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Suggestion for a quick shedding of life leading to the death of the character.
03-04-2014, 04:25 PM
Post: #1
Suggestion for a quick shedding of life leading to the death of the character.
Bot sometimes falls into the texture and does not hit opponents losing life.
Bot sometimes gets in the number of enemy skills and quickly lose their lives.
Bot no longer have a drink with life, or is in use.

The solution would be the option to add character went back to the previous location (or she started to run in deep groove ball on speedhack) where it was safe for a specified period of time (which can be set).
This option could be to have a controlled amount of life with which to turn.
Options you can turn off.

So could it would look like:
When the value of life (%) character starts to run on time (sec).
With values ​​0 simply would not have activated the

This option would help in situations where we have taken the bonus of shrines or turned on the skill that is lost after death.
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