, Dictionary`2 xmlNode, XmlNode ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr, Int32 retryTimes,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes)