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Object reference not set to an instance of an object.
06-11-2014, 06:48 PM
Post: #1
Object reference not set to an instance of an object.
What does this mean? It happens about once an hour and reboots d3

2014-06-11 20:41:40 cannot move to monster position - Skeleton_A-16759 5393
2014-06-11 20:41:45 Stuck when attacking a1dun_Leor_Jail_Door_Breakable_A-16826 95481!, Moving nearer mechanism!, health= 1
2014-06-11 20:41:48 Exception System.NullReferenceException: Object reference not set to an instance of an object.
at ...ctor(UInt32 baseAddr, Boolean isACD,  playerPosition)
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06-11-2014, 09:49 PM
Post: #2
RE: Object reference not set to an instance of an object.
Happened again. It's been crashing more like once every 10-15 minutes.
This didn't happen with .298


2014-06-11 23:40:35 Looting CraftingMaterials_Flippy_Global-16883
2014-06-11 23:40:36 move a bit when loot
2014-06-11 23:40:37 pos after walk to center point = X: 570, Y: 678.998, Z: 0.3490222
2014-06-11 23:40:37 [Box(9, 11)] looks like exit
2014-06-11 23:40:37 [Box(9, 11)] direction = 
2014-06-11 23:40:37 [Box(9, 11)] direction = 
2014-06-11 23:40:37 Start Clear [Box(9, 12)]
2014-06-11 23:40:37 Walk to center point = X: 570, Y: 750, Z: 0
2014-06-11 23:40:37 pos after walk to center point = X: 575, Y: 747.5, Z: 4.163339E-15
2014-06-11 23:40:37 [Box(9, 12)] looks like exit
2014-06-11 23:40:37 [Box(9, 12)] direction = 
2014-06-11 23:40:37 Start Clear [Box(8, 12)]
2014-06-11 23:40:37 Walk to center point = X: 515, Y: 745, Z: 0
2014-06-11 23:40:41 Exception System.NullReferenceException: Object reference not set to an instance of an object.
at ...ctor(UInt32 baseAddr, Boolean isACD,  playerPosition)
at ..( )
at ..( )
at ..(Int32 maxTryTimes)
at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 )
at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean )
at ..( attr, Dictionary`2 xmlNode, XmlNode )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..(XmlDocument rootDocument,  )
at ..(Int32 maxTryTimes)
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06-12-2014, 02:10 AM
Post: #3
RE: Object reference not set to an instance of an object.
That's not expected, what was the character doing when this happened?
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06-12-2014, 07:59 AM
Post: #4
RE: Object reference not set to an instance of an object.
I only managed to see it once. The character was just walking towards an enemy and then it crashed.

I left it on overnight (about nine hours). It crashed 22 times.
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07-08-2014, 12:12 AM
Post: #5
RE: Object reference not set to an instance of an object.
2014-07-08 00:03:07 Load Profile C:\Users\I5\Desktop\New folder (2)\Profiles\A1 Bounty\347032_kill_the_butcher.xml
2014-07-08 00:03:07 Executing Order
2014-07-08 00:03:07 Executing If, Me.IsInTown==False
2014-07-08 00:03:07 Executing TownPortal, 1
2014-07-08 00:03:07 UseTownPortal tryAgainTimes = 0
2014-07-08 00:03:07 Use Town Portal
2014-07-08 00:03:17 Put into stash, count = 2
2014-07-08 00:03:18 Put item into stash
2014-07-08 00:03:18 Put item into stash
2014-07-08 00:03:18 Executing UseWaypoint
2014-07-08 00:03:18 Put into stash, count = 2
2014-07-08 00:03:20 Put item into stash
2014-07-08 00:03:20 Put item into stash
2014-07-08 00:03:20 Use Waypoint 17
2014-07-08 00:03:26 Exception System.NullReferenceException: Object reference not set to an instance of an object.
at ..( )
at ..( )
at ..( actor,  waypointNumber, UInt32 useWaypointTimes, Int32 )
at ..( snoId, UInt32 waypointNumber, UInt32 desiredPos,  useWaypointTimes, Int32 )
at ..( snoId, UInt32 waypointNumber, UInt32 desiredPos,  )
at ..( attr, Dictionary`2 )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( rootDocument, XmlDocument )
at ..(Int32 maxTryTimes)

This error happened to me more than 50 times over 3 days. I have not been able to bot for the past 3 days. Guess if this is not fixed, I am not renewing subscription again.
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07-14-2014, 06:39 PM
Post: #6
RE: Object reference not set to an instance of an object.
Try resetting your computer. I have no idea why, but that fixed it for me.
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07-21-2014, 05:03 PM
Post: #7
RE: Object reference not set to an instance of an object.
Guys ,how did you fix this ?
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