2014-06-05 12:42:16 Start at 05/06/2014 12:42:16 PM - saXXXXXX@XXXXXXXX US 2014-06-05 12:42:16 Bot Version 0.9.299 2014-06-05 12:42:16 Profile - A1 Adventure Mode, Five Bounty.xml 2014-06-05 12:42:16 Start botting 2014-06-05 12:42:17 Prepare to start game UI 2014-06-05 12:42:18 Just clicked the start button 2014-06-05 12:42:34 start game is successful 2014-06-05 12:42:35 Executing Order 2014-06-05 12:42:35 Put into stash, count = 2 2014-06-05 12:42:35 Unreasonably stopped!!! 2014-06-05 12:42:35 Unreasonably stopped!!! 2014-06-05 12:42:42 Put item into stash 2014-06-05 12:42:42 Put item into stash 2014-06-05 12:42:42 Executing LoadProfile, A1 Bounty\act1.xml 2014-06-05 12:42:42 Load Profile C:\Users\Sam Moussa\Desktop\Boomerang\Profiles\A1 Bounty\A1 Bounty\act1.xml 2014-06-05 12:42:42 Executing Order 2014-06-05 12:42:42 Put into stash : no items 2014-06-05 12:42:42 Executing LogMessage, 1, 1 2014-06-05 12:42:42 Act 1 Bounties 2014-06-05 12:42:42 Executing If, HasQuest(369944) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(375198) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361331) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361327) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361320) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361334) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361339) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361336) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(375191) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361343) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361341) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361345) 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361234) 2014-06-05 12:42:42 Executing LoadProfile 2014-06-05 12:42:42 Load Profile C:\Users\Sam Moussa\Desktop\Boomerang\Profiles\A1 Bounty\361234_kill_skeleton_king.xml 2014-06-05 12:42:42 Executing Order 2014-06-05 12:42:42 Put into stash : no items 2014-06-05 12:42:42 Executing If, Me.IsInTown==False 2014-06-05 12:42:42 IfCondition = FALSE 2014-06-05 12:42:42 Executing If, HasQuest(361234) 2014-06-05 12:42:42 Executing UseWaypoint 2014-06-05 12:42:42 Put into stash : no items 2014-06-05 12:42:42 Use Waypoint 5 2014-06-05 12:42:49 Executing If, CurrentWorldId == 50585 2014-06-05 12:42:49 Executing ToggleTargeting, 15 2014-06-05 12:42:49 Executing MoveTo, 989.0003, 583.5193 2014-06-05 12:42:49 1st time pathList.Count = 0, destination = X: 989.0003, Y: 583.5193, Z: 0.1000005 2014-06-05 12:42:49 Scene not loaded , so path to near point X: 717.5, Y: 600, Z: 0 2014-06-05 12:42:49 Moving to nearest point 2014-06-05 12:42:49 1st time pathList.Count = 0, destination = X: 717.5, Y: 600, Z: 0 2014-06-05 12:42:49 Nearest not allowed 2014-06-05 12:42:49 1st time pathList.Count = 0, destination = X: 989.0003, Y: 583.5193, Z: 0.1000005 2014-06-05 12:42:49 Nearest not allowed 2014-06-05 12:42:49 Executing MoveTo, 925.3759, 577.514 2014-06-05 12:42:50 Unreasonably stopped!!! 2014-06-05 12:42:50 Unreasonably stopped!!! 2014-06-05 12:42:51 Unreasonably stopped!!! 2014-06-05 12:42:51 Unreasonably stopped!!! 2014-06-05 12:43:01 Moving Stuck! 2014-06-05 12:43:01 Moving Stuck! 2014-06-05 12:43:01 Moving Stuck! 2014-06-05 12:43:01 Unreasonably stopped!!! 2014-06-05 12:43:01 Breakable found! trDun_Cath_Gate_C-446 5766 2014-06-05 12:43:01 Moving Stuck! 2014-06-05 12:43:01 Moving Stuck! 2014-06-05 12:43:01 Moving Stuck! 2014-06-05 12:43:01 Unreasonably stopped!!! 2014-06-05 12:43:01 Breakable found! trDun_Cath_Gate_C-446 5766 2014-06-05 12:43:02 Moving Stuck! 2014-06-05 12:43:02 Moving Stuck! 2014-06-05 12:43:02 Moving Stuck! 2014-06-05 12:43:02 Unreasonably stopped!!! 2014-06-05 12:43:02 Breakable found! trDun_Cath_Gate_C-446 5766 2014-06-05 12:43:04 Executing MoveTo, 847.8083, 573.2394 2014-06-05 12:43:05 Stuck when attacking invisible_target-727 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:43:06 Stuck when attacking invisible_target-727 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:43:07 Stuck when attacking invisible_target-727 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:43:10 Executing MoveTo, 757.6574, 583.1747 2014-06-05 12:43:26 Executing MoveTo, 685.4279, 578.774 2014-06-05 12:43:39 Executing MoveTo, 603.7523, 574.4579 2014-06-05 12:43:54 Stuck when attacking invisible_target-1987 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:43:55 Stuck when attacking invisible_target-1987 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:43:55 Looting CraftingMaterials_Flippy_Global-1926 2014-06-05 12:43:56 move a bit when loot 2014-06-05 12:43:56 Unreasonably stopped!!! 2014-06-05 12:43:56 Unreasonably stopped!!! 2014-06-05 12:44:15 Executing MoveTo, 548.6094, 511.7768 2014-06-05 12:44:25 Looting CraftingMaterials_Flippy_Global-3209 2014-06-05 12:44:25 move a bit when loot 2014-06-05 12:44:25 Unreasonably stopped!!! 2014-06-05 12:44:25 Breakable found! LootType2_Adventurer_B_Corpse_01-1185 187370 2014-06-05 12:44:26 Unreasonably stopped!!! 2014-06-05 12:44:26 Breakable found! LootType2_Adventurer_B_Corpse_01-1185 187370 2014-06-05 12:44:26 Unreasonably stopped!!! 2014-06-05 12:44:26 Breakable found! LootType2_Adventurer_B_Corpse_01-1185 187370 2014-06-05 12:44:27 Unreasonably stopped!!! 2014-06-05 12:44:27 Breakable found! LootType2_Adventurer_B_Corpse_01-1185 187370 2014-06-05 12:44:27 Unreasonably stopped!!! 2014-06-05 12:44:27 Unreasonably stopped!!! 2014-06-05 12:44:29 Looting CraftingMaterials_Flippy_Global-3261 2014-06-05 12:44:29 move a bit when loot 2014-06-05 12:44:29 Unreasonably stopped!!! 2014-06-05 12:44:29 Unreasonably stopped!!! 2014-06-05 12:44:30 Looting CraftingMaterials_Flippy_Global-3266 2014-06-05 12:44:31 Looting CraftingMaterials_Flippy_Global-3270 2014-06-05 12:44:31 Looting CraftingMaterials_Flippy_Global-3264 2014-06-05 12:44:32 move a bit when loot 2014-06-05 12:44:32 Unreasonably stopped!!! 2014-06-05 12:44:32 Breakable found! trDun_Cath_Gate_D-1162 5767 2014-06-05 12:44:32 Unreasonably stopped!!! 2014-06-05 12:44:32 Breakable found! trDun_Cath_Gate_D-1162 5767 2014-06-05 12:44:33 Unreasonably stopped!!! 2014-06-05 12:44:33 Breakable found! trDun_Cath_Gate_D-1162 5767 2014-06-05 12:44:33 Unreasonably stopped!!! 2014-06-05 12:44:33 Breakable found! trDun_Cath_Gate_D-1162 5767 2014-06-05 12:44:34 Unreasonably stopped!!! 2014-06-05 12:44:34 Unreasonably stopped!!! 2014-06-05 12:44:35 Looting CraftingMaterials_Flippy_Global-3271 2014-06-05 12:44:50 Stuck when attacking trDun_Cath_WoodDoor_A_Barricaded-3454 5792!, Moving nearer mechanism!, health= 0.9314232 2014-06-05 12:44:58 Unreasonably stopped!!! 2014-06-05 12:44:58 Breakable found! trDun_Cath_Gate_D-3723 5767 2014-06-05 12:44:58 Unreasonably stopped!!! 2014-06-05 12:44:58 Breakable found! trDun_Cath_Gate_D-3723 5767 2014-06-05 12:44:59 Unreasonably stopped!!! 2014-06-05 12:44:59 Breakable found! trDun_Cath_Gate_D-3723 5767 2014-06-05 12:44:59 Unreasonably stopped!!! 2014-06-05 12:44:59 Breakable found! trDun_Cath_Gate_D-3723 5767 2014-06-05 12:45:00 Unreasonably stopped!!! 2014-06-05 12:45:00 Unreasonably stopped!!! 2014-06-05 12:45:01 Unreasonably stopped!!! 2014-06-05 12:45:01 Unreasonably stopped!!! 2014-06-05 12:45:02 Unreasonably stopped!!! 2014-06-05 12:45:02 Unreasonably stopped!!! 2014-06-05 12:45:04 gold loot 2 7FEA00DD 2014-06-05 12:45:04 gold loot 3 7FEA00DD 2014-06-05 12:45:04 gold loot 4 7FEA00DD 2014-06-05 12:45:04 gold loot 5 7FEA00DD 2014-06-05 12:45:04 gold loot 6 7FEA00DD 2014-06-05 12:45:04 gold loot 7 7FEA00DD 2014-06-05 12:45:05 gold loot 8 7FEA00DD 2014-06-05 12:45:05 gold loot 9 7FEA00DD 2014-06-05 12:45:05 gold loot 10 7FEA00DD 2014-06-05 12:45:05 gold loot 11 7FEA00DD 2014-06-05 12:45:05 gold loot 12 7FEA00DD 2014-06-05 12:45:05 gold loot 13 7FEA00DD 2014-06-05 12:45:05 gold loot 14 7FEA00DD 2014-06-05 12:45:06 gold loot 2 7FEA00DD 2014-06-05 12:45:06 gold loot 3 7FEA00DD 2014-06-05 12:45:06 gold loot 4 7FEA00DD 2014-06-05 12:45:06 gold loot 5 7FEA00DD 2014-06-05 12:45:06 gold loot 6 7FEA00DD 2014-06-05 12:45:06 gold loot 7 7FEA00DD 2014-06-05 12:45:06 gold loot 8 7FEA00DD 2014-06-05 12:45:06 gold loot 9 7FEA00DD 2014-06-05 12:45:07 gold loot 10 7FEA00DD 2014-06-05 12:45:07 gold loot 11 7FEA00DD 2014-06-05 12:45:07 gold loot 12 7FEA00DD 2014-06-05 12:45:07 gold loot 13 7FEA00DD 2014-06-05 12:45:07 gold loot 14 7FEA00DD 2014-06-05 12:45:14 Moving Stuck! 2014-06-05 12:45:14 Moving Stuck! 2014-06-05 12:45:14 Moving Stuck! 2014-06-05 12:45:14 Unreasonably stopped!!! 2014-06-05 12:45:14 Moving Stuck! 2014-06-05 12:45:14 Unreasonably stopped!!! 2014-06-05 12:45:15 Moving Stuck! 2014-06-05 12:45:15 Moving Stuck! 2014-06-05 12:45:15 Moving Stuck! 2014-06-05 12:45:15 Unreasonably stopped!!! 2014-06-05 12:45:15 Moving Stuck! 2014-06-05 12:45:15 Unreasonably stopped!!! 2014-06-05 12:45:16 Player is dead, may try Reviving. Death Count: 1 2014-06-05 12:45:16 player dead, check lastDeathPos = X: 0, Y: 0, Z: 0, currentPos = X: 496.0769, Y: 585.6229, Z: 0.1000007 2014-06-05 12:45:16 renew last dealth pos 2014-06-05 12:45:16 final same dealth pos count = 0 2014-06-05 12:45:16 DeathCount = 1, needs to repair 2014-06-05 12:45:27 UseTownPortal tryAgainTimes = 0 2014-06-05 12:45:27 Use Town Portal 2014-06-05 12:45:28 Stuck when attacking ZombieSkinny_A-3461 6644!, Moving nearer mechanism!, health= 1 2014-06-05 12:45:32 Moving Stuck! 2014-06-05 12:45:32 Moving Stuck! 2014-06-05 12:45:32 Moving Stuck! 2014-06-05 12:45:32 Unreasonably stopped!!! 2014-06-05 12:45:32 Moving Stuck! 2014-06-05 12:45:32 Unreasonably stopped!!! 2014-06-05 12:45:46 Stuck when attacking SkeletonArcher_A-3729 5346!, Moving nearer mechanism!, health= 0.69833 2014-06-05 12:45:46 Unreasonably stopped!!! 2014-06-05 12:45:46 Unreasonably stopped!!! 2014-06-05 12:45:53 Looting CraftingMaterials_Flippy_Global-4369 2014-06-05 12:45:58 move a bit when loot 2014-06-05 12:45:58 Unreasonably stopped!!! 2014-06-05 12:45:58 Unreasonably stopped!!! 2014-06-05 12:46:13 Want to repair but cannot find the merchant 2014-06-05 12:46:13 Put into stash, count = 2 2014-06-05 12:46:13 1st time pathList.Count = 0, destination = X: 390, Y: 529, Z: 24 2014-06-05 12:46:13 Scene not loaded, however no near point found 2014-06-05 12:46:13 RealUseObject Cannot find actor with SNO ID 130400 2014-06-05 12:46:13 Cannot find the stash window, will try again! i = 0 2014-06-05 12:46:14 1st time pathList.Count = 0, destination = X: 390, Y: 529, Z: 24 2014-06-05 12:46:14 Scene not loaded, however no near point found 2014-06-05 12:46:14 Unreasonably stopped!!! 2014-06-05 12:46:14 Unreasonably stopped!!! 2014-06-05 12:46:16 Unreasonably stopped!!! 2014-06-05 12:46:16 Breakable found! Player_Shared_Stash-5429 130400 2014-06-05 12:46:17 Unreasonably stopped!!! 2014-06-05 12:46:17 Breakable found! Player_Shared_Stash-5429 130400 2014-06-05 12:46:17 Unreasonably stopped!!! 2014-06-05 12:46:17 Breakable found! Player_Shared_Stash-5429 130400 2014-06-05 12:46:18 Unreasonably stopped!!! 2014-06-05 12:46:18 Breakable found! Player_Shared_Stash-5429 130400 2014-06-05 12:46:18 Unreasonably stopped!!! 2014-06-05 12:46:18 Breakable found! trOut_NewTristram_Inn_Sign_Post-5430 103719 2014-06-05 12:46:19 Unreasonably stopped!!! 2014-06-05 12:46:19 Breakable found! trOut_NewTristram_Inn_Sign_Post-5430 103719 2014-06-05 12:46:19 Unreasonably stopped!!! 2014-06-05 12:46:19 Breakable found! trOut_NewTristram_Inn_Sign_Post-5430 103719 2014-06-05 12:46:20 Unreasonably stopped!!! 2014-06-05 12:46:20 Breakable found! trOut_NewTristram_Inn_Sign_Post-5430 103719 2014-06-05 12:46:21 Unreasonably stopped!!! 2014-06-05 12:46:21 Unreasonably stopped!!! 2014-06-05 12:46:24 Put item into stash 2014-06-05 12:46:24 Put item into stash 2014-06-05 12:46:24 Use Portal 191492 2014-06-05 12:46:28 Unreasonably stopped!!! 2014-06-05 12:46:28 Unreasonably stopped!!! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:32 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Unreasonably stopped!!! 2014-06-05 12:46:33 Moving Stuck! 2014-06-05 12:46:33 Unreasonably stopped!!! 2014-06-05 12:46:34 Moving Stuck! 2014-06-05 12:46:34 Moving Stuck! 2014-06-05 12:46:34 Moving Stuck! 2014-06-05 12:46:34 Unreasonably stopped!!! 2014-06-05 12:46:34 Moving Stuck! 2014-06-05 12:46:34 Unreasonably stopped!!! 2014-06-05 12:46:41 Executing MoveTo, 495.6441, 572.4958 2014-06-05 12:46:45 Executing MoveTo, 399.0433, 579.6246 2014-06-05 12:46:49 Executing MoveTo, 339.5372, 553.0242 2014-06-05 12:46:49 1st time pathList.Count = 0, destination = X: 339.5372, Y: 553.0242, Z: 0.1000002 2014-06-05 12:46:49 destination walkable but cannot find path to that 2014-06-05 12:46:49 Executing MoveTo, 342.3417, 504.3506 2014-06-05 12:47:01 gold loot 2 85280137 2014-06-05 12:47:01 gold loot 3 85280137 2014-06-05 12:47:01 gold loot 4 85280137 2014-06-05 12:47:01 gold loot 5 85280137 2014-06-05 12:47:01 gold loot 6 85280137 2014-06-05 12:47:02 gold loot 7 85280137 2014-06-05 12:47:02 gold loot 8 85280137 2014-06-05 12:47:02 gold loot 9 85280137 2014-06-05 12:47:02 gold loot 10 85280137 2014-06-05 12:47:02 gold loot 11 85280137 2014-06-05 12:47:02 gold loot 12 85280137 2014-06-05 12:47:02 gold loot 13 85280137 2014-06-05 12:47:02 gold loot 14 85280137 2014-06-05 12:47:03 Unreasonably stopped!!! 2014-06-05 12:47:03 Breakable found! trDun_Cath_Gate_A-5758 5763 2014-06-05 12:47:04 Executing WaitTimer 2014-06-05 12:47:05 Executing UseObject 2014-06-05 12:47:05 Use Portal 159573 2014-06-05 12:47:07 Executing If, CurrentWorldId == 73261 2014-06-05 12:47:07 Executing ToggleTargeting, 80 2014-06-05 12:47:07 Executing MoveTo, 341.5141, 441.8162 2014-06-05 12:47:07 Unreasonably stopped!!! 2014-06-05 12:47:07 Unreasonably stopped!!! 2014-06-05 12:47:09 Executing MoveTo, 249.2936, 425.1796 2014-06-05 12:47:13 Executing MoveTo, 254.2293, 339.211 2014-06-05 12:47:15 Executing MoveTo, 339.6607, 269.1707 2014-06-05 12:47:18 Unreasonably stopped!!! 2014-06-05 12:47:18 Breakable found! trDun_Crypt_Urn_Group_A_01-6063 5852 2014-06-05 12:47:21 Executing While, HasQuest(361234) 2014-06-05 12:47:21 Executing MoveToActor, 1, 2 2014-06-05 12:47:22 Executing WaitTimer, 1, 2 2014-06-05 12:47:27 Executing While, HasQuest(361234) 2014-06-05 12:47:27 Executing MoveToActor, 1, 2 2014-06-05 12:47:28 RealUseObject Cannot find actor with SNO ID 5354 2014-06-05 12:47:28 Executing WaitTimer, 1, 2 2014-06-05 12:47:33 Executing While, HasQuest(361234) 2014-06-05 12:47:33 Executing MoveToActor, 1, 2 2014-06-05 12:47:33 RealUseObject Cannot find actor with SNO ID 5354 2014-06-05 12:47:33 Executing WaitTimer, 1, 2 2014-06-05 12:47:39 Executing While, HasQuest(361234) 2014-06-05 12:47:39 Executing MoveToActor, 1, 2 2014-06-05 12:47:39 RealUseObject Cannot find actor with SNO ID 5354 2014-06-05 12:47:39 Executing WaitTimer, 1, 2 2014-06-05 12:48:36 Executing While, HasQuest(361234) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing LoadProfile, act1.xml 2014-06-05 12:48:36 Load Profile C:\Users\Sam Moussa\Desktop\Boomerang\Profiles\A1 Bounty\act1.xml 2014-06-05 12:48:36 Executing Order 2014-06-05 12:48:36 Executing LogMessage, 1, 1 2014-06-05 12:48:36 Act 1 Bounties 2014-06-05 12:48:36 Executing If, HasQuest(369944) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(375198) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361331) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361327) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361320) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361334) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361339) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361336) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(375191) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361343) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361341) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361345) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361234) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361352) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(361354) 2014-06-05 12:48:36 IfCondition = FALSE 2014-06-05 12:48:36 Executing If, HasQuest(345488) 2014-06-05 12:48:36 Executing LoadProfile 2014-06-05 12:48:36 Load Profile C:\Users\Sam Moussa\Desktop\Boomerang\Profiles\A1 Bounty\345488_clear_den_of_the_fallen.xml 2014-06-05 12:48:36 Executing Order 2014-06-05 12:48:36 Executing If, Me.IsInTown==False 2014-06-05 12:48:36 Executing TownPortal, 1 2014-06-05 12:48:36 UseTownPortal tryAgainTimes = 0 2014-06-05 12:48:36 Use Town Portal 2014-06-05 12:48:47 Merchant located at X: 453.3335, Y: 445.1592, Z: 23.94533 2014-06-05 12:48:50 Unreasonably stopped!!! 2014-06-05 12:48:50 Breakable found! trOut_NewTristram_Inn_Sign_Post-8415 103719 2014-06-05 12:48:55 Repaired successfully! 2014-06-05 12:48:57 Unreasonably stopped!!! 2014-06-05 12:48:57 Unreasonably stopped!!! 2014-06-05 12:48:59 Put into stash : no items 2014-06-05 12:48:59 Executing UseWaypoint 2014-06-05 12:49:00 Put into stash : no items 2014-06-05 12:49:02 Use Waypoint 6 2014-06-05 12:49:06 Executing If, HasQuest(345488) 2014-06-05 12:49:06 Executing ToggleTargeting, 1, 1 2014-06-05 12:49:06 Executing SafeMoveTo, 312429, 2 2014-06-05 12:49:06 Unreasonably stopped!!! 2014-06-05 12:49:06 Unreasonably stopped!!! 2014-06-05 12:49:18 Stuck when attacking QuillDemon_A-8794 4982!, Moving nearer mechanism!, health= 0.9169797 2014-06-05 12:49:19 Stuck when attacking QuillDemon_A-8796 4982!, Moving nearer mechanism!, health= 0.9654199 2014-06-05 12:49:42 Stuck when attacking QuillDemon_A-8800 4982!, Moving nearer mechanism!, health= 0.4116877 2014-06-05 12:49:48 Executing MoveToMapMarker, 1, 2 2014-06-05 12:49:48 MoveToMarker failed - Cannot find marker with hash -2043651426 2014-06-05 12:49:48 Executing If, CurrentWorldId == 71150 2014-06-05 12:49:48 Executing SafeMoveTo, 312429, 2 2014-06-05 12:49:56 Stuck when attacking invisible_target-10168 180655!, Moving nearer mechanism!, health= 0.6122818 2014-06-05 12:49:57 Stuck when attacking invisible_target-10168 180655!, Moving nearer mechanism!, health= 0.5615003 2014-06-05 12:49:58 Stuck when attacking invisible_target-10168 180655!, Moving nearer mechanism!, health= 0.5702388 2014-06-05 12:49:59 Stuck when attacking invisible_target-10168 180655!, Moving nearer mechanism!, health= 0.5676068 2014-06-05 12:50:01 Executing MoveToMapMarker, 1, 2 2014-06-05 12:50:01 MoveToMarker failed - Cannot find marker with hash -2043651426 2014-06-05 12:50:01 Executing If, CurrentWorldId == 71150 2014-06-05 12:50:01 Executing SafeMoveTo, 312429, 2 2014-06-05 12:50:12 Executing MoveToMapMarker, 1, 2 2014-06-05 12:50:12 MoveToMarker failed - Cannot find marker with hash -2043651426 2014-06-05 12:50:12 Executing If, CurrentWorldId == 71150 2014-06-05 12:50:12 Executing SafeMoveTo, 312429, 2 2014-06-05 12:50:14 Looting CraftingMaterials_Flippy_Global-10582 2014-06-05 12:50:15 move a bit when loot 2014-06-05 12:50:15 Unreasonably stopped!!! 2014-06-05 12:50:15 Unreasonably stopped!!! 2014-06-05 12:50:22 Executing MoveToMapMarker, 1, 2 2014-06-05 12:50:22 MoveToMarker failed - Cannot find marker with hash -2043651426 2014-06-05 12:50:22 Executing If, CurrentWorldId == 71150 2014-06-05 12:50:22 Executing SafeMoveTo, 312429, 2 2014-06-05 12:50:22 1st time pathList.Count = 0, destination = X: 2541, Y: 2107, Z: 0 2014-06-05 12:50:22 Scene not loaded , so path to near point X: 2580, Y: 2100, Z: 0 2014-06-05 12:50:22 Moving to nearest point 2014-06-05 12:50:24 Stuck when attacking invisible_target-10746 180655!, Moving nearer mechanism!, health= 0.9963107 2014-06-05 12:50:25 Stuck when attacking invisible_target-10746 180655!, Moving nearer mechanism!, health= 0.9973151 2014-06-05 12:50:41 Stuck when attacking invisible_target-11225 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:50:42 Stuck when attacking invisible_target-11225 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:50:43 Stuck when attacking invisible_target-11225 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:50:45 Moving Stuck! 2014-06-05 12:50:45 Moving Stuck! 2014-06-05 12:50:45 Moving Stuck! 2014-06-05 12:50:45 Unreasonably stopped!!! 2014-06-05 12:50:45 Moving Stuck! 2014-06-05 12:50:45 Unreasonably stopped!!! 2014-06-05 12:50:52 Unreasonably stopped!!! 2014-06-05 12:50:52 Unreasonably stopped!!! 2014-06-05 12:50:59 Stuck when attacking invisible_target-11614 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:50:59 Stuck when attacking invisible_target-11614 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:51:00 Stuck when attacking invisible_target-11614 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:51:12 Stuck when attacking invisible_target-11799 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:51:12 Stuck when attacking invisible_target-11799 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:51:13 Stuck when attacking invisible_target-11799 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:51:15 Executing MoveToMapMarker, 1, 2 2014-06-05 12:51:15 Marker found, pos = X: 2525.661, Y: 2094.691, Z: -7.464648 2014-06-05 12:51:15 Use Portal 176003 2014-06-05 12:51:18 Executing If, CurrentWorldId == 71150 2014-06-05 12:51:18 IfCondition = FALSE 2014-06-05 12:51:18 Executing If, CurrentWorldId == 71150 2014-06-05 12:51:18 IfCondition = FALSE 2014-06-05 12:51:18 Executing If, CurrentWorldId == 71150 2014-06-05 12:51:18 IfCondition = FALSE 2014-06-05 12:51:18 Executing If, CurrentWorldId == 135193 2014-06-05 12:51:18 Executing WaitTimer, 1, 2 2014-06-05 12:51:20 Executing ExploreDungeon, 1, 2 2014-06-05 12:51:20 Explore starting Pos = X: 1241.388, Y: 363.662, Z: 0.1 2014-06-05 12:51:20 Start Clear [Box(20, 6)] 2014-06-05 12:51:20 Walk to center point = X: 1210, Y: 370, Z: 0 2014-06-05 12:51:20 Unreasonably stopped!!! 2014-06-05 12:51:20 Unreasonably stopped!!! 2014-06-05 12:51:22 pos after walk to center point = X: 1223.396, Y: 366.4731, Z: 0.1 2014-06-05 12:51:22 [Box(20, 6)] looks like exit 2014-06-05 12:51:22 [Box(20, 6)] direction =  2014-06-05 12:51:22 Start Clear [Box(19, 6)] 2014-06-05 12:51:22 Walk to center point = X: 1150, Y: 370, Z: 0 2014-06-05 12:51:24 pos after walk to center point = X: 1164.263, Y: 369.9445, Z: 0.1 2014-06-05 12:51:24 [Box(19, 6)] looks like exit 2014-06-05 12:51:24 [Box(19, 6)] direction =  2014-06-05 12:51:24 [Box(19, 6)] direction =  2014-06-05 12:51:24 Start Clear [Box(19, 5)] 2014-06-05 12:51:24 Walk to center point = X: 1152.5, Y: 347.5, Z: 0 2014-06-05 12:51:25 pos after walk to center point = X: 1155.451, Y: 361.919, Z: 0.1 2014-06-05 12:51:25 [Box(19, 5)] looks like exit 2014-06-05 12:51:25 [Box(19, 5)] direction =  2014-06-05 12:51:25 Start Clear [Box(18, 5)] 2014-06-05 12:51:25 Walk to center point = X: 1110, Y: 332.5, Z: 0 2014-06-05 12:51:26 pos after walk to center point = X: 1120.053, Y: 343.4439, Z: 0.1 2014-06-05 12:51:26 [Box(18, 5)] looks like exit 2014-06-05 12:51:26 [Box(18, 5)] direction =  2014-06-05 12:51:27 Start Clear [Box(17, 5)] 2014-06-05 12:51:27 Walk to center point = X: 1050, Y: 330, Z: 0 2014-06-05 12:51:30 pos after walk to center point = X: 1063.886, Y: 331.3746, Z: 0.1 2014-06-05 12:51:30 [Box(17, 5)] looks like exit 2014-06-05 12:51:30 [Box(17, 5)] direction =  2014-06-05 12:51:30 Start Clear [Box(16, 5)] 2014-06-05 12:51:30 Walk to center point = X: 990, Y: 330, Z: 0 2014-06-05 12:51:36 pos after walk to center point = X: 996.0335, Y: 343.553, Z: 0.1 2014-06-05 12:51:36 [Box(16, 5)] looks like exit 2014-06-05 12:51:36 [Box(16, 5)] direction =  2014-06-05 12:51:36 Start Clear [Box(16, 6)] 2014-06-05 12:51:36 Walk to center point = X: 982.5, Y: 372.5, Z: 0 2014-06-05 12:51:37 pos after walk to center point = X: 990.4001, Y: 361.256, Z: 0.09999999 2014-06-05 12:51:37 [Box(16, 6)] looks like exit 2014-06-05 12:51:37 [Box(16, 6)] direction =  2014-06-05 12:51:37 Start Clear [Box(15, 6)] 2014-06-05 12:51:37 Walk to center point = X: 920, Y: 380, Z: 0 2014-06-05 12:51:40 pos after walk to center point = X: 933.2158, Y: 373.439, Z: 0.1 2014-06-05 12:51:40 [Box(15, 6)] looks like exit 2014-06-05 12:51:40 [Box(15, 6)] direction =  2014-06-05 12:51:40 Start Clear [Box(14, 6)] 2014-06-05 12:51:40 Walk to center point = X: 875, Y: 397.5, Z: 0 2014-06-05 12:51:42 pos after walk to center point = X: 882.8256, Y: 385.554, Z: 0.1 2014-06-05 12:51:42 [Box(14, 6)] looks like exit 2014-06-05 12:51:42 [Box(14, 6)] direction =  2014-06-05 12:51:42 Start Clear [Box(14, 7)] 2014-06-05 12:51:42 Walk to center point = X: 870, Y: 450, Z: 0 2014-06-05 12:51:51 pos after walk to center point = X: 878.1389, Y: 438.5668, Z: 0.1 2014-06-05 12:51:51 [Box(14, 7)] looks like exit 2014-06-05 12:51:51 [Box(14, 7)] direction =  2014-06-05 12:51:51 Start Clear [Box(13, 7)] 2014-06-05 12:51:51 Walk to center point = X: 807.5, Y: 437.5, Z: 0 2014-06-05 12:52:09 pos after walk to center point = X: 821.1388, Y: 437.31, Z: 0.1 2014-06-05 12:52:09 [Box(13, 7)] looks like exit 2014-06-05 12:52:09 [Box(13, 7)] direction =  2014-06-05 12:52:09 Start Clear [Box(13, 8)] 2014-06-05 12:52:09 Walk to center point = X: 827.5, Y: 527.5, Z: 0 2014-06-05 12:52:14 pos after walk to center point = X: 839.2555, Y: 520.8788, Z: 0.1 2014-06-05 12:52:14 [Box(13, 8)] looks like exit 2014-06-05 12:52:14 [Box(13, 8)] direction =  2014-06-05 12:52:14 Start Clear [Box(13, 9)] 2014-06-05 12:52:14 Walk to center point = X: 810, Y: 570, Z: 0 2014-06-05 12:52:17 pos after walk to center point = X: 823.143, Y: 564.9847, Z: 0.1 2014-06-05 12:52:17 [Box(13, 9)] looks like exit 2014-06-05 12:52:17 [Box(13, 9)] direction =  2014-06-05 12:52:17 Start Clear [Box(12, 9)] 2014-06-05 12:52:17 Walk to center point = X: 762.5, Y: 585, Z: 0 2014-06-05 12:52:19 pos after walk to center point = X: 773.5356, Y: 575.802, Z: 0.1 2014-06-05 12:52:19 [Box(12, 9)] looks like exit 2014-06-05 12:52:19 [Box(12, 9)] direction =  2014-06-05 12:52:19 Start Clear [Box(12, 10)] 2014-06-05 12:52:19 Walk to center point = X: 730, Y: 610, Z: 0 2014-06-05 12:52:22 pos after walk to center point = X: 743.3748, Y: 606.0238, Z: 0.1 2014-06-05 12:52:22 [Box(12, 10)] looks like exit 2014-06-05 12:52:22 [Box(12, 10)] direction =  2014-06-05 12:52:22 Start Clear [Box(11, 10)] 2014-06-05 12:52:22 Walk to center point = X: 680, Y: 610, Z: 0 2014-06-05 12:52:39 Moving Stuck! 2014-06-05 12:52:39 Moving Stuck! 2014-06-05 12:52:39 Moving Stuck! 2014-06-05 12:52:39 Unreasonably stopped!!! 2014-06-05 12:52:39 Moving Stuck! 2014-06-05 12:52:39 Unreasonably stopped!!! 2014-06-05 12:52:40 pos after walk to center point = X: 666.1264, Y: 606.0087, Z: 0.1 2014-06-05 12:52:40 [Box(11, 10)] looks like exit 2014-06-05 12:52:40 [Box(11, 10)] direction =  2014-06-05 12:52:40 Start Clear [Box(10, 10)] 2014-06-05 12:52:40 Walk to center point = X: 630, Y: 630, Z: 0 2014-06-05 12:52:42 Stuck when attacking invisible_target-13616 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:52:43 Stuck when attacking invisible_target-13616 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:52:45 pos after walk to center point = X: 636.9359, Y: 616.7514, Z: 0.1 2014-06-05 12:52:45 [Box(10, 10)] looks like exit 2014-06-05 12:52:45 [Box(10, 10)] direction =  2014-06-05 12:52:45 Start Clear [Box(9, 10)] 2014-06-05 12:52:45 Walk to center point = X: 570, Y: 630, Z: 0 2014-06-05 12:52:48 pos after walk to center point = X: 576.6727, Y: 618.0659, Z: 0.09999999 2014-06-05 12:52:48 [Box(9, 10)] looks like exit 2014-06-05 12:52:48 [Box(9, 10)] direction =  2014-06-05 12:52:48 Start Clear [Box(8, 10)] 2014-06-05 12:52:48 Walk to center point = X: 507.5, Y: 617.5, Z: 0 2014-06-05 12:52:50 pos after walk to center point = X: 522.3095, Y: 617.6656, Z: 0.09999999 2014-06-05 12:52:50 [Box(8, 10)] looks like exit 2014-06-05 12:52:50 Start Clear [Box(9, 12)] 2014-06-05 12:52:50 Walk to center point = X: 575, Y: 757.5, Z: 0 2014-06-05 12:52:57 gold loot 2 96F10045 2014-06-05 12:52:57 gold loot 3 96F10045 2014-06-05 12:52:57 gold loot 4 96F10045 2014-06-05 12:52:57 gold loot 5 96F10045 2014-06-05 12:52:57 gold loot 6 96F10045 2014-06-05 12:52:57 gold loot 7 96F10045 2014-06-05 12:52:57 gold loot 8 96F10045 2014-06-05 12:52:57 gold loot 9 96F10045 2014-06-05 12:52:58 gold loot 10 96F10045 2014-06-05 12:52:58 gold loot 11 96F10045 2014-06-05 12:52:58 gold loot 12 96F10045 2014-06-05 12:52:58 gold loot 13 96F10045 2014-06-05 12:52:58 gold loot 14 96F10045 2014-06-05 12:53:06 Moving Stuck! 2014-06-05 12:53:06 Moving Stuck! 2014-06-05 12:53:06 Moving Stuck! 2014-06-05 12:53:08 Looting CraftingMaterials_Flippy_Global-14251 2014-06-05 12:53:10 Stuck when attacking invisible_target-14278 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:53:11 Stuck when attacking invisible_target-14278 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:53:12 Stuck when attacking invisible_target-14278 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:53:13 Target Marker Found!!! 2014-06-05 12:53:13 End explore because of end explore exception, instant stop explore 2014-06-05 12:53:13 Executing MoveToMapMarker, 1, 2 2014-06-05 12:53:13 Marker found, pos = X: 576.9863, Y: 764.0355, Z: 9.730615 2014-06-05 12:53:15 Use Portal 176038 2014-06-05 12:53:17 Skipping WaitTimer 2014-06-05 12:53:17 Executing If, CurrentWorldId == 194231 2014-06-05 12:53:17 Executing ToggleTargeting, 1, 1 2014-06-05 12:53:17 Executing SetQuesting 2014-06-05 12:53:17 Executing ExploreDungeon, 1, 2 2014-06-05 12:53:17 Explore starting Pos = X: 761.3881, Y: 603.662, Z: 0.1 2014-06-05 12:53:18 Start Clear [Box(12, 10)] 2014-06-05 12:53:18 Walk to center point = X: 730, Y: 610, Z: 0 2014-06-05 12:53:18 Unreasonably stopped!!! 2014-06-05 12:53:18 Unreasonably stopped!!! 2014-06-05 12:53:19 pos after walk to center point = X: 743.751, Y: 610.2458, Z: 0.1 2014-06-05 12:53:19 [Box(12, 10)] looks like exit 2014-06-05 12:53:19 [Box(12, 10)] direction =  2014-06-05 12:53:19 Start Clear [Box(11, 10)] 2014-06-05 12:53:19 Walk to center point = X: 670, Y: 610, Z: 0 2014-06-05 12:53:30 Unreasonably stopped!!! 2014-06-05 12:53:30 Unreasonably stopped!!! 2014-06-05 12:53:30 Player is dead, may try Reviving. Death Count: 2 2014-06-05 12:53:30 player dead, check lastDeathPos = X: 496.0769, Y: 585.6229, Z: 0.1000007, currentPos = X: 726.6768, Y: 609.946, Z: 0.1 2014-06-05 12:53:30 renew last dealth pos 2014-06-05 12:53:30 final same dealth pos count = 0 2014-06-05 12:53:42 Moving Stuck! 2014-06-05 12:53:42 Moving Stuck! 2014-06-05 12:53:42 Moving Stuck! 2014-06-05 12:53:42 Unreasonably stopped!!! 2014-06-05 12:53:42 Moving Stuck! 2014-06-05 12:53:42 Unreasonably stopped!!! 2014-06-05 12:53:43 Moving Stuck! 2014-06-05 12:53:43 Moving Stuck! 2014-06-05 12:53:43 Moving Stuck! 2014-06-05 12:53:43 Unreasonably stopped!!! 2014-06-05 12:53:43 Moving Stuck! 2014-06-05 12:53:43 Unreasonably stopped!!! 2014-06-05 12:53:50 Moving Stuck! 2014-06-05 12:53:50 Moving Stuck! 2014-06-05 12:53:50 Moving Stuck! 2014-06-05 12:53:50 Unreasonably stopped!!! 2014-06-05 12:53:50 Moving Stuck! 2014-06-05 12:53:50 Unreasonably stopped!!! 2014-06-05 12:53:58 Moving Stuck! 2014-06-05 12:53:58 Moving Stuck! 2014-06-05 12:53:58 Moving Stuck! 2014-06-05 12:53:58 Unreasonably stopped!!! 2014-06-05 12:53:58 Moving Stuck! 2014-06-05 12:53:58 Unreasonably stopped!!! 2014-06-05 12:54:01 pos after walk to center point = X: 684.618, Y: 610.2272, Z: 0.1 2014-06-05 12:54:01 [Box(11, 10)] looks like exit 2014-06-05 12:54:01 [Box(11, 10)] direction =  2014-06-05 12:54:01 [Box(11, 10)] direction =  2014-06-05 12:54:01 Start Clear [Box(11, 9)] 2014-06-05 12:54:01 Walk to center point = X: 672.5, Y: 587.5, Z: 0 2014-06-05 12:54:01 pos after walk to center point = X: 676.4982, Y: 601.13, Z: 0.1 2014-06-05 12:54:01 [Box(11, 9)] looks like exit 2014-06-05 12:54:01 [Box(11, 9)] direction =  2014-06-05 12:54:01 Start Clear [Box(10, 9)] 2014-06-05 12:54:01 Walk to center point = X: 630, Y: 572.5, Z: 0 2014-06-05 12:54:10 pos after walk to center point = X: 638.9641, Y: 584.1324, Z: 0.1 2014-06-05 12:54:10 [Box(10, 9)] looks like exit 2014-06-05 12:54:10 [Box(10, 9)] direction =  2014-06-05 12:54:10 Start Clear [Box(9, 9)] 2014-06-05 12:54:10 Walk to center point = X: 570, Y: 570, Z: 0 2014-06-05 12:54:13 pos after walk to center point = X: 561.2766, Y: 569.4128, Z: 0.1 2014-06-05 12:54:13 [Box(9, 9)] looks like exit 2014-06-05 12:54:13 [Box(9, 9)] direction =  2014-06-05 12:54:13 Start Clear [Box(8, 9)] 2014-06-05 12:54:13 Walk to center point = X: 510, Y: 570, Z: 0 2014-06-05 12:54:15 pos after walk to center point = X: 521.3241, Y: 560.7855, Z: 0.1 2014-06-05 12:54:15 [Box(8, 9)] looks like exit 2014-06-05 12:54:15 [Box(8, 9)] direction =  2014-06-05 12:54:15 Start Clear [Box(8, 10)] 2014-06-05 12:54:15 Walk to center point = X: 502.5, Y: 612.5, Z: 0 2014-06-05 12:54:16 pos after walk to center point = X: 512.8934, Y: 601.7241, Z: 0.1 2014-06-05 12:54:16 [Box(8, 10)] looks like exit 2014-06-05 12:54:16 [Box(8, 10)] direction =  2014-06-05 12:54:16 Start Clear [Box(7, 10)] 2014-06-05 12:54:16 Walk to center point = X: 442.5, Y: 622.5, Z: 0 2014-06-05 12:54:54 Stuck when attacking FleshPitFlyer_A-16801 4156!, Moving nearer mechanism!, health= 1 2014-06-05 12:55:04 Looting Ring_flippy-16904 2014-06-05 12:55:04 move a bit when loot 2014-06-05 12:55:04 Looting healthPotion_Console-16917 2014-06-05 12:55:05 move a bit when loot 2014-06-05 12:55:05 Unreasonably stopped!!! 2014-06-05 12:55:05 Breakable found! TrOut_Highlands_Chest_Rare-16850 62866 2014-06-05 12:55:05 Unreasonably stopped!!! 2014-06-05 12:55:05 Breakable found! TrOut_Highlands_Chest_Rare-16850 62866 2014-06-05 12:55:06 Unreasonably stopped!!! 2014-06-05 12:55:06 Breakable found! TrOut_Highlands_Chest_Rare-16850 62866 2014-06-05 12:55:06 Unreasonably stopped!!! 2014-06-05 12:55:06 Unreasonably stopped!!! 2014-06-05 12:55:07 Looting Amethyst_16-16933 2014-06-05 12:55:08 move a bit when loot 2014-06-05 12:55:08 Unreasonably stopped!!! 2014-06-05 12:55:08 Unreasonably stopped!!! 2014-06-05 12:55:09 Target Bounty Completed! 2014-06-05 12:55:09 End explore because of end explore exception, instant stop explore 2014-06-05 12:55:09 Executing If, HasQuest(345488) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing LoadProfile, act1.xml 2014-06-05 12:55:09 Load Profile C:\Users\Sam Moussa\Desktop\Boomerang\Profiles\A1 Bounty\act1.xml 2014-06-05 12:55:09 Executing Order 2014-06-05 12:55:09 Executing LogMessage, 1, 1 2014-06-05 12:55:09 Act 1 Bounties 2014-06-05 12:55:09 Executing If, HasQuest(369944) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(375198) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361331) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361327) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361320) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361334) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361339) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361336) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(375191) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361343) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361341) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361345) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361234) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361352) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(361354) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(345488) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(345490) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(369399) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(369404) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(347099) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(349020) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(349016) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(347097) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(347095) 2014-06-05 12:55:09 IfCondition = FALSE 2014-06-05 12:55:09 Executing If, HasQuest(347060) 2014-06-05 12:55:09 Executing LoadProfile 2014-06-05 12:55:09 Load Profile C:\Users\Sam Moussa\Desktop\Boomerang\Profiles\A1 Bounty\347060_the_precious_ores.xml 2014-06-05 12:55:09 Executing Order 2014-06-05 12:55:09 Executing If, Me.IsInTown==False 2014-06-05 12:55:09 Executing TownPortal, 1 2014-06-05 12:55:09 UseTownPortal tryAgainTimes = 0 2014-06-05 12:55:09 Use Town Portal 2014-06-05 12:55:18 Put into stash, count = 4 2014-06-05 12:55:18 1st time pathList.Count = 0, destination = X: 390, Y: 529, Z: 24 2014-06-05 12:55:18 Scene not loaded, however no near point found 2014-06-05 12:55:19 RealUseObject Cannot find actor with SNO ID 130400 2014-06-05 12:55:19 Cannot find the stash window, will try again! i = 0 2014-06-05 12:55:20 Unreasonably stopped!!! 2014-06-05 12:55:20 Breakable found! trOut_NewTristram_Inn_Sign_Post-17068 103719 2014-06-05 12:55:23 Put item into stash 2014-06-05 12:55:24 Put item into stash 2014-06-05 12:55:24 Put item into stash 2014-06-05 12:55:24 Put item into stash 2014-06-05 12:55:24 Executing WaitTimer, 1, 2 2014-06-05 12:55:27 Executing UseWaypoint 2014-06-05 12:55:27 Put into stash : no items 2014-06-05 12:55:28 Use Waypoint 8 2014-06-05 12:55:28 1st time pathList.Count = 0, destination = X: 401.7305, Y: 555.0093, Z: 24.66344 2014-06-05 12:55:28 destination walkable but cannot find path to that 2014-06-05 12:55:32 Executing If, HasQuest(347060) 2014-06-05 12:55:32 Executing ToggleTargeting, 1, 1 2014-06-05 12:55:32 Executing If, CurrentWorldId == 71150 2014-06-05 12:55:32 Executing SafeMoveTo, 312429, 2 2014-06-05 12:55:32 Unreasonably stopped!!! 2014-06-05 12:55:32 Breakable found! TriggerBoxOneShot-17294 5991 2014-06-05 12:55:33 Unreasonably stopped!!! 2014-06-05 12:55:33 Breakable found! TriggerBoxOneShot-17294 5991 2014-06-05 12:55:33 Unreasonably stopped!!! 2014-06-05 12:55:33 Breakable found! TriggerBoxOneShot-17294 5991 2014-06-05 12:55:34 Unreasonably stopped!!! 2014-06-05 12:55:34 Breakable found! TriggerBoxOneShot-17294 5991 2014-06-05 12:55:34 Unreasonably stopped!!! 2014-06-05 12:55:34 Breakable found! SphereTrigger-17314 5466 2014-06-05 12:55:35 Unreasonably stopped!!! 2014-06-05 12:55:35 Breakable found! SphereTrigger-17314 5466 2014-06-05 12:55:35 Unreasonably stopped!!! 2014-06-05 12:55:35 Breakable found! SphereTrigger-17314 5466 2014-06-05 12:55:36 Unreasonably stopped!!! 2014-06-05 12:55:36 Breakable found! SphereTrigger-17314 5466 2014-06-05 12:55:36 Unreasonably stopped!!! 2014-06-05 12:55:36 Unreasonably stopped!!! 2014-06-05 12:55:37 Moving Stuck! 2014-06-05 12:55:37 Moving Stuck! 2014-06-05 12:55:37 Moving Stuck! 2014-06-05 12:55:37 Unreasonably stopped!!! 2014-06-05 12:55:37 Moving Stuck! 2014-06-05 12:55:37 Unreasonably stopped!!! 2014-06-05 12:55:39 Executing MoveToActor, 1, 2 2014-06-05 12:55:40 UsePortal Cannot find actor with SNO ID 176038 2014-06-05 12:55:40 pos = X: 2067.49, Y: 895.0004, Z: 0.11 2014-06-05 12:55:40 Executing If, CurrentWorldId == 71150 2014-06-05 12:55:40 Executing SafeMoveTo, 312429, 2 2014-06-05 12:55:54 Looting CraftingMaterials_Flippy_Global-17687 2014-06-05 12:55:54 move a bit when loot 2014-06-05 12:55:54 Unreasonably stopped!!! 2014-06-05 12:55:54 Unreasonably stopped!!! 2014-06-05 12:55:58 Stuck when attacking invisible_target-17731 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:55:59 Stuck when attacking invisible_target-17731 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:56:03 Executing MoveToActor, 1, 2 2014-06-05 12:56:03 Use Portal 176038 2014-06-05 12:56:06 Executing If, CurrentWorldId == 71150 2014-06-05 12:56:06 IfCondition = FALSE 2014-06-05 12:56:06 Executing If, CurrentWorldId == 71150 2014-06-05 12:56:06 IfCondition = FALSE 2014-06-05 12:56:06 Executing If, CurrentWorldId == 71150 2014-06-05 12:56:06 IfCondition = FALSE 2014-06-05 12:56:06 Executing If, CurrentWorldId == 82370 2014-06-05 12:56:06 Executing WaitTimer, 1, 2 2014-06-05 12:56:08 Executing ExploreDungeon, 1, 2 2014-06-05 12:56:08 Explore starting Pos = X: 590, Y: 762.5, Z: 0.1000001 2014-06-05 12:56:08 Start Clear [Box(9, 12)] 2014-06-05 12:56:08 Walk to center point = X: 577.5, Y: 757.5, Z: 0 2014-06-05 12:56:08 pos after walk to center point = X: 590, Y: 762.5, Z: 0.1000001 2014-06-05 12:56:08 [Box(9, 12)] looks like exit 2014-06-05 12:56:08 [Box(9, 12)] direction =  2014-06-05 12:56:08 Start Clear [Box(10, 12)] 2014-06-05 12:56:08 Walk to center point = X: 622.5, Y: 742.5, Z: 0 2014-06-05 12:56:09 Unreasonably stopped!!! 2014-06-05 12:56:09 Breakable found! g_Portal_Square_Blue-17897 176007 2014-06-05 12:56:09 Unreasonably stopped!!! 2014-06-05 12:56:09 Breakable found! g_Portal_Square_Blue-17897 176007 2014-06-05 12:56:10 Unreasonably stopped!!! 2014-06-05 12:56:10 Breakable found! g_Portal_Square_Blue-17897 176007 2014-06-05 12:56:10 Unreasonably stopped!!! 2014-06-05 12:56:10 Breakable found! g_Portal_Square_Blue-17897 176007 2014-06-05 12:56:11 Unreasonably stopped!!! 2014-06-05 12:56:11 Unreasonably stopped!!! 2014-06-05 12:56:13 pos after walk to center point = X: 611.2195, Y: 750.3244, Z: 0.1 2014-06-05 12:56:13 [Box(10, 12)] looks like exit 2014-06-05 12:56:13 [Box(10, 12)] direction =  2014-06-05 12:56:13 [Box(10, 12)] direction =  2014-06-05 12:56:13 Start Clear [Box(10, 11)] 2014-06-05 12:56:13 Walk to center point = X: 630, Y: 690, Z: 0 2014-06-05 12:56:15 pos after walk to center point = X: 620.1768, Y: 700.6546, Z: 0.1 2014-06-05 12:56:15 [Box(10, 11)] looks like exit 2014-06-05 12:56:15 [Box(10, 11)] direction =  2014-06-05 12:56:15 Start Clear [Box(9, 11)] 2014-06-05 12:56:15 Walk to center point = X: 582.5, Y: 677.5, Z: 0 2014-06-05 12:56:18 pos after walk to center point = X: 590.8637, Y: 667.7982, Z: 0.09999999 2014-06-05 12:56:18 [Box(9, 11)] looks like exit 2014-06-05 12:56:18 [Box(9, 11)] direction =  2014-06-05 12:56:18 [Box(9, 11)] direction =  2014-06-05 12:56:18 [Box(9, 11)] direction =  2014-06-05 12:56:18 Start Clear [Box(9, 10)] 2014-06-05 12:56:18 Walk to center point = X: 570, Y: 630, Z: 0 2014-06-05 12:56:20 pos after walk to center point = X: 575.9182, Y: 641.4066, Z: 0.1 2014-06-05 12:56:20 [Box(9, 10)] looks like exit 2014-06-05 12:56:20 [Box(9, 10)] direction =  2014-06-05 12:56:20 Start Clear [Box(8, 10)] 2014-06-05 12:56:20 Walk to center point = X: 507.5, Y: 617.5, Z: 0 2014-06-05 12:56:24 Unreasonably stopped!!! 2014-06-05 12:56:24 Unreasonably stopped!!! 2014-06-05 12:56:31 pos after walk to center point = X: 493.545, Y: 613.0562, Z: 0.1000001 2014-06-05 12:56:31 [Box(8, 10)] looks like exit 2014-06-05 12:56:31 [Box(8, 10)] direction =  2014-06-05 12:56:31 Cleared [Box(8, 10)] 2014-06-05 12:56:31 [Box(9, 10)] direction =  2014-06-05 12:56:31 [Box(9, 10)] direction =  2014-06-05 12:56:32 Start Clear [Box(10, 10)] 2014-06-05 12:56:32 Walk to center point = X: 630, Y: 630, Z: 0 2014-06-05 12:56:38 pos after walk to center point = X: 626.2918, Y: 642.3979, Z: 1.182981 2014-06-05 12:56:38 [Box(10, 10)] looks like exit 2014-06-05 12:56:38 [Box(10, 10)] direction =  2014-06-05 12:56:38 [Box(10, 10)] direction =  2014-06-05 12:56:38 [Box(10, 10)] direction =  2014-06-05 12:56:38 Start Clear [Box(11, 10)] 2014-06-05 12:56:38 Walk to center point = X: 680, Y: 610, Z: 0 2014-06-05 12:56:43 Looting CraftingMaterials_Flippy_Global-18212 2014-06-05 12:56:44 move a bit when loot 2014-06-05 12:56:47 pos after walk to center point = X: 665.4432, Y: 608.4893, Z: 0.09999999 2014-06-05 12:56:47 [Box(11, 10)] looks like exit 2014-06-05 12:56:47 [Box(11, 10)] direction =  2014-06-05 12:56:47 [Box(11, 10)] direction =  2014-06-05 12:56:47 Start Clear [Box(12, 10)] 2014-06-05 12:56:47 Walk to center point = X: 757.5, Y: 620, Z: 0 2014-06-05 12:56:50 Stuck when attacking invisible_target-18302 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:56:51 Stuck when attacking invisible_target-18302 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:56:53 pos after walk to center point = X: 745.131, Y: 612.325, Z: 0.1 2014-06-05 12:56:53 [Box(12, 10)] looks like exit 2014-06-05 12:56:53 [Box(12, 10)] direction =  2014-06-05 12:56:53 [Box(12, 10)] direction =  2014-06-05 12:56:53 Start Clear [Box(13, 10)] 2014-06-05 12:56:53 Walk to center point = X: 792.5, Y: 645, Z: 0 2014-06-05 12:56:55 pos after walk to center point = X: 781.8467, Y: 635.153, Z: 0.1 2014-06-05 12:56:55 [Box(13, 10)] looks like exit 2014-06-05 12:56:55 [Box(13, 10)] direction =  2014-06-05 12:56:55 [Box(13, 10)] direction =  2014-06-05 12:56:55 Start Clear [Box(13, 11)] 2014-06-05 12:56:55 Walk to center point = X: 807.5, Y: 677.5, Z: 0 2014-06-05 12:57:00 pos after walk to center point = X: 797.9425, Y: 666.6032, Z: 0.1 2014-06-05 12:57:00 [Box(13, 11)] looks like exit 2014-06-05 12:57:00 [Box(13, 11)] direction =  2014-06-05 12:57:00 Start Clear [Box(13, 12)] 2014-06-05 12:57:00 Walk to center point = X: 837.5, Y: 722.5, Z: 0 2014-06-05 12:57:03 pos after walk to center point = X: 846.4006, Y: 710.916, Z: 0.1 2014-06-05 12:57:03 [Box(13, 12)] looks like exit 2014-06-05 12:57:03 [Box(13, 12)] direction =  2014-06-05 12:57:03 Start Clear [Box(13, 13)] 2014-06-05 12:57:03 Walk to center point = X: 810, Y: 810, Z: 0 2014-06-05 12:57:13 Stuck when attacking Scavenger_B-18453 5236!, Moving nearer mechanism!, health= 0.7045573 2014-06-05 12:57:24 pos after walk to center point = X: 814.8265, Y: 816.5582, Z: 0.1 2014-06-05 12:57:24 [Box(13, 13)] looks like exit 2014-06-05 12:57:24 [Box(13, 13)] direction =  2014-06-05 12:57:24 Start Clear [Box(12, 13)] 2014-06-05 12:57:24 Walk to center point = X: 767.5, Y: 800, Z: 0 2014-06-05 12:57:26 pos after walk to center point = X: 780.57, Y: 806.7431, Z: 0.1 2014-06-05 12:57:26 [Box(12, 13)] looks like exit 2014-06-05 12:57:26 [Box(12, 13)] direction =  2014-06-05 12:57:26 Start Clear [Box(12, 14)] 2014-06-05 12:57:26 Walk to center point = X: 765, Y: 855, Z: 0 2014-06-05 12:57:28 pos after walk to center point = X: 773.0676, Y: 844.4329, Z: 0.1 2014-06-05 12:57:28 [Box(12, 14)] looks like exit 2014-06-05 12:57:28 [Box(12, 14)] direction =  2014-06-05 12:57:28 Start Clear [Box(13, 14)] 2014-06-05 12:57:28 Walk to center point = X: 810, Y: 870, Z: 0 2014-06-05 12:57:33 pos after walk to center point = X: 800.3114, Y: 881.1011, Z: 0.4502791 2014-06-05 12:57:33 [Box(13, 14)] looks like exit 2014-06-05 12:57:33 Start Clear [Box(13, 16)] 2014-06-05 12:57:33 Walk to center point = X: 815, Y: 997.5, Z: 0 2014-06-05 12:57:45 Stuck when attacking invisible_target-19443 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:57:46 Stuck when attacking invisible_target-19443 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:57:48 Stuck when attacking invisible_target-19443 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:57:49 Target Marker Found!!! 2014-06-05 12:57:49 End explore because of end explore exception, instant stop explore 2014-06-05 12:57:49 Executing MoveToMapMarker, 1, 2 2014-06-05 12:57:49 Marker found, pos = X: 816.9863, Y: 1004.036, Z: 9.730615 2014-06-05 12:57:51 Use Portal 176038 2014-06-05 12:57:53 Executing WaitTimer, 1000 2014-06-05 12:57:54 Executing If, CurrentWorldId == 82371 2014-06-05 12:57:54 Executing ToggleTargeting, 1, 1 2014-06-05 12:57:54 Executing MoveToActor, 1, 2 2014-06-05 12:57:54 Unreasonably stopped!!! 2014-06-05 12:57:54 Breakable found! g_Portal_Square_Blue-19461 176007 2014-06-05 12:57:55 Unreasonably stopped!!! 2014-06-05 12:57:55 Breakable found! g_Portal_Square_Blue-19461 176007 2014-06-05 12:57:55 Unreasonably stopped!!! 2014-06-05 12:57:55 Breakable found! g_Portal_Square_Blue-19461 176007 2014-06-05 12:57:56 Unreasonably stopped!!! 2014-06-05 12:57:56 Breakable found! g_Portal_Square_Blue-19461 176007 2014-06-05 12:57:56 Unreasonably stopped!!! 2014-06-05 12:57:56 Unreasonably stopped!!! 2014-06-05 12:57:58 Executing ExploreDungeon, 1, 2 2014-06-05 12:57:58 Explore starting Pos = X: 361.854, Y: 995.8094, Z: 0.1 2014-06-05 12:57:58 Start Clear [Box(6, 16)] 2014-06-05 12:57:58 Walk to center point = X: 382.5, Y: 982.5, Z: 0 2014-06-05 12:57:58 1st time pathList.Count = 0, destination = X: 382.5, Y: 982.5, Z: 0 2014-06-05 12:57:58 destination walkable but cannot find path to that 2014-06-05 12:57:58 pos after walk to center point = X: 361.854, Y: 995.8094, Z: 0.1 2014-06-05 12:57:58 [Box(6, 16)] looks like exit 2014-06-05 12:57:58 move to looks like exit center try again 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:58 Target actor is too far away 2014-06-05 12:57:59 Target actor is too far away 2014-06-05 12:57:59 Target actor is too far away 2014-06-05 12:57:59 Target actor is too far away 2014-06-05 12:57:59 Target actor is too far away 2014-06-05 12:57:59 Target actor is too far away 2014-06-05 12:57:59 Target actor is too far away 2014-06-05 12:58:00 Target actor is too far away 2014-06-05 12:58:00 Target actor is too far away 2014-06-05 12:58:00 Target actor is too far away 2014-06-05 12:58:00 Target actor is too far away 2014-06-05 12:58:01 Target actor is too far away 2014-06-05 12:58:01 Target actor is too far away 2014-06-05 12:58:01 Target actor is too far away 2014-06-05 12:58:01 Target actor is too far away 2014-06-05 12:58:02 Target actor is too far away 2014-06-05 12:58:02 Target actor is too far away 2014-06-05 12:58:02 Target actor is too far away 2014-06-05 12:58:02 Target actor is too far away 2014-06-05 12:58:02 Target actor is too far away 2014-06-05 12:58:03 Target actor is too far away 2014-06-05 12:58:03 Target actor is too far away 2014-06-05 12:58:03 Target actor is too far away 2014-06-05 12:58:03 Target actor is too far away 2014-06-05 12:58:04 Target actor is too far away 2014-06-05 12:58:04 Target actor is too far away 2014-06-05 12:58:04 Target actor is too far away 2014-06-05 12:58:04 Target actor is too far away 2014-06-05 12:58:05 Target actor is too far away 2014-06-05 12:58:05 Target actor is too far away 2014-06-05 12:58:05 Target actor is too far away 2014-06-05 12:58:05 Target actor is too far away 2014-06-05 12:58:06 Target actor is too far away 2014-06-05 12:58:06 Target actor is too far away 2014-06-05 12:58:06 Target actor is too far away 2014-06-05 12:58:06 Target actor is too far away 2014-06-05 12:58:07 Target actor is too far away 2014-06-05 12:58:07 Target actor is too far away 2014-06-05 12:58:07 Target actor is too far away 2014-06-05 12:58:08 Target actor is too far away 2014-06-05 12:58:08 Target actor is too far away 2014-06-05 12:58:08 Target actor is too far away 2014-06-05 12:58:08 Target actor is too far away 2014-06-05 12:58:09 Target actor is too far away 2014-06-05 12:58:09 Target actor is too far away 2014-06-05 12:58:09 Target actor is too far away 2014-06-05 12:58:09 Target actor is too far away 2014-06-05 12:58:10 Target actor is too far away 2014-06-05 12:58:10 Target actor is too far away 2014-06-05 12:58:10 Target actor is too far away 2014-06-05 12:58:10 Target actor is too far away 2014-06-05 12:58:11 Target actor is too far away 2014-06-05 12:58:11 Target actor is too far away 2014-06-05 12:58:11 Target actor is too far away 2014-06-05 12:58:11 Target actor is too far away 2014-06-05 12:58:12 Target actor is too far away 2014-06-05 12:58:12 Target actor is too far away 2014-06-05 12:58:12 Target actor is too far away 2014-06-05 12:58:12 Target actor is too far away 2014-06-05 12:58:13 Target actor is too far away 2014-06-05 12:58:13 Target actor is too far away 2014-06-05 12:58:13 Target actor is too far away 2014-06-05 12:58:13 Target actor is too far away 2014-06-05 12:58:14 Target actor is too far away 2014-06-05 12:58:14 Target actor is too far away 2014-06-05 12:58:14 Target actor is too far away 2014-06-05 12:58:14 Target actor is too far away 2014-06-05 12:58:15 Target actor is too far away 2014-06-05 12:58:15 Target actor is too far away 2014-06-05 12:58:15 Target actor is too far away 2014-06-05 12:58:16 Target actor is too far away 2014-06-05 12:58:16 Target actor is too far away 2014-06-05 12:58:16 Target actor is too far away 2014-06-05 12:58:16 Target actor is too far away 2014-06-05 12:58:17 Target actor is too far away 2014-06-05 12:58:17 Target actor is too far away 2014-06-05 12:58:17 Target actor is too far away 2014-06-05 12:58:17 Target actor is too far away 2014-06-05 12:58:17 Target actor is too far away 2014-06-05 12:58:18 Target actor is too far away 2014-06-05 12:58:18 Target actor is too far away 2014-06-05 12:58:18 Target actor is too far away 2014-06-05 12:58:18 Target actor is too far away 2014-06-05 12:58:19 Target actor is too far away 2014-06-05 12:58:19 Target actor is too far away 2014-06-05 12:58:19 Target actor is too far away 2014-06-05 12:58:19 Target actor is too far away 2014-06-05 12:58:20 Target actor is too far away 2014-06-05 12:58:20 Target actor is too far away 2014-06-05 12:58:20 Target actor is too far away 2014-06-05 12:58:20 Target actor is too far away 2014-06-05 12:58:21 Target actor is too far away 2014-06-05 12:58:21 Target actor is too far away 2014-06-05 12:58:21 Target actor is too far away 2014-06-05 12:58:21 Target actor is too far away 2014-06-05 12:58:22 Target actor is too far away 2014-06-05 12:58:22 Target actor is too far away 2014-06-05 12:58:22 Target actor is too far away 2014-06-05 12:58:22 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:23 Target actor is too far away 2014-06-05 12:58:24 move to looks like exit center try again 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:24 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:25 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 [Box(6, 16)] direction =  2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Start Clear [Box(5, 16)] 2014-06-05 12:58:26 Walk to center point = X: 337.5, Y: 997.5, Z: 0 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:26 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 pos after walk to center point = X: 352.0617, Y: 994.7025, Z: 0.6614062 2014-06-05 12:58:27 [Box(5, 16)] looks like exit 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 [Box(5, 16)] direction =  2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 [Box(5, 16)] direction =  2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Start Clear [Box(5, 15)] 2014-06-05 12:58:27 Walk to center point = X: 352.5, Y: 955, Z: 0 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:27 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:28 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 pos after walk to center point = X: 356.0388, Y: 968.5429, Z: 0.1 2014-06-05 12:58:29 [Box(5, 15)] looks like exit 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 [Box(5, 15)] direction =  2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 [Box(5, 15)] direction =  2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Start Clear [Box(6, 15)] 2014-06-05 12:58:29 Walk to center point = X: 390, Y: 930, Z: 0 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:29 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 pos after walk to center point = X: 382.1989, Y: 941.7136, Z: 0.1 2014-06-05 12:58:30 [Box(6, 15)] looks like exit 2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 [Box(6, 15)] direction =  2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 [Box(6, 15)] direction =  2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 [Box(6, 15)] direction =  2014-06-05 12:58:30 Target actor is too far away 2014-06-05 12:58:30 Start Clear [Box(6, 14)] 2014-06-05 12:58:30 Walk to center point = X: 402.5, Y: 882.5, Z: 0 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:31 Target actor is too far away 2014-06-05 12:58:32 Target actor is too far away 2014-06-05 12:58:32 Target actor is too far away 2014-06-05 12:58:32 Target actor is too far away 2014-06-05 12:58:32 Target actor is too far away 2014-06-05 12:58:32 Target actor is too far away 2014-06-05 12:58:33 Target actor is too far away 2014-06-05 12:58:33 Target actor is too far away 2014-06-05 12:58:33 Target actor is too far away 2014-06-05 12:58:33 Target actor is too far away 2014-06-05 12:58:33 Target actor is too far away 2014-06-05 12:58:34 Target actor is too far away 2014-06-05 12:58:34 Target actor is too far away 2014-06-05 12:58:34 Target actor is too far away 2014-06-05 12:58:34 Target actor is too far away 2014-06-05 12:58:34 Target actor is too far away 2014-06-05 12:58:35 Target actor is too far away 2014-06-05 12:58:35 Target actor is too far away 2014-06-05 12:58:35 Target actor is too far away 2014-06-05 12:58:35 Target actor is too far away 2014-06-05 12:58:36 Target actor is too far away 2014-06-05 12:58:36 Target actor is too far away 2014-06-05 12:58:36 Target actor is too far away 2014-06-05 12:58:37 Target actor is too far away 2014-06-05 12:58:37 Target actor is too far away 2014-06-05 12:58:37 Target actor is too far away 2014-06-05 12:58:37 Target actor is too far away 2014-06-05 12:58:38 Target actor is too far away 2014-06-05 12:58:38 Target actor is too far away 2014-06-05 12:58:38 Target actor is too far away 2014-06-05 12:58:38 Target actor is too far away 2014-06-05 12:58:39 Target actor is too far away 2014-06-05 12:58:39 Target actor is too far away 2014-06-05 12:58:39 Target actor is too far away 2014-06-05 12:58:39 Target actor is too far away 2014-06-05 12:58:40 Target actor is too far away 2014-06-05 12:58:40 Target actor is too far away 2014-06-05 12:58:40 Target actor is too far away 2014-06-05 12:58:40 Target actor is too far away 2014-06-05 12:58:41 Target actor is too far away 2014-06-05 12:58:41 Target actor is too far away 2014-06-05 12:58:41 Target actor is too far away 2014-06-05 12:58:41 Target actor is too far away 2014-06-05 12:58:42 Target actor is too far away 2014-06-05 12:58:42 Target actor is too far away 2014-06-05 12:58:42 Target actor is too far away 2014-06-05 12:58:42 Target actor is too far away 2014-06-05 12:58:43 Target actor is too far away 2014-06-05 12:58:43 Target actor is too far away 2014-06-05 12:58:43 Target actor is too far away 2014-06-05 12:58:43 Target actor is too far away 2014-06-05 12:58:43 Target actor is too far away 2014-06-05 12:58:44 Target actor is too far away 2014-06-05 12:58:44 Target actor is too far away 2014-06-05 12:58:44 Target actor is too far away 2014-06-05 12:58:44 Target actor is too far away 2014-06-05 12:58:45 Target actor is too far away 2014-06-05 12:58:45 Target actor is too far away 2014-06-05 12:58:45 Target actor is too far away 2014-06-05 12:58:45 Target actor is too far away 2014-06-05 12:58:46 Target actor is too far away 2014-06-05 12:58:46 Target actor is too far away 2014-06-05 12:58:46 Target actor is too far away 2014-06-05 12:58:46 Target actor is too far away 2014-06-05 12:58:46 Target actor is too far away 2014-06-05 12:58:46 Target actor is too far away 2014-06-05 12:58:46 Target actor is too far away 2014-06-05 12:58:47 Target actor is too far away 2014-06-05 12:58:47 Target actor is too far away 2014-06-05 12:58:47 Target actor is too far away 2014-06-05 12:58:47 Target actor is too far away 2014-06-05 12:58:47 Target actor is too far away 2014-06-05 12:58:48 Target actor is too far away 2014-06-05 12:58:48 Target actor is too far away 2014-06-05 12:58:48 Target actor is too far away 2014-06-05 12:58:48 Target actor is too far away 2014-06-05 12:58:49 Target actor is too far away 2014-06-05 12:58:49 Target actor is too far away 2014-06-05 12:58:49 Target actor is too far away 2014-06-05 12:58:49 Target actor is too far away 2014-06-05 12:58:50 Target actor is too far away 2014-06-05 12:58:50 Target actor is too far away 2014-06-05 12:58:50 Target actor is too far away 2014-06-05 12:58:50 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 pos after walk to center point = X: 398.6476, Y: 896.9957, Z: 0.1 2014-06-05 12:58:51 [Box(6, 14)] looks like exit 2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 [Box(6, 14)] direction =  2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 [Box(6, 14)] direction =  2014-06-05 12:58:51 Target actor is too far away 2014-06-05 12:58:51 Start Clear [Box(7, 14)] 2014-06-05 12:58:51 Walk to center point = X: 442.5, Y: 862.5, Z: 0 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:52 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 pos after walk to center point = X: 432.6451, Y: 873.241, Z: 0.09999999 2014-06-05 12:58:53 [Box(7, 14)] looks like exit 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 [Box(7, 14)] direction =  2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 [Box(7, 14)] direction =  2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Start Clear [Box(8, 14)] 2014-06-05 12:58:53 Walk to center point = X: 525, Y: 852.5, Z: 0 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:53 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:58:54 Target actor is too far away 2014-06-05 12:59:04 Target actor is too far away 2014-06-05 12:59:04 Target actor is too far away 2014-06-05 12:59:04 Target actor is too far away 2014-06-05 12:59:04 Target actor is too far away 2014-06-05 12:59:04 Target actor is too far away 2014-06-05 12:59:04 Target actor is too far away 2014-06-05 12:59:05 Target actor is too far away 2014-06-05 12:59:05 Target actor is too far away 2014-06-05 12:59:05 Target actor is too far away 2014-06-05 12:59:05 Target actor is too far away 2014-06-05 12:59:06 Target actor is too far away 2014-06-05 12:59:06 Target actor is too far away 2014-06-05 12:59:06 Target actor is too far away 2014-06-05 12:59:06 Target actor is too far away 2014-06-05 12:59:07 Target actor is too far away 2014-06-05 12:59:07 Target actor is too far away 2014-06-05 12:59:07 Target actor is too far away 2014-06-05 12:59:07 Target actor is too far away 2014-06-05 12:59:08 Target actor is too far away 2014-06-05 12:59:08 Target actor is too far away 2014-06-05 12:59:08 Target actor is too far away 2014-06-05 12:59:08 Target actor is too far away 2014-06-05 12:59:09 Target actor is too far away 2014-06-05 12:59:09 Target actor is too far away 2014-06-05 12:59:09 Target actor is too far away 2014-06-05 12:59:09 Target actor is too far away 2014-06-05 12:59:10 Target actor is too far away 2014-06-05 12:59:12 Target actor is too far away 2014-06-05 12:59:12 Target actor is too far away 2014-06-05 12:59:12 Target actor is too far away 2014-06-05 12:59:12 Target actor is too far away 2014-06-05 12:59:12 Target actor is too far away 2014-06-05 12:59:12 Target actor is too far away 2014-06-05 12:59:12 Target actor is too far away 2014-06-05 12:59:13 Target actor is too far away 2014-06-05 12:59:13 Target actor is too far away 2014-06-05 12:59:13 Target actor is too far away 2014-06-05 12:59:13 Target actor is too far away 2014-06-05 12:59:13 Target actor is too far away 2014-06-05 12:59:13 Target actor is too far away 2014-06-05 12:59:14 Target actor is too far away 2014-06-05 12:59:14 Target actor is too far away 2014-06-05 12:59:14 Target actor is too far away 2014-06-05 12:59:14 Target actor is too far away 2014-06-05 12:59:15 Target actor is too far away 2014-06-05 12:59:15 Target actor is too far away 2014-06-05 12:59:15 Target actor is too far away 2014-06-05 12:59:15 Target actor is too far away 2014-06-05 12:59:16 Target actor is too far away 2014-06-05 12:59:16 Target actor is too far away 2014-06-05 12:59:16 Target actor is too far away 2014-06-05 12:59:16 Target actor is too far away 2014-06-05 12:59:17 Target actor is too far away 2014-06-05 12:59:17 Target actor is too far away 2014-06-05 12:59:17 Target actor is too far away 2014-06-05 12:59:17 Target actor is too far away 2014-06-05 12:59:18 Target actor is too far away 2014-06-05 12:59:18 Target actor is too far away 2014-06-05 12:59:18 Target actor is too far away 2014-06-05 12:59:18 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:19 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 pos after walk to center point = X: 538.3068, Y: 851.3026, Z: 0.1 2014-06-05 12:59:20 [Box(8, 14)] looks like exit 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 [Box(8, 14)] direction =  2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 [Box(8, 14)] direction =  2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Start Clear [Box(9, 14)] 2014-06-05 12:59:20 Walk to center point = X: 570, Y: 870, Z: 0 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:20 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:21 Target actor is too far away 2014-06-05 12:59:24 Stuck when attacking invisible_target-21047 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:59:32 pos after walk to center point = X: 568.5233, Y: 856.6116, Z: 0.1 2014-06-05 12:59:32 [Box(9, 14)] looks like exit 2014-06-05 12:59:32 [Box(9, 14)] direction =  2014-06-05 12:59:32 [Box(9, 14)] direction =  2014-06-05 12:59:32 Start Clear [Box(9, 15)] 2014-06-05 12:59:32 Walk to center point = X: 562.5, Y: 902.5, Z: 0 2014-06-05 12:59:33 pos after walk to center point = X: 568.9117, Y: 890.1295, Z: 0.1 2014-06-05 12:59:33 [Box(9, 15)] looks like exit 2014-06-05 12:59:33 [Box(9, 15)] direction =  2014-06-05 12:59:33 Cleared [Box(9, 15)] 2014-06-05 12:59:33 [Box(9, 14)] direction =  2014-06-05 12:59:33 Start Clear [Box(10, 14)] 2014-06-05 12:59:33 Walk to center point = X: 615, Y: 855, Z: 0 2014-06-05 12:59:35 Stuck when attacking invisible_target-21360 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:59:36 Stuck when attacking invisible_target-21360 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:59:37 Stuck when attacking invisible_target-21360 180655!, Moving nearer mechanism!, health= 1 2014-06-05 12:59:39 pos after walk to center point = X: 600.9519, Y: 855.8738, Z: 0.1 2014-06-05 12:59:39 [Box(10, 14)] looks like exit 2014-06-05 12:59:39 [Box(10, 14)] direction =  2014-06-05 12:59:40 [Box(10, 14)] direction =  2014-06-05 12:59:40 Start Clear [Box(11, 14)] 2014-06-05 12:59:40 Walk to center point = X: 690, Y: 850, Z: 0 2014-06-05 12:59:40 Target actor is too far away 2014-06-05 12:59:40 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:41 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 pos after walk to center point = X: 677.2261, Y: 843.1413, Z: 0.1 2014-06-05 12:59:42 [Box(11, 14)] looks like exit 2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:42 [Box(11, 14)] direction =  2014-06-05 12:59:42 Target actor is too far away 2014-06-05 12:59:43 [Box(11, 14)] direction =  2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Start Clear [Box(12, 14)] 2014-06-05 12:59:43 Walk to center point = X: 730, Y: 850, Z: 0 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:43 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 pos after walk to center point = X: 717.0843, Y: 849.3659, Z: 0.09999999 2014-06-05 12:59:44 [Box(12, 14)] looks like exit 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 [Box(12, 14)] direction =  2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 [Box(12, 14)] direction =  2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Start Clear [Box(12, 13)] 2014-06-05 12:59:44 Walk to center point = X: 762.5, Y: 825, Z: 0 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:44 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 pos after walk to center point = X: 755.8173, Y: 838.1022, Z: 0.1000001 2014-06-05 12:59:45 [Box(12, 13)] looks like exit 2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:45 [Box(12, 13)] direction =  2014-06-05 12:59:45 Target actor is too far away 2014-06-05 12:59:46 [Box(12, 13)] direction =  2014-06-05 12:59:46 Target actor is too far away 2014-06-05 12:59:46 Start Clear [Box(13, 13)] 2014-06-05 12:59:46 Walk to center point = X: 810, Y: 810, Z: 0 2014-06-05 12:59:46 Target actor is too far away 2014-06-05 12:59:46 Target actor is too far away 2014-06-05 12:59:46 Target actor is too far away 2014-06-05 12:59:46 Target actor is too far away 2014-06-05 12:59:46 Target actor is too far away 2014-06-05 12:59:46 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:47 Target actor is too far away 2014-06-05 12:59:48 Target actor is too far away 2014-06-05 12:59:48 Target actor is too far away 2014-06-05 12:59:48 Target actor is too far away 2014-06-05 12:59:48 Target actor is too far away 2014-06-05 12:59:48 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:49 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 pos after walk to center point = X: 795.6794, Y: 814.0665, Z: 0.1000001 2014-06-05 12:59:50 [Box(13, 13)] looks like exit 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 [Box(13, 13)] direction =  2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 [Box(13, 13)] direction =  2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Start Clear [Box(14, 13)] 2014-06-05 12:59:50 Walk to center point = X: 870, Y: 810, Z: 0 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:50 Target actor is too far away 2014-06-05 12:59:51 Target actor is too far away 2014-06-05 12:59:51 Target actor is too far away 2014-06-05 12:59:51 Target actor is too far away 2014-06-05 12:59:51 Target actor is too far away 2014-06-05 12:59:52 Target actor is too far away 2014-06-05 12:59:52 Target actor is too far away 2014-06-05 12:59:52 Target actor is too far away 2014-06-05 12:59:53 Target actor is too far away 2014-06-05 12:59:53 Target actor is too far away 2014-06-05 12:59:53 Target actor is too far away 2014-06-05 12:59:53 Target actor is too far away 2014-06-05 12:59:54 Target actor is too far away 2014-06-05 12:59:54 Target actor is too far away 2014-06-05 12:59:54 Target actor is too far away 2014-06-05 12:59:54 Target actor is too far away 2014-06-05 12:59:55 Target actor is too far away 2014-06-05 12:59:55 Target actor is too far away 2014-06-05 12:59:55 Target actor is too far away 2014-06-05 12:59:55 Target actor is too far away 2014-06-05 12:59:56 Target actor is too far away 2014-06-05 12:59:56 Target actor is too far away 2014-06-05 12:59:56 Target actor is too far away 2014-06-05 12:59:56 Target actor is too far away 2014-06-05 12:59:57 Target actor is too far away 2014-06-05 12:59:57 Target actor is too far away 2014-06-05 12:59:57 Target actor is too far away 2014-06-05 12:59:57 Target actor is too far away 2014-06-05 12:59:58 Target actor is too far away 2014-06-05 12:59:58 Target actor is too far away 2014-06-05 12:59:58 Target actor is too far away 2014-06-05 12:59:59 Target actor is too far away 2014-06-05 12:59:59 Target actor is too far away 2014-06-05 12:59:59 Target actor is too far away 2014-06-05 12:59:59 Target Actor Found!!! 2014-06-05 13:00:04 End explore because of end explore exception, instant stop explore 2014-06-05 13:00:04 Executing If, HasQuest(347060) and ActorExistsAt(202277, Me.Position.X, Me.Position.Y, Me.Position.Z, 150) 2014-06-05 13:00:04 Executing MoveToActor, 1, 2 2014-06-05 13:00:05 Executing ExploreDungeon, 1, 2 2014-06-05 13:00:05 Explore starting Pos = X: 896.1498, Y: 756.8428, Z: 0.1000001 2014-06-05 13:00:05 Start Clear [Box(14, 12)] 2014-06-05 13:00:05 Walk to center point = X: 875, Y: 742.5, Z: 0 2014-06-05 13:00:09 Stuck when attacking QuillDemon_B-21509 4983!, Moving nearer mechanism!, health= 1 2014-06-05 13:00:14 gold loot 2 A7600101 2014-06-05 13:00:14 gold loot 3 A7600101 2014-06-05 13:00:14 gold loot 4 A7600101 2014-06-05 13:00:14 gold loot 5 A7600101 2014-06-05 13:00:14 gold loot 6 A7600101 2014-06-05 13:00:14 gold loot 7 A7600101 2014-06-05 13:00:14 gold loot 8 A7600101 2014-06-05 13:00:14 gold loot 9 A7600101 2014-06-05 13:00:15 gold loot 10 A7600101 2014-06-05 13:00:15 gold loot 11 A7600101 2014-06-05 13:00:15 gold loot 12 A7600101 2014-06-05 13:00:15 gold loot 13 A7600101 2014-06-05 13:00:15 gold loot 14 A7600101 2014-06-05 13:00:18 Stuck when attacking QuillDemon_B-21494 4983!, Moving nearer mechanism!, health= 0.9090217 2014-06-05 13:00:22 gold loot 2 A8C1002D 2014-06-05 13:00:22 gold loot 3 A8C1002D 2014-06-05 13:00:22 gold loot 4 A8C1002D 2014-06-05 13:00:22 gold loot 5 A8C1002D 2014-06-05 13:00:22 gold loot 6 A8C1002D 2014-06-05 13:00:23 gold loot 7 A8C1002D 2014-06-05 13:00:23 gold loot 8 A8C1002D 2014-06-05 13:00:23 gold loot 9 A8C1002D 2014-06-05 13:00:23 gold loot 10 A8C1002D 2014-06-05 13:00:23 gold loot 11 A8C1002D 2014-06-05 13:00:30 Stuck when attacking FleshPitFlyerSpawner_B-21939 4153!, Moving nearer mechanism!, health= 1 2014-06-05 13:00:30 Moving Stuck! 2014-06-05 13:00:30 Moving Stuck! 2014-06-05 13:00:30 Moving Stuck! 2014-06-05 13:00:30 Unreasonably stopped!!! 2014-06-05 13:00:30 Moving Stuck! 2014-06-05 13:00:30 Unreasonably stopped!!! 2014-06-05 13:00:31 Moving Stuck! 2014-06-05 13:00:31 Moving Stuck! 2014-06-05 13:00:31 Moving Stuck! 2014-06-05 13:00:31 Unreasonably stopped!!! 2014-06-05 13:00:31 Moving Stuck! 2014-06-05 13:00:31 Unreasonably stopped!!! 2014-06-05 13:00:52 pos after walk to center point = X: 865.9693, Y: 733.0102, Z: 0.7231075 2014-06-05 13:00:52 [Box(14, 12)] looks like exit 2014-06-05 13:00:52 [Box(14, 12)] direction =  2014-06-05 13:00:52 Start Clear [Box(13, 12)] 2014-06-05 13:00:52 Walk to center point = X: 827.5, Y: 767.5, Z: 0 2014-06-05 13:00:53 pos after walk to center point = X: 836.0516, Y: 755.7188, Z: 0.1000001 2014-06-05 13:00:53 [Box(13, 12)] looks like exit 2014-06-05 13:00:53 [Box(13, 12)] direction =  2014-06-05 13:00:54 Start Clear [Box(13, 13)] 2014-06-05 13:00:54 Walk to center point = X: 810, Y: 810, Z: 0 2014-06-05 13:00:55 pos after walk to center point = X: 814.0745, Y: 796.1506, Z: 0.1000001 2014-06-05 13:00:55 [Box(13, 13)] looks like exit 2014-06-05 13:00:55 [Box(13, 13)] direction =  2014-06-05 13:00:55 Start Clear [Box(12, 13)] 2014-06-05 13:00:55 Walk to center point = X: 762.5, Y: 825, Z: 0 2014-06-05 13:00:57 pos after walk to center point = X: 773.7813, Y: 815.2615, Z: 0.1000001 2014-06-05 13:00:57 [Box(12, 13)] looks like exit 2014-06-05 13:00:57 [Box(12, 13)] direction =  2014-06-05 13:00:57 Start Clear [Box(12, 14)] 2014-06-05 13:00:57 Walk to center point = X: 730, Y: 850, Z: 0 2014-06-05 13:00:59 pos after walk to center point = X: 743.1313, Y: 844.101, Z: 0.1000001 2014-06-05 13:00:59 [Box(12, 14)] looks like exit 2014-06-05 13:00:59 [Box(12, 14)] direction =  2014-06-05 13:00:59 Start Clear [Box(11, 14)] 2014-06-05 13:00:59 Walk to center point = X: 690, Y: 850, Z: 0 2014-06-05 13:01:00 pos after walk to center point = X: 704.9539, Y: 849.5046, Z: 0.09999999 2014-06-05 13:01:00 [Box(11, 14)] looks like exit 2014-06-05 13:01:00 [Box(11, 14)] direction =  2014-06-05 13:01:00 Start Clear [Box(10, 14)] 2014-06-05 13:01:00 Walk to center point = X: 615, Y: 855, Z: 0 2014-06-05 13:01:03 pos after walk to center point = X: 624.1906, Y: 845.9733, Z: 0.1 2014-06-05 13:01:03 [Box(10, 14)] looks like exit 2014-06-05 13:01:03 [Box(10, 14)] direction =  2014-06-05 13:01:03 Start Clear [Box(9, 14)] 2014-06-05 13:01:03 Walk to center point = X: 570, Y: 870, Z: 0 2014-06-05 13:01:05 pos after walk to center point = X: 580.1938, Y: 859.4193, Z: 0.1 2014-06-05 13:01:05 [Box(9, 14)] looks like exit 2014-06-05 13:01:05 [Box(9, 14)] direction =  2014-06-05 13:01:05 Start Clear [Box(8, 14)] 2014-06-05 13:01:05 Walk to center point = X: 525, Y: 852.5, Z: 0 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 pos after walk to center point = X: 539.6916, Y: 853.2697, Z: 0.1 2014-06-05 13:01:06 [Box(8, 14)] looks like exit 2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:06 [Box(8, 14)] direction =  2014-06-05 13:01:06 Target actor is too far away 2014-06-05 13:01:07 Start Clear [Box(7, 14)] 2014-06-05 13:01:07 Walk to center point = X: 442.5, Y: 862.5, Z: 0 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:07 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:08 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:09 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 pos after walk to center point = X: 453.349, Y: 854.4891, Z: 0.09999999 2014-06-05 13:01:10 [Box(7, 14)] looks like exit 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 [Box(7, 14)] direction =  2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Start Clear [Box(6, 14)] 2014-06-05 13:01:10 Walk to center point = X: 402.5, Y: 882.5, Z: 0 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:10 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 pos after walk to center point = X: 413.1003, Y: 872.6128, Z: 0.1 2014-06-05 13:01:11 [Box(6, 14)] looks like exit 2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 [Box(6, 14)] direction =  2014-06-05 13:01:11 Target actor is too far away 2014-06-05 13:01:11 Start Clear [Box(6, 15)] 2014-06-05 13:01:11 Walk to center point = X: 390, Y: 930, Z: 0 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:12 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 pos after walk to center point = X: 393.0782, Y: 916.3061, Z: 0.1 2014-06-05 13:01:13 [Box(6, 15)] looks like exit 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 [Box(6, 15)] direction =  2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Start Clear [Box(5, 15)] 2014-06-05 13:01:13 Walk to center point = X: 352.5, Y: 955, Z: 0 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:13 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:14 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 pos after walk to center point = X: 366.5561, Y: 953.1389, Z: 0.1 2014-06-05 13:01:15 [Box(5, 15)] looks like exit 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 [Box(5, 15)] direction =  2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Start Clear [Box(5, 16)] 2014-06-05 13:01:15 Walk to center point = X: 337.5, Y: 997.5, Z: 0 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:15 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:16 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 pos after walk to center point = X: 351.0765, Y: 993.068, Z: 0.6614054 2014-06-05 13:01:17 [Box(5, 16)] looks like exit 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 [Box(5, 16)] direction =  2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Start Clear [Box(6, 16)] 2014-06-05 13:01:17 Walk to center point = X: 382.5, Y: 982.5, Z: 0 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:17 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 pos after walk to center point = X: 370.4456, Y: 990.0645, Z: 0.1000001 2014-06-05 13:01:18 [Box(6, 16)] looks like exit 2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 [Box(6, 16)] direction =  2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 [Box(6, 16)] direction =  2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:18 Cleared [Box(6, 16)] 2014-06-05 13:01:18 [Box(5, 16)] direction =  2014-06-05 13:01:18 Target actor is too far away 2014-06-05 13:01:19 Cleared [Box(5, 16)] 2014-06-05 13:01:19 [Box(5, 15)] direction =  2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Cleared [Box(5, 15)] 2014-06-05 13:01:19 [Box(6, 15)] direction =  2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 [Box(6, 15)] direction =  2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Cleared [Box(6, 15)] 2014-06-05 13:01:19 [Box(6, 14)] direction =  2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 [Box(6, 14)] direction =  2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Start Clear [Box(6, 13)] 2014-06-05 13:01:19 Walk to center point = X: 390, Y: 807.5, Z: 0 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:19 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:20 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:21 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:22 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:23 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:24 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:25 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 pos after walk to center point = X: 402.7864, Y: 812.9543, Z: 0.1 2014-06-05 13:01:26 [Box(6, 13)] looks like exit 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 [Box(6, 13)] direction =  2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 [Box(6, 13)] direction =  2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Start Clear [Box(7, 13)] 2014-06-05 13:01:26 Walk to center point = X: 430, Y: 830, Z: 0 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:26 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 pos after walk to center point = X: 415.892, Y: 826.8273, Z: 0.1 2014-06-05 13:01:27 [Box(7, 13)] looks like exit 2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 [Box(7, 13)] direction =  2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:27 [Box(7, 13)] direction =  2014-06-05 13:01:27 Target actor is too far away 2014-06-05 13:01:28 Cleared [Box(7, 13)] 2014-06-05 13:01:28 [Box(6, 13)] direction =  2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Start Clear [Box(6, 12)] 2014-06-05 13:01:28 Walk to center point = X: 385, Y: 745, Z: 0 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:28 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:29 Target actor is too far away 2014-06-05 13:01:30 Target actor is too far away 2014-06-05 13:01:30 Target actor is too far away 2014-06-05 13:01:30 Target actor is too far away 2014-06-05 13:01:43 Stuck when attacking QuillDemon_B-23057 4983!, Moving nearer mechanism!, health= 1 2014-06-05 13:01:47 Target actor is too far away 2014-06-05 13:01:47 Target actor is too far away 2014-06-05 13:01:47 Target actor is too far away 2014-06-05 13:01:47 Target actor is too far away 2014-06-05 13:01:47 Target actor is too far away 2014-06-05 13:01:47 Target actor is too far away 2014-06-05 13:01:47 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 pos after walk to center point = X: 378.2976, Y: 732.4842, Z: 0.1 2014-06-05 13:01:48 [Box(6, 12)] looks like exit 2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:48 [Box(6, 12)] direction =  2014-06-05 13:01:48 Target actor is too far away 2014-06-05 13:01:49 Start Clear [Box(5, 12)] 2014-06-05 13:01:49 Walk to center point = X: 352.5, Y: 727.5, Z: 0 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 pos after walk to center point = X: 366.5139, Y: 731.0455, Z: 0.1 2014-06-05 13:01:49 [Box(5, 12)] looks like exit 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 [Box(5, 12)] direction =  2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 [Box(5, 12)] direction =  2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Start Clear [Box(5, 11)] 2014-06-05 13:01:49 Walk to center point = X: 355, Y: 665, Z: 0 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:49 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:50 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:51 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 pos after walk to center point = X: 366.6216, Y: 671.8666, Z: 0.1 2014-06-05 13:01:52 [Box(5, 11)] looks like exit 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 [Box(5, 11)] direction =  2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 [Box(5, 11)] direction =  2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Start Clear [Box(6, 11)] 2014-06-05 13:01:52 Walk to center point = X: 387.5, Y: 687.5, Z: 0 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:52 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 pos after walk to center point = X: 379.3352, Y: 675.9004, Z: 0.1 2014-06-05 13:01:53 [Box(6, 11)] looks like exit 2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 [Box(6, 11)] direction =  2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 [Box(6, 11)] direction =  2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 [Box(6, 11)] direction =  2014-06-05 13:01:53 Target actor is too far away 2014-06-05 13:01:53 Start Clear [Box(6, 10)] 2014-06-05 13:01:53 Walk to center point = X: 372.5, Y: 637.5, Z: 0 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:54 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 pos after walk to center point = X: 378.8993, Y: 649.6667, Z: 0.1 2014-06-05 13:01:55 [Box(6, 10)] looks like exit 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 [Box(6, 10)] direction =  2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Start Clear [Box(5, 10)] 2014-06-05 13:01:55 Walk to center point = X: 330, Y: 630, Z: 0 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:55 Target actor is too far away 2014-06-05 13:01:56 Target actor is too far away 2014-06-05 13:01:56 Target actor is too far away 2014-06-05 13:01:56 Target actor is too far away 2014-06-05 13:01:56 Target actor is too far away 2014-06-05 13:01:57 Target actor is too far away 2014-06-05 13:01:57 Target actor is too far away 2014-06-05 13:01:57 Target actor is too far away 2014-06-05 13:01:58 Target actor is too far away 2014-06-05 13:01:58 Target actor is too far away 2014-06-05 13:01:58 Target actor is too far away 2014-06-05 13:01:58 Target actor is too far away 2014-06-05 13:01:59 Target actor is too far away 2014-06-05 13:01:59 Target actor is too far away 2014-06-05 13:01:59 Target actor is too far away 2014-06-05 13:01:59 Target actor is too far away 2014-06-05 13:01:59 Stuck when attacking treasureGoblin_C-23378 5987!, Moving nearer mechanism!, health= 1 2014-06-05 13:02:11 Target Actor Found!!! 2014-06-05 13:02:15 End explore because of end explore exception, instant stop explore 2014-06-05 13:02:15 Executing MoveToActor, 1, 2 2014-06-05 13:02:16 Executing If, HasQuest(347060) and ActorExistsAt(204032, Me.Position.X, Me.Position.Y, Me.Position.Z, 150) 2014-06-05 13:02:16 Executing MoveToActor, 1, 2 2014-06-05 13:02:16 Executing ExploreDungeon, 1, 2 2014-06-05 13:02:16 Explore starting Pos = X: 368.2125, Y: 504.5106, Z: 0.1000002 2014-06-05 13:02:16 Start Clear [Box(6, 8)] 2014-06-05 13:02:16 Walk to center point = X: 382.5, Y: 515, Z: 0 2014-06-05 13:02:17 gold loot 2 AC34002F 2014-06-05 13:02:17 gold loot 3 AC34002F 2014-06-05 13:02:18 gold loot 4 AC34002F 2014-06-05 13:02:18 gold loot 5 AC34002F 2014-06-05 13:02:18 gold loot 6 AC34002F 2014-06-05 13:02:18 gold loot 7 AC34002F 2014-06-05 13:02:18 gold loot 8 AC34002F 2014-06-05 13:02:18 gold loot 9 AC34002F 2014-06-05 13:02:18 gold loot 10 AC34002F 2014-06-05 13:02:18 gold loot 11 AC34002F 2014-06-05 13:02:19 gold loot 12 AC34002F 2014-06-05 13:02:19 gold loot 13 AC34002F 2014-06-05 13:02:19 gold loot 14 AC34002F 2014-06-05 13:02:19 gold loot 2 AC440016 2014-06-05 13:02:20 gold loot 3 AC440016 2014-06-05 13:02:20 gold loot 4 AC440016 2014-06-05 13:02:20 gold loot 5 AC440016 2014-06-05 13:02:20 gold loot 6 AC440016 2014-06-05 13:02:20 gold loot 7 AC440016 2014-06-05 13:02:20 gold loot 8 AC440016 2014-06-05 13:02:20 gold loot 9 AC440016 2014-06-05 13:02:20 gold loot 10 AC440016 2014-06-05 13:02:21 gold loot 11 AC440016 2014-06-05 13:02:21 gold loot 12 AC440016 2014-06-05 13:02:21 gold loot 13 AC440016 2014-06-05 13:02:21 gold loot 14 AC440016 2014-06-05 13:02:30 Moving Stuck! 2014-06-05 13:02:30 Moving Stuck! 2014-06-05 13:02:30 Moving Stuck! 2014-06-05 13:02:31 gold loot 2 ACB70009 2014-06-05 13:02:31 gold loot 3 ACB70009 2014-06-05 13:02:31 gold loot 4 ACB70009 2014-06-05 13:02:31 gold loot 5 ACB70009 2014-06-05 13:02:31 gold loot 6 ACB70009 2014-06-05 13:02:31 gold loot 7 ACB70009 2014-06-05 13:02:38 gold loot 2 AC4A0001 2014-06-05 13:02:39 gold loot 3 AC4A0001 2014-06-05 13:02:39 gold loot 4 AC4A0001 2014-06-05 13:02:39 gold loot 5 AC4A0001 2014-06-05 13:02:39 gold loot 6 AC4A0001 2014-06-05 13:02:39 gold loot 7 AC4A0001 2014-06-05 13:02:39 gold loot 8 AC4A0001 2014-06-05 13:02:39 gold loot 9 AC4A0001 2014-06-05 13:02:39 gold loot 10 AC4A0001 2014-06-05 13:02:40 gold loot 11 AC4A0001 2014-06-05 13:02:40 gold loot 12 AC4A0001 2014-06-05 13:02:40 gold loot 13 AC4A0001 2014-06-05 13:02:40 gold loot 14 AC4A0001 2014-06-05 13:02:41 Stuck when attacking invisible_target-24252 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:02:42 gold loot 2 AC4D000F 2014-06-05 13:02:42 gold loot 3 AC4D000F 2014-06-05 13:02:42 gold loot 4 AC4D000F 2014-06-05 13:02:42 gold loot 5 AC4D000F 2014-06-05 13:02:42 gold loot 6 AC4D000F 2014-06-05 13:02:43 gold loot 7 AC4D000F 2014-06-05 13:02:43 gold loot 8 AC4D000F 2014-06-05 13:02:43 gold loot 9 AC4D000F 2014-06-05 13:02:43 gold loot 10 AC4D000F 2014-06-05 13:02:43 gold loot 11 AC4D000F 2014-06-05 13:02:43 gold loot 12 AC4D000F 2014-06-05 13:02:43 gold loot 13 AC4D000F 2014-06-05 13:02:43 gold loot 14 AC4D000F 2014-06-05 13:02:43 Moving Stuck! 2014-06-05 13:02:43 Moving Stuck! 2014-06-05 13:02:43 Moving Stuck! 2014-06-05 13:02:44 gold loot 2 AC46002D 2014-06-05 13:02:44 gold loot 3 AC46002D 2014-06-05 13:02:44 gold loot 4 AC46002D 2014-06-05 13:02:44 gold loot 5 AC46002D 2014-06-05 13:02:44 gold loot 6 AC46002D 2014-06-05 13:02:44 gold loot 7 AC46002D 2014-06-05 13:02:44 gold loot 8 AC46002D 2014-06-05 13:02:45 gold loot 9 AC46002D 2014-06-05 13:02:45 gold loot 10 AC46002D 2014-06-05 13:02:45 gold loot 11 AC46002D 2014-06-05 13:02:45 gold loot 12 AC46002D 2014-06-05 13:02:45 gold loot 13 AC46002D 2014-06-05 13:02:45 gold loot 14 AC46002D 2014-06-05 13:02:45 Moving Stuck! 2014-06-05 13:02:45 Moving Stuck! 2014-06-05 13:02:45 Moving Stuck! 2014-06-05 13:02:45 gold loot 2 AC47001C 2014-06-05 13:02:46 gold loot 3 AC47001C 2014-06-05 13:02:46 gold loot 4 AC47001C 2014-06-05 13:02:46 gold loot 5 AC47001C 2014-06-05 13:02:46 gold loot 6 AC47001C 2014-06-05 13:02:46 gold loot 7 AC47001C 2014-06-05 13:02:46 gold loot 8 AC47001C 2014-06-05 13:02:46 gold loot 9 AC47001C 2014-06-05 13:02:46 gold loot 10 AC47001C 2014-06-05 13:02:47 gold loot 11 AC47001C 2014-06-05 13:02:47 gold loot 12 AC47001C 2014-06-05 13:02:47 gold loot 13 AC47001C 2014-06-05 13:02:47 gold loot 14 AC47001C 2014-06-05 13:02:47 Moving Stuck! 2014-06-05 13:02:47 Moving Stuck! 2014-06-05 13:02:47 Moving Stuck! 2014-06-05 13:02:47 gold loot 2 AC4C0141 2014-06-05 13:02:47 gold loot 3 AC4C0141 2014-06-05 13:02:48 gold loot 4 AC4C0141 2014-06-05 13:02:48 gold loot 5 AC4C0141 2014-06-05 13:02:48 gold loot 6 AC4C0141 2014-06-05 13:02:48 gold loot 7 AC4C0141 2014-06-05 13:02:48 gold loot 8 AC4C0141 2014-06-05 13:02:48 gold loot 9 AC4C0141 2014-06-05 13:02:48 gold loot 10 AC4C0141 2014-06-05 13:02:48 gold loot 11 AC4C0141 2014-06-05 13:02:49 gold loot 12 AC4C0141 2014-06-05 13:02:49 gold loot 13 AC4C0141 2014-06-05 13:02:49 gold loot 14 AC4C0141 2014-06-05 13:02:49 Looting CraftingMaterials_Flippy_Global-23925 2014-06-05 13:02:49 Moving Stuck! 2014-06-05 13:02:49 Moving Stuck! 2014-06-05 13:02:49 Moving Stuck! 2014-06-05 13:02:49 Unreasonably stopped!!! 2014-06-05 13:02:49 Moving Stuck! 2014-06-05 13:02:49 Unreasonably stopped!!! 2014-06-05 13:02:50 Moving Stuck! 2014-06-05 13:02:50 Moving Stuck! 2014-06-05 13:02:50 Moving Stuck! 2014-06-05 13:02:50 Unreasonably stopped!!! 2014-06-05 13:02:50 Moving Stuck! 2014-06-05 13:02:50 Unreasonably stopped!!! 2014-06-05 13:02:54 move a bit when loot 2014-06-05 13:02:55 Unreasonably stopped!!! 2014-06-05 13:02:55 Unreasonably stopped!!! 2014-06-05 13:02:56 Looting CraftingMaterials_Flippy_Global-23928 2014-06-05 13:02:56 Looting CraftingMaterials_Flippy_Global-23919 2014-06-05 13:02:56 Looting CraftingMaterials_Flippy_Global-23929 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23925 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23928 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23919 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23929 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23925 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23928 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23919 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23929 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23925 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23928 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23919 2014-06-05 13:02:57 Looting CraftingMaterials_Flippy_Global-23929 2014-06-05 13:03:01 pos after walk to center point = X: 371.3836, Y: 522.1887, Z: 0.1000002 2014-06-05 13:03:01 [Box(6, 8)] looks like exit 2014-06-05 13:03:01 [Box(6, 8)] direction =  2014-06-05 13:03:01 Start Clear [Box(5, 8)] 2014-06-05 13:03:01 Walk to center point = X: 357.5, Y: 482.5, Z: 0 2014-06-05 13:03:03 pos after walk to center point = X: 368.5298, Y: 489.5575, Z: 0.1000001 2014-06-05 13:03:03 [Box(5, 8)] looks like exit 2014-06-05 13:03:03 [Box(5, 8)] direction =  2014-06-05 13:03:03 Start Clear [Box(5, 9)] 2014-06-05 13:03:03 Walk to center point = X: 330, Y: 570, Z: 0 2014-06-05 13:03:06 pos after walk to center point = X: 344.4461, Y: 567.8724, Z: 0.1000001 2014-06-05 13:03:06 [Box(5, 9)] looks like exit 2014-06-05 13:03:06 [Box(5, 9)] direction =  2014-06-05 13:03:07 Start Clear [Box(4, 9)] 2014-06-05 13:03:07 Walk to center point = X: 287.5, Y: 560, Z: 0 2014-06-05 13:03:08 pos after walk to center point = X: 300.1673, Y: 565.9908, Z: 0.1 2014-06-05 13:03:08 [Box(4, 9)] looks like exit 2014-06-05 13:03:08 [Box(4, 9)] direction =  2014-06-05 13:03:08 Start Clear [Box(4, 10)] 2014-06-05 13:03:08 Walk to center point = X: 285, Y: 615, Z: 0 2014-06-05 13:03:11 pos after walk to center point = X: 293.3257, Y: 603.947, Z: 0.1 2014-06-05 13:03:11 [Box(4, 10)] looks like exit 2014-06-05 13:03:11 [Box(4, 10)] direction =  2014-06-05 13:03:11 Start Clear [Box(5, 10)] 2014-06-05 13:03:11 Walk to center point = X: 330, Y: 630, Z: 0 2014-06-05 13:03:13 pos after walk to center point = X: 319.9568, Y: 640.4405, Z: 0.5001218 2014-06-05 13:03:13 [Box(5, 10)] looks like exit 2014-06-05 13:03:13 [Box(5, 10)] direction =  2014-06-05 13:03:13 [Box(5, 10)] direction =  2014-06-05 13:03:13 Start Clear [Box(5, 11)] 2014-06-05 13:03:13 Walk to center point = X: 355, Y: 665, Z: 0 2014-06-05 13:03:14 pos after walk to center point = X: 345.5835, Y: 654.7525, Z: 0.1000001 2014-06-05 13:03:14 [Box(5, 11)] looks like exit 2014-06-05 13:03:14 [Box(5, 11)] direction =  2014-06-05 13:03:15 Start Clear [Box(5, 12)] 2014-06-05 13:03:15 Walk to center point = X: 352.5, Y: 727.5, Z: 0 2014-06-05 13:03:18 pos after walk to center point = X: 366.4174, Y: 722.4716, Z: 0.1 2014-06-05 13:03:18 [Box(5, 12)] looks like exit 2014-06-05 13:03:18 [Box(5, 12)] direction =  2014-06-05 13:03:18 Start Clear [Box(6, 12)] 2014-06-05 13:03:18 Walk to center point = X: 385, Y: 745, Z: 0 2014-06-05 13:03:19 pos after walk to center point = X: 372.4376, Y: 739.6313, Z: 0.1 2014-06-05 13:03:19 [Box(6, 12)] looks like exit 2014-06-05 13:03:19 [Box(6, 12)] direction =  2014-06-05 13:03:19 [Box(6, 12)] direction =  2014-06-05 13:03:19 Start Clear [Box(6, 13)] 2014-06-05 13:03:19 Walk to center point = X: 390, Y: 807.5, Z: 0 2014-06-05 13:03:21 pos after walk to center point = X: 382.4847, Y: 795.3272, Z: 0.1 2014-06-05 13:03:21 [Box(6, 13)] looks like exit 2014-06-05 13:03:21 [Box(6, 13)] direction =  2014-06-05 13:03:21 Start Clear [Box(6, 14)] 2014-06-05 13:03:21 Walk to center point = X: 402.5, Y: 882.5, Z: 0 2014-06-05 13:03:24 pos after walk to center point = X: 409.199, Y: 869.3407, Z: 0.1 2014-06-05 13:03:24 [Box(6, 14)] looks like exit 2014-06-05 13:03:24 [Box(6, 14)] direction =  2014-06-05 13:03:24 Start Clear [Box(6, 15)] 2014-06-05 13:03:24 Walk to center point = X: 390, Y: 930, Z: 0 2014-06-05 13:03:26 pos after walk to center point = X: 393.4204, Y: 915.5152, Z: 0.09999999 2014-06-05 13:03:26 [Box(6, 15)] looks like exit 2014-06-05 13:03:26 [Box(6, 15)] direction =  2014-06-05 13:03:26 Start Clear [Box(5, 15)] 2014-06-05 13:03:26 Walk to center point = X: 352.5, Y: 955, Z: 0 2014-06-05 13:03:28 pos after walk to center point = X: 366.5287, Y: 953.1394, Z: 0.09999999 2014-06-05 13:03:28 [Box(5, 15)] looks like exit 2014-06-05 13:03:28 [Box(5, 15)] direction =  2014-06-05 13:03:28 Start Clear [Box(5, 16)] 2014-06-05 13:03:28 Walk to center point = X: 337.5, Y: 997.5, Z: 0 2014-06-05 13:03:30 pos after walk to center point = X: 351.2413, Y: 992.2506, Z: 0.6614057 2014-06-05 13:03:30 [Box(5, 16)] looks like exit 2014-06-05 13:03:30 [Box(5, 16)] direction =  2014-06-05 13:03:30 Start Clear [Box(6, 16)] 2014-06-05 13:03:30 Walk to center point = X: 382.5, Y: 982.5, Z: 0 2014-06-05 13:03:31 pos after walk to center point = X: 371.6794, Y: 989.5051, Z: 0.1 2014-06-05 13:03:31 [Box(6, 16)] looks like exit 2014-06-05 13:03:31 [Box(6, 16)] direction =  2014-06-05 13:03:31 [Box(6, 16)] direction =  2014-06-05 13:03:31 Cleared [Box(6, 16)] 2014-06-05 13:03:31 [Box(5, 16)] direction =  2014-06-05 13:03:31 Cleared [Box(5, 16)] 2014-06-05 13:03:31 [Box(5, 15)] direction =  2014-06-05 13:03:31 Cleared [Box(5, 15)] 2014-06-05 13:03:31 [Box(6, 15)] direction =  2014-06-05 13:03:31 [Box(6, 15)] direction =  2014-06-05 13:03:31 Cleared [Box(6, 15)] 2014-06-05 13:03:31 [Box(6, 14)] direction =  2014-06-05 13:03:32 Start Clear [Box(7, 14)] 2014-06-05 13:03:32 Walk to center point = X: 442.5, Y: 862.5, Z: 0 2014-06-05 13:03:37 pos after walk to center point = X: 433.0291, Y: 873.8596, Z: 0.1 2014-06-05 13:03:37 [Box(7, 14)] looks like exit 2014-06-05 13:03:37 [Box(7, 14)] direction =  2014-06-05 13:03:37 [Box(7, 14)] direction =  2014-06-05 13:03:37 Start Clear [Box(8, 14)] 2014-06-05 13:03:37 Walk to center point = X: 525, Y: 852.5, Z: 0 2014-06-05 13:03:40 pos after walk to center point = X: 511.2123, Y: 852.5685, Z: 0.1 2014-06-05 13:03:40 [Box(8, 14)] looks like exit 2014-06-05 13:03:40 [Box(8, 14)] direction =  2014-06-05 13:03:40 [Box(8, 14)] direction =  2014-06-05 13:03:40 Start Clear [Box(9, 14)] 2014-06-05 13:03:40 Walk to center point = X: 570, Y: 870, Z: 0 2014-06-05 13:03:42 pos after walk to center point = X: 562.0651, Y: 857.3887, Z: 0.1 2014-06-05 13:03:42 [Box(9, 14)] looks like exit 2014-06-05 13:03:42 [Box(9, 14)] direction =  2014-06-05 13:03:42 [Box(9, 14)] direction =  2014-06-05 13:03:42 Start Clear [Box(9, 15)] 2014-06-05 13:03:42 Walk to center point = X: 562.5, Y: 902.5, Z: 0 2014-06-05 13:03:43 pos after walk to center point = X: 565.056, Y: 888.4898, Z: 0.1 2014-06-05 13:03:43 [Box(9, 15)] looks like exit 2014-06-05 13:03:43 [Box(9, 15)] direction =  2014-06-05 13:03:43 Cleared [Box(9, 15)] 2014-06-05 13:03:43 [Box(9, 14)] direction =  2014-06-05 13:03:43 Start Clear [Box(10, 14)] 2014-06-05 13:03:43 Walk to center point = X: 615, Y: 855, Z: 0 2014-06-05 13:03:46 pos after walk to center point = X: 600.6678, Y: 855.8229, Z: 0.1 2014-06-05 13:03:46 [Box(10, 14)] looks like exit 2014-06-05 13:03:46 [Box(10, 14)] direction =  2014-06-05 13:03:46 [Box(10, 14)] direction =  2014-06-05 13:03:46 Start Clear [Box(11, 14)] 2014-06-05 13:03:46 Walk to center point = X: 690, Y: 850, Z: 0 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:47 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:48 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 pos after walk to center point = X: 677.3183, Y: 843.8616, Z: 0.1 2014-06-05 13:03:49 [Box(11, 14)] looks like exit 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 [Box(11, 14)] direction =  2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 [Box(11, 14)] direction =  2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Start Clear [Box(12, 14)] 2014-06-05 13:03:49 Walk to center point = X: 730, Y: 850, Z: 0 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:49 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 pos after walk to center point = X: 715.5689, Y: 849.6641, Z: 0.1 2014-06-05 13:03:50 [Box(12, 14)] looks like exit 2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 [Box(12, 14)] direction =  2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 [Box(12, 14)] direction =  2014-06-05 13:03:50 Target actor is too far away 2014-06-05 13:03:50 Start Clear [Box(12, 13)] 2014-06-05 13:03:50 Walk to center point = X: 762.5, Y: 825, Z: 0 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:51 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 pos after walk to center point = X: 755.8319, Y: 838.248, Z: 0.1000001 2014-06-05 13:03:52 [Box(12, 13)] looks like exit 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 [Box(12, 13)] direction =  2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 [Box(12, 13)] direction =  2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Start Clear [Box(13, 13)] 2014-06-05 13:03:52 Walk to center point = X: 810, Y: 810, Z: 0 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:52 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:53 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 pos after walk to center point = X: 796.192, Y: 813.7675, Z: 0.1000001 2014-06-05 13:03:54 [Box(13, 13)] looks like exit 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 [Box(13, 13)] direction =  2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 [Box(13, 13)] direction =  2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Start Clear [Box(14, 13)] 2014-06-05 13:03:54 Walk to center point = X: 870, Y: 810, Z: 0 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target actor is too far away 2014-06-05 13:03:54 Target Actor Found!!! 