Bot Exploit

Full Version: Group Config, Follow Leaves Immediately
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2015-01-20 17:41:46 Executing LoadProfile
2015-01-20 17:41:46 Will leave game suddenly, reason: attempt quest too many times, questID = 344547
2015-01-20 17:41:46 ping just before leave game = 322
2015-01-20 17:41:46 Leave Game

After it leaves it rejoins, but is heavily delayed by this.
Did you use independent settings for both the leader and follower? (The checkbox of independent settings should be checked when you click "Edit" button)
It seems it's attempting a quest and failed too many times. However follower shouldn't attempt quest. Please make sure you have "Group_Follow.xml" as profile map for follower's settings.
(01-21-2015 12:45 AM)Titanium Wrote: [ -> ]Did you use independent settings for both the leader and follower? (The checkbox of independent settings should be checked when you click "Edit" button)
It seems it's attempting a quest and failed too many times. However follower shouldn't attempt quest. Please make sure you have "Group_Follow.xml" as profile map for follower's settings.

I have both of them running the same profile, and yes I do have them set up independently.

I have them both running the same profile, because it's more efficient than having one follow the other, but as you can see it joined the game did nothing and immediately left saying that is had attempted a quest too many times, even though it hadn't even attempted it.

Also, after running for a few hours these pop up too...

Follower:
2015-01-21 04:43:39 Executing Order
2015-01-21 04:43:39 Executing WaitTimer, False
2015-01-21 04:43:40 Exception D3Exploit.Exceptions.D3Exception: leave game received while waiting party leader action done
at ..( )
at ..( waitMilliseconds, Int32 attack, Boolean returnIfInCutScene, Boolean loot, Boolean willOpenItems, Boolean overrideAttackRange, Int32 )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..(XmlDocument rootDocument,  )
at ..(Int32 maxTryTimes)
2015-01-21 04:43:42 Start at 1/21/2015 4:43:42 AM - DVXXXXXX@XXXXXXXXX US
2015-01-21 04:43:42 Bot Version 0.9.338
2015-01-21 04:43:42 Profile - act1.xml
2015-01-21 04:43:42 Start botting
2015-01-21 04:43:42 ping just before leave game = 106
2015-01-21 04:43:42 Leave Game
2015-01-21 04:43:43 pressing esc only already leave game
2015-01-21 04:48:08 Exception D3Exploit.Exceptions.D3Exception: should be aborted final mechanism
at ..( )
at ..( )
at ..(XmlDocument document, Boolean defaultMustBeInStartScreen, Boolean skipForParty,  )
at ..(XmlDocument rootDocument,  )
at ..(Int32 maxTryTimes)

Leader:
2015-01-21 04:42:48 Act 1 Bounties
2015-01-21 04:42:48 Executing If, HasQuest(345488)
2015-01-21 04:42:48 IfCondition = FALSE
2015-01-21 04:42:48 Executing If, HasQuest(345496)
2015-01-21 04:42:48 Executing LoadProfile
2015-01-21 04:42:48 Will leave game suddenly, reason: attempt quest too many times, questID = 345496
2015-01-21 04:43:33 Exception D3Exploit.Exceptions.D3Exception: should be aborted final mechanism
at ..( )
at ..(Int32 maxWaitTime, Boolean followerAction,  )
at ..( partyLeaderway, Boolean )
at ..(XmlDocument rootDocument,  )
at ..(Int32 maxTryTimes)
I removed the attempt quest from the loading of the profiles, hopefully that solves some of the problems I'm running into.
(01-21-2015 11:21 AM)TheOne Wrote: [ -> ]I removed the attempt quest from the loading of the profiles, hopefully that solves some of the problems I'm running into.

This fixed the majority of my problems. I have been trying to get 3 accounts to work, only 2 seems to work currently.

Whenever I add a third the character randomly just keeps logging in and out. I don't have the patience to watch them while I sleep, so I'm really regretting buying another license.
Is there any reason that one of the followers is logging in and out repeatedly for apparently no reason? After an hour or so of running this happens and it just spams empty logs.

And this...

2015-01-23 10:49:30 Exception System.Exception: error cannot run hook code cave, probably game hanged, kill process
at ..(UInt32 addrToRun,  sleepAfterHook, Int32 )
at ..( player,  power,  targetPos,  guid_world, UInt32 id_acd, UInt32 )
at ..( guid, UInt32 snoPower, UInt32 actorPos,  possibleUseInjection, Boolean )
at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean )
at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean )
at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 )
at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..(XmlDocument rootDocument,  )
at ..(Int32 maxTryTimes)
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