2014-06-18 15:33:04 Start at 18.6.2014 15:33:04 - anXXXXX@XXXXXXXXXXX EU 2014-06-18 15:33:04 Bot Version 0.9.303 2014-06-18 15:33:04 Profile - Act 1 , Fallen Star (Starting Quest level 1) v3.xml 2014-06-18 15:33:04 Start botting 2014-06-18 15:33:06 SubQuest not found 2014-06-18 15:33:07 Prepare to start game UI 2014-06-18 15:33:09 Just clicked the start button 2014-06-18 15:33:22 start game is successful 2014-06-18 15:33:23 Executing Order 2014-06-18 15:33:23 Executing If, IsActiveQuest(87700) and (not IsActiveQuestStep(50)) 2014-06-18 15:33:23 IfCondition = FALSE 2014-06-18 15:33:23 Executing While, IsActiveQuestStep(50) 2014-06-18 15:33:23 IfCondition = FALSE 2014-06-18 15:33:23 Executing WaitTimer, 60, 3000 2014-06-18 15:33:26 Skipping MoveTo 2014-06-18 15:33:26 Skipping MoveTo 2014-06-18 15:33:26 Executing MoveTo, 1, 2704,447 2014-06-18 15:33:26 1st time pathList.Count = 0, destination = X: 2704,447, Y: 2857,992, Z: 11,59951 2014-06-18 15:33:26 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:26 Moving to nearest point 2014-06-18 15:33:26 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:26 Nearest not allowed 2014-06-18 15:33:26 1st time pathList.Count = 0, destination = X: 2704,447, Y: 2857,992, Z: 11,59951 2014-06-18 15:33:26 Nearest not allowed 2014-06-18 15:33:27 Executing MoveTo, 1, 2592,244 2014-06-18 15:33:27 1st time pathList.Count = 0, destination = X: 2592,244, Y: 2896,098, Z: 27,21765 2014-06-18 15:33:27 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:27 Moving to nearest point 2014-06-18 15:33:27 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:27 Nearest not allowed 2014-06-18 15:33:27 1st time pathList.Count = 0, destination = X: 2592,244, Y: 2896,098, Z: 27,21765 2014-06-18 15:33:27 Nearest not allowed 2014-06-18 15:33:27 Executing MoveTo, 1, 2445,1 2014-06-18 15:33:27 1st time pathList.Count = 0, destination = X: 2445,1, Y: 2876,435, Z: 27,1 2014-06-18 15:33:28 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:28 Moving to nearest point 2014-06-18 15:33:28 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:28 Nearest not allowed 2014-06-18 15:33:28 1st time pathList.Count = 0, destination = X: 2445,1, Y: 2876,435, Z: 27,1 2014-06-18 15:33:28 Nearest not allowed 2014-06-18 15:33:28 Executing MoveTo, 1, 2327,717 2014-06-18 15:33:28 1st time pathList.Count = 0, destination = X: 2327,717, Y: 2715,582, Z: 27,1 2014-06-18 15:33:28 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:28 Moving to nearest point 2014-06-18 15:33:28 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:28 Nearest not allowed 2014-06-18 15:33:28 1st time pathList.Count = 0, destination = X: 2327,717, Y: 2715,582, Z: 27,1 2014-06-18 15:33:29 Nearest not allowed 2014-06-18 15:33:29 Executing MoveTo, 1, 2320,717 2014-06-18 15:33:29 1st time pathList.Count = 0, destination = X: 2320,717, Y: 2615,582, Z: 27,1 2014-06-18 15:33:29 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:29 Moving to nearest point 2014-06-18 15:33:29 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:29 Nearest not allowed 2014-06-18 15:33:29 1st time pathList.Count = 0, destination = X: 2320,717, Y: 2615,582, Z: 27,1 2014-06-18 15:33:29 Nearest not allowed 2014-06-18 15:33:29 Executing MoveTo, 1, 2315,314 2014-06-18 15:33:29 1st time pathList.Count = 0, destination = X: 2315,314, Y: 2562,143, Z: 27,1 2014-06-18 15:33:30 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:30 Moving to nearest point 2014-06-18 15:33:30 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:30 Nearest not allowed 2014-06-18 15:33:30 1st time pathList.Count = 0, destination = X: 2315,314, Y: 2562,143, Z: 27,1 2014-06-18 15:33:30 Nearest not allowed 2014-06-18 15:33:30 Executing If, ActorExistsAt(176007, 2284.176, 2557.326, 27.7173, 15) 2014-06-18 15:33:30 IfCondition = FALSE 2014-06-18 15:33:30 Executing While, ZetaDia.CurrentWorldId == 106752 2014-06-18 15:33:30 IfCondition = FALSE 2014-06-18 15:33:30 Executing MoveTo, 1, 2326,48 2014-06-18 15:33:30 1st time pathList.Count = 0, destination = X: 2326,48, Y: 2488,078, Z: 27,1 2014-06-18 15:33:31 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:31 Moving to nearest point 2014-06-18 15:33:31 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:31 Nearest not allowed 2014-06-18 15:33:31 1st time pathList.Count = 0, destination = X: 2326,48, Y: 2488,078, Z: 27,1 2014-06-18 15:33:31 Nearest not allowed 2014-06-18 15:33:31 Executing MoveTo, 1, 2270,717 2014-06-18 15:33:31 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2495,582, Z: 27,1 2014-06-18 15:33:31 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:31 Moving to nearest point 2014-06-18 15:33:31 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:31 Nearest not allowed 2014-06-18 15:33:31 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2495,582, Z: 27,1 2014-06-18 15:33:32 Nearest not allowed 2014-06-18 15:33:32 Executing MoveTo, 1, 2193,512 2014-06-18 15:33:32 1st time pathList.Count = 0, destination = X: 2193,512, Y: 2498,473, Z: 27,1 2014-06-18 15:33:32 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:32 Moving to nearest point 2014-06-18 15:33:32 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:32 Nearest not allowed 2014-06-18 15:33:32 1st time pathList.Count = 0, destination = X: 2193,512, Y: 2498,473, Z: 27,1 2014-06-18 15:33:32 Nearest not allowed 2014-06-18 15:33:32 Executing MoveTo, 1, 2270,717 2014-06-18 15:33:32 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2510,582, Z: 27,1 2014-06-18 15:33:33 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:33 Moving to nearest point 2014-06-18 15:33:33 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:33 Nearest not allowed 2014-06-18 15:33:33 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2510,582, Z: 27,1 2014-06-18 15:33:33 Nearest not allowed 2014-06-18 15:33:33 Skipping MoveTo 2014-06-18 15:33:33 Executing If, ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15) 2014-06-18 15:33:33 IfCondition = FALSE 2014-06-18 15:33:33 Executing While, ZetaDia.CurrentWorldId == 106746 2014-06-18 15:33:33 IfCondition = FALSE 2014-06-18 15:33:33 Executing MoveTo, 1, 2036,763 2014-06-18 15:33:33 1st time pathList.Count = 0, destination = X: 2036,763, Y: 2531,242, Z: 27,1 2014-06-18 15:33:34 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:34 Moving to nearest point 2014-06-18 15:33:34 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:34 Nearest not allowed 2014-06-18 15:33:34 1st time pathList.Count = 0, destination = X: 2036,763, Y: 2531,242, Z: 27,1 2014-06-18 15:33:34 Nearest not allowed 2014-06-18 15:33:34 Executing MoveTo, 1, 2013,763 2014-06-18 15:33:34 1st time pathList.Count = 0, destination = X: 2013,763, Y: 2580,242, Z: 27,1 2014-06-18 15:33:34 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:34 Moving to nearest point 2014-06-18 15:33:34 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:34 Nearest not allowed 2014-06-18 15:33:34 1st time pathList.Count = 0, destination = X: 2013,763, Y: 2580,242, Z: 27,1 2014-06-18 15:33:35 Nearest not allowed 2014-06-18 15:33:35 Executing MoveTo, 1, 1990,758 2014-06-18 15:33:35 1st time pathList.Count = 0, destination = X: 1990,758, Y: 2630,422, Z: 32,18684 2014-06-18 15:33:35 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:35 Moving to nearest point 2014-06-18 15:33:35 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:35 Nearest not allowed 2014-06-18 15:33:35 1st time pathList.Count = 0, destination = X: 1990,758, Y: 2630,422, Z: 32,18684 2014-06-18 15:33:35 Nearest not allowed 2014-06-18 15:33:35 Executing MoveTo, 1, 1994,763 2014-06-18 15:33:35 1st time pathList.Count = 0, destination = X: 1994,763, Y: 2680,242, Z: 27,1 2014-06-18 15:33:36 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:36 Moving to nearest point 2014-06-18 15:33:36 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:36 Nearest not allowed 2014-06-18 15:33:36 1st time pathList.Count = 0, destination = X: 1994,763, Y: 2680,242, Z: 27,1 2014-06-18 15:33:36 Nearest not allowed 2014-06-18 15:33:36 Executing MoveTo, 1, 1998,105 2014-06-18 15:33:36 1st time pathList.Count = 0, destination = X: 1998,105, Y: 2726,128, Z: 40,15685 2014-06-18 15:33:36 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:36 Moving to nearest point 2014-06-18 15:33:36 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:36 Nearest not allowed 2014-06-18 15:33:36 1st time pathList.Count = 0, destination = X: 1998,105, Y: 2726,128, Z: 40,15685 2014-06-18 15:33:37 Nearest not allowed 2014-06-18 15:33:37 Executing MoveTo, 1, 2010,204 2014-06-18 15:33:37 1st time pathList.Count = 0, destination = X: 2010,204, Y: 2781,307, Z: 40,15685 2014-06-18 15:33:37 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:37 Moving to nearest point 2014-06-18 15:33:37 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:33:37 Nearest not allowed 2014-06-18 15:33:37 1st time pathList.Count = 0, destination = X: 2010,204, Y: 2781,307, Z: 40,15685 2014-06-18 15:33:37 Nearest not allowed 2014-06-18 15:33:37 Executing While, IsActiveQuestStep(27) 2014-06-18 15:33:37 IfCondition = FALSE 2014-06-18 15:33:37 Executing While, IsActiveQuestStep(55) and (not Me.IsInTown) 2014-06-18 15:33:37 IfCondition = FALSE 2014-06-18 15:33:37 Skipping TalkTo 2014-06-18 15:33:37 Executing TalkTo, 72095, -1 2014-06-18 15:33:37 1st time pathList.Count = 0, destination = X: 2948,625, Y: 2803,365, Z: 24,04533 2014-06-18 15:33:38 Scene not loaded , so path to near point X: 717,5, Y: 600, Z: 0 2014-06-18 15:33:38 Moving to nearest point 2014-06-18 15:33:38 1st time pathList.Count = 0, destination = X: 717,5, Y: 600, Z: 0 2014-06-18 15:33:38 Nearest not allowed 2014-06-18 15:33:38 1st time pathList.Count = 0, destination = X: 2948,625, Y: 2803,365, Z: 24,04533 2014-06-18 15:33:38 Nearest not allowed 2014-06-18 15:33:41 Cannot find actor with SNO ID 4580 2014-06-18 15:33:41 Executing If, IsActiveQuest(72095) 2014-06-18 15:33:41 IfCondition = FALSE 2014-06-18 15:33:41 Executing If, IsActiveQuestStep(28) 2014-06-18 15:33:41 IfCondition = FALSE 2014-06-18 15:33:41 Executing While, IsActiveQuestStep(28) 2014-06-18 15:33:41 IfCondition = FALSE 2014-06-18 15:33:41 Executing If, IsActiveQuestStep(49) and ZetaDia.CurrentWorldId == 71150 2014-06-18 15:33:41 IfCondition = FALSE 2014-06-18 15:33:41 Executing While, ZetaDia.CurrentWorldId == 71150 2014-06-18 15:33:41 IfCondition = FALSE 2014-06-18 15:33:41 Executing If, ZetaDia.CurrentWorldId == 62751 2014-06-18 15:33:41 IfCondition = FALSE 2014-06-18 15:33:41 Executing While, ZetaDia.CurrentWorldId == 62751 and (not IsActiveQuestStep(47)) 2014-06-18 15:33:41 IfCondition = FALSE 2014-06-18 15:33:41 Executing LeaveGame, Finished run, restarting! 2014-06-18 15:33:41 reason: Finished run, restarting! 2014-06-18 15:33:41 ping just before leave game = 51 2014-06-18 15:33:41 Leave Game 2014-06-18 15:33:45 Waiting for 2s before after leaving game 2014-06-18 15:33:49 SubQuest not found 2014-06-18 15:33:51 Prepare to start game UI 2014-06-18 15:33:52 Just clicked the start button 2014-06-18 15:34:03 start game is successful 2014-06-18 15:34:04 Executing Order 2014-06-18 15:34:04 Executing If, IsActiveQuest(87700) and (not IsActiveQuestStep(50)) 2014-06-18 15:34:04 IfCondition = FALSE 2014-06-18 15:34:04 Executing While, IsActiveQuestStep(50) 2014-06-18 15:34:04 IfCondition = FALSE 2014-06-18 15:34:04 Executing WaitTimer, 60, 3000 2014-06-18 15:34:07 Skipping MoveTo 2014-06-18 15:34:07 Skipping MoveTo 2014-06-18 15:34:07 Executing MoveTo, 1, 2704,447 2014-06-18 15:34:07 1st time pathList.Count = 0, destination = X: 2704,447, Y: 2857,992, Z: 11,59951 2014-06-18 15:34:07 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:07 Moving to nearest point 2014-06-18 15:34:07 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:07 Nearest not allowed 2014-06-18 15:34:07 1st time pathList.Count = 0, destination = X: 2704,447, Y: 2857,992, Z: 11,59951 2014-06-18 15:34:08 Nearest not allowed 2014-06-18 15:34:08 Executing MoveTo, 1, 2592,244 2014-06-18 15:34:08 1st time pathList.Count = 0, destination = X: 2592,244, Y: 2896,098, Z: 27,21765 2014-06-18 15:34:08 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:08 Moving to nearest point 2014-06-18 15:34:08 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:08 Nearest not allowed 2014-06-18 15:34:08 1st time pathList.Count = 0, destination = X: 2592,244, Y: 2896,098, Z: 27,21765 2014-06-18 15:34:08 Nearest not allowed 2014-06-18 15:34:08 Executing MoveTo, 1, 2445,1 2014-06-18 15:34:09 1st time pathList.Count = 0, destination = X: 2445,1, Y: 2876,435, Z: 27,1 2014-06-18 15:34:09 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:09 Moving to nearest point 2014-06-18 15:34:09 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:09 Nearest not allowed 2014-06-18 15:34:09 1st time pathList.Count = 0, destination = X: 2445,1, Y: 2876,435, Z: 27,1 2014-06-18 15:34:09 Nearest not allowed 2014-06-18 15:34:09 Executing MoveTo, 1, 2327,717 2014-06-18 15:34:09 1st time pathList.Count = 0, destination = X: 2327,717, Y: 2715,582, Z: 27,1 2014-06-18 15:34:09 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:09 Moving to nearest point 2014-06-18 15:34:09 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:09 Nearest not allowed 2014-06-18 15:34:09 1st time pathList.Count = 0, destination = X: 2327,717, Y: 2715,582, Z: 27,1 2014-06-18 15:34:10 Nearest not allowed 2014-06-18 15:34:10 Executing MoveTo, 1, 2320,717 2014-06-18 15:34:10 1st time pathList.Count = 0, destination = X: 2320,717, Y: 2615,582, Z: 27,1 2014-06-18 15:34:10 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:10 Moving to nearest point 2014-06-18 15:34:10 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:10 Nearest not allowed 2014-06-18 15:34:10 1st time pathList.Count = 0, destination = X: 2320,717, Y: 2615,582, Z: 27,1 2014-06-18 15:34:10 Nearest not allowed 2014-06-18 15:34:11 Executing MoveTo, 1, 2315,314 2014-06-18 15:34:11 1st time pathList.Count = 0, destination = X: 2315,314, Y: 2562,143, Z: 27,1 2014-06-18 15:34:11 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:11 Moving to nearest point 2014-06-18 15:34:11 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:11 Nearest not allowed 2014-06-18 15:34:11 1st time pathList.Count = 0, destination = X: 2315,314, Y: 2562,143, Z: 27,1 2014-06-18 15:34:11 Nearest not allowed 2014-06-18 15:34:11 Executing If, ActorExistsAt(176007, 2284.176, 2557.326, 27.7173, 15) 2014-06-18 15:34:12 IfCondition = FALSE 2014-06-18 15:34:12 Executing While, ZetaDia.CurrentWorldId == 106752 2014-06-18 15:34:12 IfCondition = FALSE 