2014-06-05 13:03:59 End explore because of end explore exception, instant stop explore 2014-06-05 13:03:59 Executing MoveToActor, 1, 2 2014-06-05 13:03:59 Executing If, HasQuest(347060) 2014-06-05 13:03:59 Executing WaitTimer, 1, 2 2014-06-05 13:04:10 Executing If, HasQuest(347060) 2014-06-05 13:04:10 Executing If, ActorExistsAt(107076, Me.Position.X, Me.Position.Y, Me.Position.Z, 300) 2014-06-05 13:04:10 IfCondition = FALSE 2014-06-05 13:04:10 Executing else 2014-06-05 13:04:10 Executing ExploreDungeon, ObjectFound, 107076 2014-06-05 13:04:10 Explore starting Pos = X: 896.1741, Y: 757.2733, Z: 0.1000001 2014-06-05 13:04:10 Start Clear [Box(14, 12)] 2014-06-05 13:04:10 Walk to center point = X: 875, Y: 742.5, Z: 0 2014-06-05 13:04:10 pos after walk to center point = X: 884.7512, Y: 751.6246, Z: 0.1000001 2014-06-05 13:04:10 [Box(14, 12)] looks like exit 2014-06-05 13:04:10 [Box(14, 12)] direction =  2014-06-05 13:04:10 Start Clear [Box(13, 12)] 2014-06-05 13:04:10 Walk to center point = X: 827.5, Y: 767.5, Z: 0 2014-06-05 13:04:12 pos after walk to center point = X: 835.3218, Y: 755.9548, Z: 0.1000001 2014-06-05 13:04:12 [Box(13, 12)] looks like exit 2014-06-05 13:04:12 [Box(13, 12)] direction =  2014-06-05 13:04:13 Start Clear [Box(13, 13)] 2014-06-05 13:04:13 Walk to center point = X: 810, Y: 810, Z: 0 2014-06-05 13:04:14 pos after walk to center point = X: 812.3094, Y: 796.2982, Z: 0.1000001 2014-06-05 13:04:14 [Box(13, 13)] looks like exit 2014-06-05 13:04:14 [Box(13, 13)] direction =  2014-06-05 13:04:14 Start Clear [Box(12, 13)] 2014-06-05 13:04:14 Walk to center point = X: 762.5, Y: 825, Z: 0 2014-06-05 13:04:16 pos after walk to center point = X: 773.1473, Y: 816.1926, Z: 0.1000001 2014-06-05 13:04:16 [Box(12, 13)] looks like exit 2014-06-05 13:04:16 [Box(12, 13)] direction =  2014-06-05 13:04:16 Start Clear [Box(12, 14)] 2014-06-05 13:04:16 Walk to center point = X: 730, Y: 850, Z: 0 2014-06-05 13:04:18 pos after walk to center point = X: 743.2713, Y: 844.0814, Z: 0.1000001 2014-06-05 13:04:18 [Box(12, 14)] looks like exit 2014-06-05 13:04:18 [Box(12, 14)] direction =  2014-06-05 13:04:18 Start Clear [Box(11, 14)] 2014-06-05 13:04:18 Walk to center point = X: 690, Y: 850, Z: 0 2014-06-05 13:04:19 pos after walk to center point = X: 703.7478, Y: 849.5535, Z: 0.1 2014-06-05 13:04:19 [Box(11, 14)] looks like exit 2014-06-05 13:04:19 [Box(11, 14)] direction =  2014-06-05 13:04:19 Start Clear [Box(10, 14)] 2014-06-05 13:04:19 Walk to center point = X: 615, Y: 855, Z: 0 2014-06-05 13:04:22 pos after walk to center point = X: 624.6523, Y: 845.7804, Z: 0.09999999 2014-06-05 13:04:22 [Box(10, 14)] looks like exit 2014-06-05 13:04:22 [Box(10, 14)] direction =  2014-06-05 13:04:22 Start Clear [Box(9, 14)] 2014-06-05 13:04:22 Walk to center point = X: 570, Y: 870, Z: 0 2014-06-05 13:04:24 pos after walk to center point = X: 580.3734, Y: 859.508, Z: 0.1 2014-06-05 13:04:24 [Box(9, 14)] looks like exit 2014-06-05 13:04:24 [Box(9, 14)] direction =  2014-06-05 13:04:24 Start Clear [Box(8, 14)] 2014-06-05 13:04:24 Walk to center point = X: 525, Y: 852.5, Z: 0 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 pos after walk to center point = X: 539.4085, Y: 853.2041, Z: 0.1 2014-06-05 13:04:25 [Box(8, 14)] looks like exit 2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:25 [Box(8, 14)] direction =  2014-06-05 13:04:25 Target actor is too far away 2014-06-05 13:04:26 Start Clear [Box(7, 14)] 2014-06-05 13:04:26 Walk to center point = X: 442.5, Y: 862.5, Z: 0 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:26 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:27 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:28 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 pos after walk to center point = X: 454.6449, Y: 853.8571, Z: 0.1 2014-06-05 13:04:29 [Box(7, 14)] looks like exit 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 [Box(7, 14)] direction =  2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Start Clear [Box(6, 14)] 2014-06-05 13:04:29 Walk to center point = X: 402.5, Y: 882.5, Z: 0 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:29 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 pos after walk to center point = X: 411.8622, Y: 873.0929, Z: 0.1 2014-06-05 13:04:30 [Box(6, 14)] looks like exit 2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 [Box(6, 14)] direction =  2014-06-05 13:04:30 Target actor is too far away 2014-06-05 13:04:30 Start Clear [Box(6, 15)] 2014-06-05 13:04:30 Walk to center point = X: 390, Y: 930, Z: 0 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:31 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 pos after walk to center point = X: 393.4448, Y: 915.5251, Z: 0.1 2014-06-05 13:04:32 [Box(6, 15)] looks like exit 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 [Box(6, 15)] direction =  2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Start Clear [Box(5, 15)] 2014-06-05 13:04:32 Walk to center point = X: 352.5, Y: 955, Z: 0 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:32 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:33 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 pos after walk to center point = X: 366.159, Y: 953.2507, Z: 0.1 2014-06-05 13:04:34 [Box(5, 15)] looks like exit 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 [Box(5, 15)] direction =  2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Start Clear [Box(5, 16)] 2014-06-05 13:04:34 Walk to center point = X: 337.5, Y: 997.5, Z: 0 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:34 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:35 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 pos after walk to center point = X: 350.4819, Y: 992.6284, Z: 0.661405 2014-06-05 13:04:36 [Box(5, 16)] looks like exit 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 [Box(5, 16)] direction =  2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Start Clear [Box(6, 16)] 2014-06-05 13:04:36 Walk to center point = X: 382.5, Y: 982.5, Z: 0 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:36 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 pos after walk to center point = X: 370.2018, Y: 990.3702, Z: 0.1000001 2014-06-05 13:04:37 [Box(6, 16)] looks like exit 2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 [Box(6, 16)] direction =  2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 [Box(6, 16)] direction =  2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Cleared [Box(6, 16)] 2014-06-05 13:04:37 [Box(5, 16)] direction =  2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:37 Cleared [Box(5, 16)] 2014-06-05 13:04:37 [Box(5, 15)] direction =  2014-06-05 13:04:37 Target actor is too far away 2014-06-05 13:04:38 Cleared [Box(5, 15)] 2014-06-05 13:04:38 [Box(6, 15)] direction =  2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 [Box(6, 15)] direction =  2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Cleared [Box(6, 15)] 2014-06-05 13:04:38 [Box(6, 14)] direction =  2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 [Box(6, 14)] direction =  2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Start Clear [Box(6, 13)] 2014-06-05 13:04:38 Walk to center point = X: 390, Y: 807.5, Z: 0 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:38 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:39 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:40 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:41 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:42 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:43 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:44 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 pos after walk to center point = X: 403.5289, Y: 813.6417, Z: 0.1 2014-06-05 13:04:45 [Box(6, 13)] looks like exit 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 [Box(6, 13)] direction =  2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 [Box(6, 13)] direction =  2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Start Clear [Box(7, 13)] 2014-06-05 13:04:45 Walk to center point = X: 430, Y: 830, Z: 0 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:45 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 pos after walk to center point = X: 415.6444, Y: 826.8289, Z: 0.1 2014-06-05 13:04:46 [Box(7, 13)] looks like exit 2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 [Box(7, 13)] direction =  2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:46 [Box(7, 13)] direction =  2014-06-05 13:04:46 Target actor is too far away 2014-06-05 13:04:47 Cleared [Box(7, 13)] 2014-06-05 13:04:47 [Box(6, 13)] direction =  2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Start Clear [Box(6, 12)] 2014-06-05 13:04:47 Walk to center point = X: 385, Y: 745, Z: 0 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:47 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:48 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:49 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 pos after walk to center point = X: 386.2685, Y: 758.7678, Z: 0.1 2014-06-05 13:04:50 [Box(6, 12)] looks like exit 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 [Box(6, 12)] direction =  2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Start Clear [Box(5, 12)] 2014-06-05 13:04:50 Walk to center point = X: 352.5, Y: 727.5, Z: 0 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:50 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:51 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 pos after walk to center point = X: 366.9672, Y: 730.712, Z: 0.1 2014-06-05 13:04:52 [Box(5, 12)] looks like exit 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 [Box(5, 12)] direction =  2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 [Box(5, 12)] direction =  2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Start Clear [Box(5, 11)] 2014-06-05 13:04:52 Walk to center point = X: 355, Y: 665, Z: 0 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:52 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:53 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 pos after walk to center point = X: 367.2657, Y: 672.396, Z: 0.1 2014-06-05 13:04:54 [Box(5, 11)] looks like exit 2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:54 [Box(5, 11)] direction =  2014-06-05 13:04:54 Target actor is too far away 2014-06-05 13:04:55 [Box(5, 11)] direction =  2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Start Clear [Box(6, 11)] 2014-06-05 13:04:55 Walk to center point = X: 387.5, Y: 687.5, Z: 0 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:55 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 pos after walk to center point = X: 379.4481, Y: 676.382, Z: 0.1 2014-06-05 13:04:56 [Box(6, 11)] looks like exit 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 [Box(6, 11)] direction =  2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 [Box(6, 11)] direction =  2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 [Box(6, 11)] direction =  2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Start Clear [Box(6, 10)] 2014-06-05 13:04:56 Walk to center point = X: 372.5, Y: 637.5, Z: 0 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:56 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 pos after walk to center point = X: 379.4678, Y: 649.8864, Z: 0.1 2014-06-05 13:04:57 [Box(6, 10)] looks like exit 2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 [Box(6, 10)] direction =  2014-06-05 13:04:57 Target actor is too far away 2014-06-05 13:04:57 Start Clear [Box(5, 10)] 2014-06-05 13:04:57 Walk to center point = X: 330, Y: 630, Z: 0 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:58 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 pos after walk to center point = X: 339.2659, Y: 639.1487, Z: 0.1000002 2014-06-05 13:04:59 [Box(5, 10)] looks like exit 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 [Box(5, 10)] direction =  2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Start Clear [Box(4, 10)] 2014-06-05 13:04:59 Walk to center point = X: 285, Y: 615, Z: 0 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:04:59 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target actor is too far away 2014-06-05 13:05:00 Target Actor Found!!! 