Bot Exploit

Full Version: Getting an exception and D3 closes
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This has been happening to me allot when i use the bot (maybe 8 times out of 10) I get a D3 exception and D3 closes..

log entry is below.

2014-06-05 13:13:19 Executing SafeMoveTo, 312429, 2
2014-06-05 13:13:22 Exception System.NullReferenceException: Object reference not set to an instance of an object.
at ...ctor(UInt32 baseAddr, Boolean isACD,  playerPosition)
at ..( )
at ..( )
at ..(Int32 maxTryTimes)
at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 )
at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( rootDocument, XmlDocument )
at ..(Int32 maxTryTimes)
I am also having similar problems, game runs normally, but some times got this Exception error, and these errors occur at different locations.

Code:
2014-06-06 09:32:24 Unreasonably stopped!!!
2014-06-06 09:32:24 Moving Stuck!
2014-06-06 09:32:24 Unreasonably stopped!!!
2014-06-06 09:32:25 Exception System.NullReferenceException: Object reference not set to an instance of an object.
   at ...ctor(UInt32 baseAddr, Boolean isACD,  playerPosition)
   at ..( )
   at ..( )
   at ..( )
   at ..( checkGoldInactivity, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean )
   at ..( attr, Dictionary`2 xmlNode, XmlNode )
   at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( document, XmlDocument )
   at ..(Dictionary`2 attr,  )
   at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( document, XmlDocument )
   at ..(Dictionary`2 attr,  )
   at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( rootDocument, XmlDocument )
   at ..(Int32 maxTryTimes)
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