01-25-2016, 05:21 AM
Hey guys,
I have huge problems with the Bot and this Build:
.
The Bot needs to keep the enemys at range so I change the "Skill Range" and "Keep Monsters Distance" to about 50("Tzo Krin's Gaze") but still it stucks alot at walls doesnt check if a wall is between here and enemy etc..
Then I tried to also use "Dashing Strike" but the bot just casted "Dashing Strike" to get right infront of the enemys which is deadly for this build as you need to keep them at distance which I thought is relatively easy with the Speed Hack/Teleport Hack.
Yet still the problem is being the kite logic sucks imho.
Second problem would be if the Bot dies it does not wait for at least 3 "Sweeping Wind" stacks but rather just tries to cast "Wave of Light" without damage increase and ending in 0 spirit and dying again(With the new Option enabled).
So what Im requesting here is a better kiting logic(Handling the Monk as a Ranged Class) and fix for the "Wave of Light" Bug.
Best Regards,
n0ise
I have huge problems with the Bot and this Build:
Code:
diablofans<dot>com/builds/71072-sunwukos-rising-sun-falling-star-infinite-rapid
The Bot needs to keep the enemys at range so I change the "Skill Range" and "Keep Monsters Distance" to about 50("Tzo Krin's Gaze") but still it stucks alot at walls doesnt check if a wall is between here and enemy etc..
Then I tried to also use "Dashing Strike" but the bot just casted "Dashing Strike" to get right infront of the enemys which is deadly for this build as you need to keep them at distance which I thought is relatively easy with the Speed Hack/Teleport Hack.
Yet still the problem is being the kite logic sucks imho.
Second problem would be if the Bot dies it does not wait for at least 3 "Sweeping Wind" stacks but rather just tries to cast "Wave of Light" without damage increase and ending in 0 spirit and dying again(With the new Option enabled).
So what Im requesting here is a better kiting logic(Handling the Monk as a Ranged Class) and fix for the "Wave of Light" Bug.
Best Regards,
n0ise