2014-06-05 13:05:03 End explore because of end explore exception, instant stop explore 2014-06-05 13:05:03 Executing TalkTo, 107076 2014-06-05 13:05:05 Executing If, HasQuest(347060) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing LoadProfile, act1.xml 2014-06-05 13:05:05 Load Profile C:\Users\Sam Moussa\Desktop\Boomerang\Profiles\A1 Bounty\act1.xml 2014-06-05 13:05:05 Executing Order 2014-06-05 13:05:05 Executing LogMessage, 1, 1 2014-06-05 13:05:05 Act 1 Bounties 2014-06-05 13:05:05 Executing If, HasQuest(369944) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(375198) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361331) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361327) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361320) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361334) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361339) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361336) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(375191) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361343) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361341) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361345) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361234) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361352) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(361354) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345488) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345490) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369399) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369404) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347099) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(349020) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(349016) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347097) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347095) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347060) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347058) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347062) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345500) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345496) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345498) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369246) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(365381) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347065) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347073) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347070) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(365381) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369243) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(365401) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369251) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345517) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347056) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(347054) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345505) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345502) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345520) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345507) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369251) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369249) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345528) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345526) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(375201) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345524) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345862) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(345522) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344482) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344497) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344486) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344488) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344490) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344501) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344547) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344503) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(344499) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369763) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369271) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369253) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(350529) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369273) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(367559) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(369257) 2014-06-05 13:05:05 IfCondition = FALSE 2014-06-05 13:05:05 Executing If, HasQuest(367561) 2014-06-05 13:05:05 Executing LoadProfile 2014-06-05 13:05:05 Load Profile C:\Users\Sam Moussa\Desktop\Boomerang\Profiles\A1 Bounty\367561_kill_jezeb.xml 2014-06-05 13:05:05 Executing Order 2014-06-05 13:05:05 Executing If, Me.IsInTown==False 2014-06-05 13:05:05 Executing TownPortal, 1 2014-06-05 13:05:05 UseTownPortal tryAgainTimes = 0 2014-06-05 13:05:05 Use Town Portal 2014-06-05 13:05:15 Put into stash, count = 3 2014-06-05 13:05:17 Unreasonably stopped!!! 2014-06-05 13:05:17 Breakable found! trOut_NewTristram_Inn_Sign_Post-24497 103719 2014-06-05 13:05:21 Put item into stash 2014-06-05 13:05:21 Put item into stash 2014-06-05 13:05:21 Put item into stash 2014-06-05 13:05:21 Executing UseWaypoint 2014-06-05 13:05:21 Put into stash : no items 2014-06-05 13:05:23 Use Waypoint 14 2014-06-05 13:05:27 Executing If, HasQuest(367561) 2014-06-05 13:05:27 Executing If, HasQuest(367561) 2014-06-05 13:05:27 Executing SafeMoveTo, 312429, 2 2014-06-05 13:05:30 Unreasonably stopped!!! 2014-06-05 13:05:30 Unreasonably stopped!!! 2014-06-05 13:05:31 Unreasonably stopped!!! 2014-06-05 13:05:31 Unreasonably stopped!!! 2014-06-05 13:05:37 Stuck when attacking treasureGoblin_A-24901 5984!, Moving nearer mechanism!, health= 1 2014-06-05 13:05:52 Looting Ruby_16-25371 2014-06-05 13:05:52 move a bit when loot 2014-06-05 13:05:52 Unreasonably stopped!!! 2014-06-05 13:05:52 Unreasonably stopped!!! 2014-06-05 13:05:53 Looting CraftingMaterials_Flippy_Global-25380 2014-06-05 13:05:54 Looting CraftingMaterials_Flippy_Global-25377 2014-06-05 13:05:54 move a bit when loot 2014-06-05 13:05:55 Looting CraftingMaterials_Flippy_Global-25379 2014-06-05 13:05:55 move a bit when loot 2014-06-05 13:05:56 Looting CraftingMaterials_Flippy_Global-25384 2014-06-05 13:05:56 move a bit when loot 2014-06-05 13:05:57 Looting CraftingMaterials_Flippy_Global-25376 2014-06-05 13:05:57 move a bit when loot 2014-06-05 13:05:57 Unreasonably stopped!!! 2014-06-05 13:05:57 Unreasonably stopped!!! 2014-06-05 13:05:58 Unreasonably stopped!!! 2014-06-05 13:05:58 Unreasonably stopped!!! 2014-06-05 13:06:05 Stuck when attacking Goatman_Shaman_B-25493 375!, Moving nearer mechanism!, health= 1 2014-06-05 13:06:13 Unreasonably stopped!!! 2014-06-05 13:06:13 Breakable found! trOut_Log_Highlands-25522 116508 2014-06-05 13:06:14 Unreasonably stopped!!! 2014-06-05 13:06:14 Breakable found! trOut_Log_Highlands-25522 116508 2014-06-05 13:06:15 Unreasonably stopped!!! 2014-06-05 13:06:15 Breakable found! trOut_Log_Highlands-25522 116508 2014-06-05 13:06:15 Unreasonably stopped!!! 2014-06-05 13:06:15 Breakable found! trOut_Log_Highlands-25522 116508 2014-06-05 13:06:16 Unreasonably stopped!!! 2014-06-05 13:06:16 Unreasonably stopped!!! 2014-06-05 13:06:17 Unreasonably stopped!!! 2014-06-05 13:06:17 Breakable found! Goatman_Weapon_Rack_trOut_Highlands-25529 77354 2014-06-05 13:06:17 Unreasonably stopped!!! 2014-06-05 13:06:17 Breakable found! Goatman_Weapon_Rack_trOut_Highlands-25529 77354 2014-06-05 13:06:18 Unreasonably stopped!!! 2014-06-05 13:06:18 Breakable found! Goatman_Weapon_Rack_trOut_Highlands-25529 77354 2014-06-05 13:06:18 Unreasonably stopped!!! 2014-06-05 13:06:18 Breakable found! Goatman_Weapon_Rack_trOut_Highlands-25529 77354 2014-06-05 13:06:19 Unreasonably stopped!!! 2014-06-05 13:06:19 Unreasonably stopped!!! 2014-06-05 13:06:20 Unreasonably stopped!!! 2014-06-05 13:06:20 Unreasonably stopped!!! 2014-06-05 13:06:32 Moving Stuck! 2014-06-05 13:06:32 Moving Stuck! 2014-06-05 13:06:32 Moving Stuck! 2014-06-05 13:06:32 gold loot 2 B16B0121 2014-06-05 13:06:33 gold loot 3 B16B0121 2014-06-05 13:06:33 gold loot 4 B16B0121 2014-06-05 13:06:33 gold loot 5 B16B0121 2014-06-05 13:06:33 gold loot 6 B16B0121 2014-06-05 13:06:33 gold loot 7 B16B0121 2014-06-05 13:06:33 gold loot 8 B16B0121 2014-06-05 13:06:33 gold loot 9 B16B0121 2014-06-05 13:06:33 gold loot 10 B16B0121 2014-06-05 13:06:34 gold loot 11 B16B0121 2014-06-05 13:06:34 gold loot 12 B16B0121 2014-06-05 13:06:34 gold loot 13 B16B0121 2014-06-05 13:06:34 gold loot 14 B16B0121 2014-06-05 13:06:35 Stuck when attacking Goatman_Shaman_B-25523 375!, Moving nearer mechanism!, health= 0.8049613 2014-06-05 13:06:37 Moving Stuck! 2014-06-05 13:06:37 Moving Stuck! 2014-06-05 13:06:37 Moving Stuck! 2014-06-05 13:06:37 gold loot 2 B1D8010B 2014-06-05 13:06:37 gold loot 3 B1D8010B 2014-06-05 13:06:38 gold loot 4 B1D8010B 2014-06-05 13:06:38 gold loot 5 B1D8010B 2014-06-05 13:06:38 gold loot 6 B1D8010B 2014-06-05 13:06:38 gold loot 7 B1D8010B 2014-06-05 13:06:38 gold loot 8 B1D8010B 2014-06-05 13:06:38 gold loot 9 B1D8010B 2014-06-05 13:06:38 gold loot 10 B1D8010B 2014-06-05 13:06:38 gold loot 11 B1D8010B 2014-06-05 13:06:39 gold loot 12 B1D8010B 2014-06-05 13:06:49 Stuck when attacking invisible_target-26544 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:06:50 Stuck when attacking invisible_target-26544 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:06:50 Looting CraftingMaterials_Flippy_Global-26517 2014-06-05 13:06:51 move a bit when loot 2014-06-05 13:06:51 Unreasonably stopped!!! 2014-06-05 13:06:51 Unreasonably stopped!!! 2014-06-05 13:06:52 Looting Amulet_norm_base_flippy-26500 2014-06-05 13:06:54 gold loot 2 B263010C 2014-06-05 13:06:55 gold loot 3 B263010C 2014-06-05 13:06:55 gold loot 4 B263010C 2014-06-05 13:06:55 gold loot 5 B263010C 2014-06-05 13:06:55 gold loot 6 B263010C 2014-06-05 13:06:55 gold loot 7 B263010C 2014-06-05 13:06:55 gold loot 8 B263010C 2014-06-05 13:06:55 gold loot 9 B263010C 2014-06-05 13:06:55 gold loot 10 B263010C 2014-06-05 13:06:56 gold loot 11 B263010C 2014-06-05 13:06:56 gold loot 12 B263010C 2014-06-05 13:06:56 gold loot 13 B263010C 2014-06-05 13:06:56 gold loot 14 B263010C 2014-06-05 13:07:09 Looting CraftingMaterials_Flippy_Global-27322 2014-06-05 13:07:10 move a bit when loot 2014-06-05 13:07:10 Unreasonably stopped!!! 2014-06-05 13:07:10 Unreasonably stopped!!! 2014-06-05 13:07:11 Looting healthPotion_Console-27374 2014-06-05 13:07:20 Executing If, HasQuest(367561) 2014-06-05 13:07:20 Executing SafeMoveTo, 312429, 2 2014-06-05 13:07:25 Executing If, HasQuest(367561) 2014-06-05 13:07:25 Executing SafeMoveTo, 312429, 2 2014-06-05 13:07:33 Executing If, HasQuest(367561) 2014-06-05 13:07:33 Executing SafeMoveTo, 312429, 2 2014-06-05 13:07:37 Stuck when attacking Goatman_Melee_B-27685 4283!, Moving nearer mechanism!, health= 1 2014-06-05 13:07:53 Executing If, HasQuest(367561) 2014-06-05 13:07:53 Executing SafeMoveTo, 312429, 2 2014-06-05 13:07:54 Stuck when attacking invisible_target-28035 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:07:55 Stuck when attacking invisible_target-28035 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:07:57 Stuck when attacking Goatman_Melee_B-28019 4283!, Moving nearer mechanism!, health= 1 2014-06-05 13:08:13 Stuck when attacking Goatman_Shaman_A-28073 4290!, Moving nearer mechanism!, health= 1 2014-06-05 13:08:15 Stuck when attacking invisible_target-28456 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:08:16 Stuck when attacking invisible_target-28456 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:08:17 Stuck when attacking invisible_target-28456 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:08:28 Executing If, HasQuest(367561) 2014-06-05 13:08:28 Executing SafeMoveTo, 312429, 2 2014-06-05 13:08:30 Executing If, HasQuest(367561) 2014-06-05 13:08:30 Executing SafeMoveTo, 312429, 2 2014-06-05 13:08:45 Stuck when attacking WoodWraith_B_01-28649 170324!, Moving nearer mechanism!, health= 0.9781625 2014-06-05 13:08:45 Moving Stuck! 2014-06-05 13:08:45 Moving Stuck! 2014-06-05 13:08:45 Moving Stuck! 2014-06-05 13:08:45 Unreasonably stopped!!! 2014-06-05 13:08:45 Breakable found! TrOut_Highlands_Chest-28572 62865 2014-06-05 13:08:45 Moving Stuck! 2014-06-05 13:08:45 Moving Stuck! 2014-06-05 13:08:45 Moving Stuck! 2014-06-05 13:08:45 Unreasonably stopped!!! 2014-06-05 13:08:45 Breakable found! TrOut_Highlands_Chest-28572 62865 2014-06-05 13:08:46 Moving Stuck! 2014-06-05 13:08:46 Moving Stuck! 2014-06-05 13:08:46 Moving Stuck! 2014-06-05 13:08:46 Unreasonably stopped!!! 2014-06-05 13:08:46 Breakable found! TrOut_Highlands_Chest-28572 62865 2014-06-05 13:08:46 Moving Stuck! 2014-06-05 13:08:46 Moving Stuck! 2014-06-05 13:08:46 Moving Stuck! 2014-06-05 13:08:46 Unreasonably stopped!!! 2014-06-05 13:08:46 Moving Stuck! 2014-06-05 13:08:46 Unreasonably stopped!!! 2014-06-05 13:09:10 Stuck when attacking WoodWraith_B_02-28852 170325!, Moving nearer mechanism!, health= 1 2014-06-05 13:09:27 Executing If, HasQuest(367561) 2014-06-05 13:09:27 Executing SafeMoveTo, 312429, 2 2014-06-05 13:09:34 Stuck when attacking WoodWraith_B_01-29416 170324!, Moving nearer mechanism!, health= 1 2014-06-05 13:09:41 Stuck when attacking treasureGoblin_C-29660 5987!, Moving nearer mechanism!, health= 0.8024837 2014-06-05 13:09:47 Unreasonably stopped!!! 2014-06-05 13:09:47 Unreasonably stopped!!! 2014-06-05 13:09:48 Unreasonably stopped!!! 2014-06-05 13:09:48 Breakable found! trOut_Log_Highlands-29673 116508 2014-06-05 13:09:48 Unreasonably stopped!!! 2014-06-05 13:09:48 Breakable found! trOut_Log_Highlands-29673 116508 2014-06-05 13:09:49 Unreasonably stopped!!! 2014-06-05 13:09:49 Breakable found! trOut_Log_Highlands-29673 116508 2014-06-05 13:09:49 Unreasonably stopped!!! 2014-06-05 13:09:49 Breakable found! trOut_Log_Highlands-29673 116508 2014-06-05 13:09:50 Unreasonably stopped!!! 2014-06-05 13:09:50 Unreasonably stopped!!! 2014-06-05 13:09:51 Unreasonably stopped!!! 2014-06-05 13:09:51 Unreasonably stopped!!! 2014-06-05 13:09:55 Player is dead, may try Reviving. Death Count: 3 2014-06-05 13:09:55 player dead, check lastDeathPos = X: 726.6768, Y: 609.946, Z: 0.1, currentPos = X: 925.4025, Y: 3921.233, Z: 82.79919 2014-06-05 13:09:55 renew last dealth pos 2014-06-05 13:09:55 final same dealth pos count = 0 2014-06-05 13:10:07 Moving Stuck! 2014-06-05 13:10:07 Moving Stuck! 2014-06-05 13:10:07 Moving Stuck! 2014-06-05 13:10:07 Unreasonably stopped!!! 2014-06-05 13:10:07 Moving Stuck! 2014-06-05 13:10:07 Unreasonably stopped!!! 2014-06-05 13:10:08 Unreasonably stopped!!! 2014-06-05 13:10:08 Unreasonably stopped!!! 2014-06-05 13:10:18 Looting Ring_flippy-30139 2014-06-05 13:10:18 Moving Stuck! 2014-06-05 13:10:18 Moving Stuck! 2014-06-05 13:10:18 Moving Stuck! 2014-06-05 13:10:18 Unreasonably stopped!!! 2014-06-05 13:10:18 Breakable found! PoolOfReflection-29698 373463 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Unreasonably stopped!!! 2014-06-05 13:10:19 Breakable found! PoolOfReflection-29698 373463 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Unreasonably stopped!!! 2014-06-05 13:10:19 Breakable found! PoolOfReflection-29698 373463 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Moving Stuck! 2014-06-05 13:10:19 Unreasonably stopped!!! 2014-06-05 13:10:19 Breakable found! PoolOfReflection-29698 373463 2014-06-05 13:10:20 Moving Stuck! 2014-06-05 13:10:20 Moving Stuck! 2014-06-05 13:10:20 Moving Stuck! 2014-06-05 13:10:20 Unreasonably stopped!!! 2014-06-05 13:10:20 Moving Stuck! 2014-06-05 13:10:20 Unreasonably stopped!!! 2014-06-05 13:10:37 Stuck when attacking Goatman_Ranged_B-30036 4287!, Moving nearer mechanism!, health= 1 2014-06-05 13:10:38 Stuck when attacking invisible_target-30683 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:10:39 Stuck when attacking invisible_target-30683 180655!, Moving nearer mechanism!, health= 1 2014-06-05 13:10:59 Stuck when attacking invisible_target-31149 180655!, Moving nearer mechanism!, health= 0.7838916 2014-06-05 13:11:22 Executing If, HasQuest(367561) 2014-06-05 13:11:22 Executing SafeMoveTo, 312429, 2 2014-06-05 13:11:31 Executing If, HasQuest(367561) 2014-06-05 13:11:31 Executing SafeMoveTo, 312429, 2 2014-06-05 13:11:42 Executing If, HasQuest(367561) 2014-06-05 13:11:42 Executing SafeMoveTo, 312429, 2 2014-06-05 13:11:50 Executing If, HasQuest(367561) 2014-06-05 13:11:50 Executing SafeMoveTo, 312429, 2 2014-06-05 13:11:57 Executing If, HasQuest(367561) 2014-06-05 13:11:57 Executing SafeMoveTo, 312429, 2 2014-06-05 13:12:34 gold loot 2 BE2D010A 2014-06-05 13:12:34 gold loot 3 BE2D010A 2014-06-05 13:12:34 gold loot 4 BE2D010A 2014-06-05 13:12:34 gold loot 5 BE2D010A 2014-06-05 13:12:34 gold loot 6 BE2D010A 2014-06-05 13:12:35 gold loot 7 BE2D010A 2014-06-05 13:12:35 gold loot 8 BE2D010A 2014-06-05 13:12:35 gold loot 9 BE2D010A 2014-06-05 13:12:35 gold loot 10 BE2D010A 2014-06-05 13:12:35 gold loot 11 BE2D010A 2014-06-05 13:12:35 gold loot 12 BE2D010A 2014-06-05 13:12:35 gold loot 13 BE2D010A 2014-06-05 13:12:35 gold loot 14 BE2D010A 2014-06-05 13:12:40 Moving Stuck! 2014-06-05 13:12:40 Moving Stuck! 2014-06-05 13:12:40 Moving Stuck! 2014-06-05 13:12:40 gold loot 2 BF4B0140 2014-06-05 13:12:40 gold loot 3 BF4B0140 2014-06-05 13:12:42 Stuck when attacking TriuneCultist_A-32123 6024!, Moving nearer mechanism!, health= 0.7348589 2014-06-05 13:12:43 Stuck when attacking invisible_target-33160 180655!, Moving nearer mechanism!, health= 0.7318842 2014-06-05 13:12:44 Stuck when attacking invisible_target-33160 180655!, Moving nearer mechanism!, health= 0.7460133 2014-06-05 13:12:53 Stuck when attacking TriuneCultist_A-33387 6024!, Moving nearer mechanism!, health= 1 2014-06-05 13:13:03 Looting Bracers_norm_base_01-33462 2014-06-05 13:13:03 Pick up LEGENDARY 2014-06-05 13:13:12 Executing If, HasQuest(367561) 2014-06-05 13:13:12 Executing SafeMoveTo, 312429, 2 2014-06-05 13:13:17 Executing If, HasQuest(367561) 2014-06-05 13:13:17 Executing MoveToMapMarker, 1, 2 2014-06-05 13:13:17 Marker found, pos = X: 1079.47, Y: 3379.56, Z: 66.53082 2014-06-05 13:13:17 Use Portal 176001 2014-06-05 13:13:19 Executing If, HasQuest(367561) 2014-06-05 13:13:19 Executing SafeMoveTo, 312429, 2 2014-06-05 13:13:22 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ...ctor(UInt32 baseAddr, Boolean isACD,  playerPosition) at ..( ) at ..( ) at ..(Int32 maxTryTimes) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes)