Perhaps it's time to make new key farming profiles, supporting adventure mode, in that way we woulnd't need to make new games after eatch Keywarden.
Keys drop from :
Act1
Act2
Act3
Act4
Would be sweet if we could have a profile that does all four of them during adventure mode games! =)
There is a new profile "Act 4 Bounty" farming Rifts keystone fragments, is it helpful?
Well, yeah, it does work quite well, but we still need act, 1,2 and 3 =) if possible!
I agree, an updated Keywarden farming run/profile will be great!
I did a first try on a keywarden profile for Act1 warden in Fields of misery, using the template as provided on the forum.
If we can get for the Bot a if Mob ID XXXXX is killed, do X, then I can trigger so that the next warden would be hunted.
Currently it will clear the hole zone before it will leave the game as the <ExploreArea until="ObjectFound" actorId="255704"/> does not seems to trigger, Guessi tw ould need to be ActorFound, have not the possiblity to test it currently though.
<Profile><Order>
<!-- Profile and Order need to be in the Profile to let the programm know what it can do -->
<Name>[Keywarden Act1]</Name>
<!-- Join the Game even if you are ingame just to be shure -->
<GameParams> </GameParams>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<!-- WP to The Fields of Misery (8) if Im in the Town -->
<If condition="Me.IsInTown">
<UseWaypoint waypointNumber="8"/>
<WaitTimer questId="1" waitTime="250"/></If>
<!-- If in Fields of missery (71150)-->
<If condition="CurrentWorldId == 71150">
<!-- Below is the purple keywarden mob, if we can get a when killed for the bot then I can trigger such for each of the zones, currently it will explore the hole zone before it is done and leaving game. -->
<!-- GoatMutant_Ranged_A_Unique_Uber-2331, ID=255704, Distance=13 -->
<ExploreArea until="ObjectFound" actorId="255704"/>
<LeaveGame/>
</If>
</Order></Profile>