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Bot often stands still using default attack settings..
09-18-2014, 11:48 PM
Post: #1
Bot often stands still using default attack settings..
I am using Wizard with WoW and explosive blast as main attack. I see very often the bot stands still so I check the logs and see these messages....


2014-09-18 18:18:56 Moving Stuck!
2014-09-18 18:19:02 cannot move to monster position - FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 81982
2014-09-18 18:19:02 cannot move to monster position - FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 81982
2014-09-18 18:19:02 cannot move to monster position - FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 81982
2014-09-18 18:19:02 cannot move to monster position - FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 81982
2014-09-18 18:19:02 cannot move to monster position - FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 81982


and these...


2014-09-18 18:19:04 Stuck when attacking FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 81982!, Moving nearer mechanism!, health= 1
2014-09-18 18:19:04 skipping monster FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 as it's difficult to attack
2014-09-18 18:19:04 skipping monster FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 as it's difficult to attack
2014-09-18 18:19:07 skipping monster FleshPitFlyerSpawner_B_Event_FarmAmbush-16243 as it's difficult to attack


Any way to get past that?
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09-19-2014, 01:48 AM
Post: #2
RE: Bot often stands still using default attack settings..
It's seems there is an object that's wrongly identified as monsters.
Let us add that object to the non monsters list and it'll fix that. We'll add that in the next version.
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09-19-2014, 03:13 AM
Post: #3
RE: Bot often stands still using default attack settings..
Another thing I've noticed is that sometimes it will stand still while there are globes (GRift globes or Nephalem globes) laying around and will not move until you click it to go get those and then it will move. But I cannot find an event in the logs that dictates that fault!


(09-19-2014 01:48 AM)Titanium Wrote:  It's seems there is an object that's wrongly identified as monsters.
Let us add that object to the non monsters list and it'll fix that. We'll add that in the next version.
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