2014-06-18 15:34:12 Executing MoveTo, 1, 2326,48 2014-06-18 15:34:12 1st time pathList.Count = 0, destination = X: 2326,48, Y: 2488,078, Z: 27,1 2014-06-18 15:34:12 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:12 Moving to nearest point 2014-06-18 15:34:12 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:12 Nearest not allowed 2014-06-18 15:34:12 1st time pathList.Count = 0, destination = X: 2326,48, Y: 2488,078, Z: 27,1 2014-06-18 15:34:12 Nearest not allowed 2014-06-18 15:34:12 Executing MoveTo, 1, 2270,717 2014-06-18 15:34:12 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2495,582, Z: 27,1 2014-06-18 15:34:12 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:12 Moving to nearest point 2014-06-18 15:34:12 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:12 Nearest not allowed 2014-06-18 15:34:13 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2495,582, Z: 27,1 2014-06-18 15:34:13 Nearest not allowed 2014-06-18 15:34:13 Executing MoveTo, 1, 2193,512 2014-06-18 15:34:13 1st time pathList.Count = 0, destination = X: 2193,512, Y: 2498,473, Z: 27,1 2014-06-18 15:34:13 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:13 Moving to nearest point 2014-06-18 15:34:13 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:13 Nearest not allowed 2014-06-18 15:34:13 1st time pathList.Count = 0, destination = X: 2193,512, Y: 2498,473, Z: 27,1 2014-06-18 15:34:13 Nearest not allowed 2014-06-18 15:34:14 Executing MoveTo, 1, 2270,717 2014-06-18 15:34:14 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2510,582, Z: 27,1 2014-06-18 15:34:14 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:14 Moving to nearest point 2014-06-18 15:34:14 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:14 Nearest not allowed 2014-06-18 15:34:14 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2510,582, Z: 27,1 2014-06-18 15:34:14 Nearest not allowed 2014-06-18 15:34:14 Skipping MoveTo 2014-06-18 15:34:14 Executing If, ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15) 2014-06-18 15:34:15 IfCondition = FALSE 2014-06-18 15:34:15 Executing While, ZetaDia.CurrentWorldId == 106746 2014-06-18 15:34:15 IfCondition = FALSE 2014-06-18 15:34:15 Executing MoveTo, 1, 2036,763 2014-06-18 15:34:15 1st time pathList.Count = 0, destination = X: 2036,763, Y: 2531,242, Z: 27,1 2014-06-18 15:34:15 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:15 Moving to nearest point 2014-06-18 15:34:15 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:15 Nearest not allowed 2014-06-18 15:34:15 1st time pathList.Count = 0, destination = X: 2036,763, Y: 2531,242, Z: 27,1 2014-06-18 15:34:15 Nearest not allowed 2014-06-18 15:34:15 Executing MoveTo, 1, 2013,763 2014-06-18 15:34:15 1st time pathList.Count = 0, destination = X: 2013,763, Y: 2580,242, Z: 27,1 2014-06-18 15:34:15 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:15 Moving to nearest point 2014-06-18 15:34:16 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:16 Nearest not allowed 2014-06-18 15:34:16 1st time pathList.Count = 0, destination = X: 2013,763, Y: 2580,242, Z: 27,1 2014-06-18 15:34:16 Nearest not allowed 2014-06-18 15:34:16 Executing MoveTo, 1, 1990,758 2014-06-18 15:34:16 1st time pathList.Count = 0, destination = X: 1990,758, Y: 2630,422, Z: 32,18684 2014-06-18 15:34:16 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:16 Moving to nearest point 2014-06-18 15:34:16 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:16 Nearest not allowed 2014-06-18 15:34:16 1st time pathList.Count = 0, destination = X: 1990,758, Y: 2630,422, Z: 32,18684 2014-06-18 15:34:16 Nearest not allowed 2014-06-18 15:34:17 Executing MoveTo, 1, 1994,763 2014-06-18 15:34:17 1st time pathList.Count = 0, destination = X: 1994,763, Y: 2680,242, Z: 27,1 2014-06-18 15:34:17 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:17 Moving to nearest point 2014-06-18 15:34:17 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:17 Nearest not allowed 2014-06-18 15:34:17 1st time pathList.Count = 0, destination = X: 1994,763, Y: 2680,242, Z: 27,1 2014-06-18 15:34:17 Nearest not allowed 2014-06-18 15:34:17 Executing MoveTo, 1, 1998,105 2014-06-18 15:34:17 1st time pathList.Count = 0, destination = X: 1998,105, Y: 2726,128, Z: 40,15685 2014-06-18 15:34:18 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:18 Moving to nearest point 2014-06-18 15:34:18 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:18 Nearest not allowed 2014-06-18 15:34:18 1st time pathList.Count = 0, destination = X: 1998,105, Y: 2726,128, Z: 40,15685 2014-06-18 15:34:18 Nearest not allowed 2014-06-18 15:34:18 Executing MoveTo, 1, 2010,204 2014-06-18 15:34:18 1st time pathList.Count = 0, destination = X: 2010,204, Y: 2781,307, Z: 40,15685 2014-06-18 15:34:18 Scene not loaded , so path to near point X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:18 Moving to nearest point 2014-06-18 15:34:18 1st time pathList.Count = 0, destination = X: 600, Y: 717,5, Z: 0 2014-06-18 15:34:18 Nearest not allowed 2014-06-18 15:34:18 1st time pathList.Count = 0, destination = X: 2010,204, Y: 2781,307, Z: 40,15685 2014-06-18 15:34:19 Nearest not allowed 2014-06-18 15:34:19 Executing While, IsActiveQuestStep(27) 2014-06-18 15:34:19 IfCondition = FALSE 2014-06-18 15:34:19 Executing While, IsActiveQuestStep(55) and (not Me.IsInTown) 2014-06-18 15:34:19 IfCondition = FALSE 2014-06-18 15:34:19 Skipping TalkTo 2014-06-18 15:34:19 Executing TalkTo, 72095, -1 2014-06-18 15:34:19 1st time pathList.Count = 0, destination = X: 2948,625, Y: 2803,365, Z: 24,04533 2014-06-18 15:34:19 Scene not loaded , so path to near point X: 717,5, Y: 600, Z: 0 2014-06-18 15:34:19 Moving to nearest point 2014-06-18 15:34:19 1st time pathList.Count = 0, destination = X: 717,5, Y: 600, Z: 0 2014-06-18 15:34:19 Nearest not allowed 2014-06-18 15:34:19 Exception .: path list error > 100 at ..( ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..(XmlDocument rootDocument,  ) at ..(Int32 maxTryTimes) 2014-06-18 15:34:22 Start at 18.6.2014 15:34:22 - anXXXXX@XXXXXXXXXXX EU 2014-06-18 15:34:22 Bot Version 0.9.303 2014-06-18 15:34:22 Profile - Act 1 , Fallen Star (Starting Quest level 1) v3.xml 2014-06-18 15:34:22 Start botting 2014-06-18 15:34:22 Executing Order 2014-06-18 15:34:24 Executing If, IsActiveQuest(87700) and (not IsActiveQuestStep(50)) 2014-06-18 15:34:24 IfCondition = FALSE 2014-06-18 15:34:24 Executing While, IsActiveQuestStep(50) 2014-06-18 15:34:24 IfCondition = FALSE 2014-06-18 15:34:24 Executing WaitTimer, 60, 3000 2014-06-18 15:34:24 Skipping MoveTo 2014-06-18 15:34:24 Skipping MoveTo 2014-06-18 15:34:24 Executing MoveTo, 1, 2704,447 2014-06-18 15:34:24 1st time pathList.Count = 0, destination = X: 2704,447, Y: 2857,992, Z: 11,59951 2014-06-18 15:34:24 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:24 Moving to nearest point 2014-06-18 15:34:24 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:24 Nearest not allowed 2014-06-18 15:34:24 1st time pathList.Count = 0, destination = X: 2704,447, Y: 2857,992, Z: 11,59951 2014-06-18 15:34:25 Nearest not allowed 2014-06-18 15:34:25 Executing MoveTo, 1, 2592,244 2014-06-18 15:34:25 1st time pathList.Count = 0, destination = X: 2592,244, Y: 2896,098, Z: 27,21765 2014-06-18 15:34:25 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:25 Moving to nearest point 2014-06-18 15:34:25 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:25 Nearest not allowed 2014-06-18 15:34:25 1st time pathList.Count = 0, destination = X: 2592,244, Y: 2896,098, Z: 27,21765 2014-06-18 15:34:25 Nearest not allowed 2014-06-18 15:34:25 Executing MoveTo, 1, 2445,1 2014-06-18 15:34:25 1st time pathList.Count = 0, destination = X: 2445,1, Y: 2876,435, Z: 27,1 2014-06-18 15:34:26 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:26 Moving to nearest point 2014-06-18 15:34:26 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:26 Nearest not allowed 2014-06-18 15:34:26 1st time pathList.Count = 0, destination = X: 2445,1, Y: 2876,435, Z: 27,1 2014-06-18 15:34:26 Nearest not allowed 2014-06-18 15:34:26 Executing MoveTo, 1, 2327,717 2014-06-18 15:34:26 1st time pathList.Count = 0, destination = X: 2327,717, Y: 2715,582, Z: 27,1 2014-06-18 15:34:26 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:26 Moving to nearest point 2014-06-18 15:34:26 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:26 Nearest not allowed 2014-06-18 15:34:26 1st time pathList.Count = 0, destination = X: 2327,717, Y: 2715,582, Z: 27,1 2014-06-18 15:34:27 Nearest not allowed 2014-06-18 15:34:27 Executing MoveTo, 1, 2320,717 2014-06-18 15:34:27 1st time pathList.Count = 0, destination = X: 2320,717, Y: 2615,582, Z: 27,1 2014-06-18 15:34:27 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:27 Moving to nearest point 2014-06-18 15:34:27 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:27 Nearest not allowed 2014-06-18 15:34:27 1st time pathList.Count = 0, destination = X: 2320,717, Y: 2615,582, Z: 27,1 2014-06-18 15:34:27 Nearest not allowed 2014-06-18 15:34:27 Executing MoveTo, 1, 2315,314 2014-06-18 15:34:27 1st time pathList.Count = 0, destination = X: 2315,314, Y: 2562,143, Z: 27,1 2014-06-18 15:34:28 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:28 Moving to nearest point 2014-06-18 15:34:28 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:28 Nearest not allowed 2014-06-18 15:34:28 1st time pathList.Count = 0, destination = X: 2315,314, Y: 2562,143, Z: 27,1 2014-06-18 15:34:28 Nearest not allowed 2014-06-18 15:34:28 Executing If, ActorExistsAt(176007, 2284.176, 2557.326, 27.7173, 15) 2014-06-18 15:34:28 IfCondition = FALSE 2014-06-18 15:34:28 Executing While, ZetaDia.CurrentWorldId == 106752 2014-06-18 15:34:28 IfCondition = FALSE 2014-06-18 15:34:28 Executing MoveTo, 1, 2326,48 2014-06-18 15:34:28 1st time pathList.Count = 0, destination = X: 2326,48, Y: 2488,078, Z: 27,1 2014-06-18 15:34:29 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:29 Moving to nearest point 2014-06-18 15:34:29 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:29 Nearest not allowed 2014-06-18 15:34:29 1st time pathList.Count = 0, destination = X: 2326,48, Y: 2488,078, Z: 27,1 2014-06-18 15:34:29 Nearest not allowed 2014-06-18 15:34:29 Executing MoveTo, 1, 2270,717 2014-06-18 15:34:29 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2495,582, Z: 27,1 2014-06-18 15:34:29 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:29 Moving to nearest point 2014-06-18 15:34:29 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:29 Nearest not allowed 2014-06-18 15:34:29 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2495,582, Z: 27,1 2014-06-18 15:34:30 Nearest not allowed 2014-06-18 15:34:30 Executing MoveTo, 1, 2193,512 2014-06-18 15:34:30 1st time pathList.Count = 0, destination = X: 2193,512, Y: 2498,473, Z: 27,1 2014-06-18 15:34:30 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:30 Moving to nearest point 2014-06-18 15:34:30 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:30 Nearest not allowed 2014-06-18 15:34:30 1st time pathList.Count = 0, destination = X: 2193,512, Y: 2498,473, Z: 27,1 2014-06-18 15:34:30 Nearest not allowed 2014-06-18 15:34:30 Executing MoveTo, 1, 2270,717 2014-06-18 15:34:30 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2510,582, Z: 27,1 2014-06-18 15:34:31 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:31 Moving to nearest point 2014-06-18 15:34:31 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:31 Nearest not allowed 2014-06-18 15:34:31 1st time pathList.Count = 0, destination = X: 2270,717, Y: 2510,582, Z: 27,1 2014-06-18 15:34:31 Nearest not allowed 2014-06-18 15:34:31 Skipping MoveTo 2014-06-18 15:34:31 Executing If, ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15) 2014-06-18 15:34:31 IfCondition = FALSE 2014-06-18 15:34:31 Executing While, ZetaDia.CurrentWorldId == 106746 2014-06-18 15:34:31 IfCondition = FALSE 2014-06-18 15:34:31 Executing MoveTo, 1, 2036,763 2014-06-18 15:34:31 1st time pathList.Count = 0, destination = X: 2036,763, Y: 2531,242, Z: 27,1 2014-06-18 15:34:32 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:32 Moving to nearest point 2014-06-18 15:34:32 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:32 Nearest not allowed 2014-06-18 15:34:32 1st time pathList.Count = 0, destination = X: 2036,763, Y: 2531,242, Z: 27,1 2014-06-18 15:34:32 Nearest not allowed 2014-06-18 15:34:32 Executing MoveTo, 1, 2013,763 2014-06-18 15:34:32 1st time pathList.Count = 0, destination = X: 2013,763, Y: 2580,242, Z: 27,1 2014-06-18 15:34:32 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:32 Moving to nearest point 2014-06-18 15:34:33 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:33 Nearest not allowed 2014-06-18 15:34:33 1st time pathList.Count = 0, destination = X: 2013,763, Y: 2580,242, Z: 27,1 2014-06-18 15:34:33 Nearest not allowed 2014-06-18 15:34:33 Executing MoveTo, 1, 1990,758 2014-06-18 15:34:33 1st time pathList.Count = 0, destination = X: 1990,758, Y: 2630,422, Z: 32,18684 2014-06-18 15:34:33 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:33 Moving to nearest point 2014-06-18 15:34:33 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:33 Nearest not allowed 2014-06-18 15:34:33 1st time pathList.Count = 0, destination = X: 1990,758, Y: 2630,422, Z: 32,18684 2014-06-18 15:34:34 Nearest not allowed 2014-06-18 15:34:34 Executing MoveTo, 1, 1994,763 2014-06-18 15:34:34 1st time pathList.Count = 0, destination = X: 1994,763, Y: 2680,242, Z: 27,1 2014-06-18 15:34:34 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:34 Moving to nearest point 2014-06-18 15:34:34 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:34 Nearest not allowed 2014-06-18 15:34:34 1st time pathList.Count = 0, destination = X: 1994,763, Y: 2680,242, Z: 27,1 2014-06-18 15:34:34 Nearest not allowed 2014-06-18 15:34:34 Executing MoveTo, 1, 1998,105 2014-06-18 15:34:34 1st time pathList.Count = 0, destination = X: 1998,105, Y: 2726,128, Z: 40,15685 2014-06-18 15:34:35 Scene not loaded , so path to near point X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:35 Moving to nearest point 2014-06-18 15:34:35 1st time pathList.Count = 0, destination = X: 120, Y: 237,5, Z: 0 2014-06-18 15:34:35 Nearest not allowed 2014-06-18 15:34:35 1st time pathList.Count = 0, destination = X: 1998,105, Y: 2726,128, Z: 40,15685 2014-06-18 15:34:35 Nearest not allowed 2014-06-18 15:34:35 Exception System.Exception: should not suspended detected by runinstruction at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..(XmlDocument rootDocument,  ) at ..(Int32 maxTryTimes)