02-15-2015, 12:22 PM
2015-02-15 12:19:16 Exception System.Exception: error cannot run hook code cave, probably game hanged, kill process
at ..(UInt32 addrToRun, sleepAfterHook, Int32 )
at ..( )
at ..( )
at ..( )
at ..( actor, waypointNumber, UInt32 useWaypointTimes, Int32 )
at ..( snoId, UInt32 waypointNumber, UInt32 desiredPos, useWaypointTimes, Int32 )
at ..( snoId, UInt32 waypointNumber, UInt32 desiredPos, )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..(UInt32 addrToRun, sleepAfterHook, Int32 )
at ..( )
at ..( )
at ..( )
at ..( actor, waypointNumber, UInt32 useWaypointTimes, Int32 )
at ..( snoId, UInt32 waypointNumber, UInt32 desiredPos, useWaypointTimes, Int32 )
at ..( snoId, UInt32 waypointNumber, UInt32 desiredPos, )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)