06-04-2014, 04:18 PM
I am ofcorse referring to random groups of like 10 goblins that spawn while doing rift runs. The speedhack option would give these little chance to tp out in time, but when a treasure goblin dies the bot spends a lot of time looting it before moving on to the next goblin. If engaging two or more goblins, it would be nice to have some logic to kill all goblins first, and maybe even switch targets once every 5 seconds to prevent TP and then backtrack to pickup loot. My bot is usually able to kill 3/10