01-09-2015, 09:58 PM
getting this randomly very often:
2015-01-09 22:48:18 Exception System.Exception: error cannot run hook code cave, probably game hanged, kill process
at ..(Int32 addrToRun, sleepAfterHook, UInt32 )
at ..( player, power, targetPos, guid_world, UInt32 id_acd, UInt32 )
at ..( guid, UInt32 snoPower, UInt32 actorPos, possibleUseInjection, Boolean )
at ..( player, actor, powerUsage, willCheckStuck, Boolean possibleUseInjection, Boolean )
at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck, breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean )
at ..( destination, nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck, breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 )
at ..( destination, nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck, breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..(XmlDocument rootDocument, )
at ..(Int32 maxTryTimes)
2015-01-09 22:48:18 Exception System.Exception: error cannot run hook code cave, probably game hanged, kill process
at ..(Int32 addrToRun, sleepAfterHook, UInt32 )
at ..( player, power, targetPos, guid_world, UInt32 id_acd, UInt32 )
at ..( guid, UInt32 snoPower, UInt32 actorPos, possibleUseInjection, Boolean )
at ..( player, actor, powerUsage, willCheckStuck, Boolean possibleUseInjection, Boolean )
at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck, breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean )
at ..( destination, nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck, breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 )
at ..( destination, nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck, breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..(XmlDocument rootDocument, )
at ..(Int32 maxTryTimes)